5,386
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{search|game mechanic in Pokémon Conquest|the game known as Pokémon Link! in non-English European releases|Pokémon Trozei!}} | {{search|game mechanic in Pokémon Conquest|the game known as Pokémon Link! in non-English European releases|Pokémon Trozei!}} | ||
{{incomplete}} | {{incomplete}} | ||
A '''link''' (Japanese: '''リンク''' ''link'') is the emotional bond between a [[Warrior]] and | A '''link''' (Japanese: '''リンク''' ''link'') is the emotional bond between a [[Warrior]] and a Pokémon, featured in [[Pokémon Conquest]]. Affecting the strength of a Pokémon, and being measured in percentages with an upper limit of 100%, it is an analogue to the main series concept of [[level]]s. | ||
The strength of a link (i.e. its percentage value) can be increased by fighting battles or visiting [[kingdom location]]s. The number of Pokémon a Warrior can share links with at any time is dictated by his or her Capacity stat. Regardless of the number of Pokémon a Warrior has linked with, only one can be used per battle. | |||
==Perfect Link== | ==Perfect Link== | ||
A '''Perfect Link''' (Japanese: '''ベストリンク''' ''Best Link'') | Depending on how well matched a pair of [[Warrior]] and Pokémon is, the maximum value of the link between the two varies. Maximum link values are signified by bronze, silver, and gold symbols, the latter signifying a maximum link percentage of 90% or higher. A '''Perfect Link''' (Japanese: '''ベストリンク''' ''Best Link'') is a maximum link value of 100%. Each Warrior has specific Pokémon they can achieve a Perfect Link with. When a Pokémon is paired with a [[Warlord]] that it shares a Perfect Link with, it will have several sprites showing different emotions<!--term used in the game-->, as opposed to a single, universal sprite. | ||
==Move rank== | |||
The '''move rank''' of a Pokémon's single move will strengthen as the link increases, signified by +1 (20% link), +2 (40% link), +3 (60% link), +4 (80% link), or +S (100% link), being added to the move's name. Once reaching move rank +S, some moves take on completely new effects (e.g. {{m|Leaf Storm}} or {{m|Outrage}}). | |||
==Evolution and | ==Evolution and transformation== | ||
Because [[level]]s and [[ | Because [[level]]s, [[experience]], and [[friendship]] do not exist in [[Pokémon Conquest]], [[evolution]] of Pokémon that depend on these is determined, directly in some cases and indirectly in others, by the link they share with their [[Warrior]]. Pokémon that normally evolve via high [[friendship]] in the main series games, such as {{p|Golbat}}, instead evolve after reaching a certain link percentage, usually between 60 and 70 percent. Pokémon that normally evolve at a set level instead evolve when a certain [[stat]] reaches a specific value (for example, {{p|Spheal}} evolves when its HP has reached a value of 138), which in itself is determined by link percentage (though generally not a set number). | ||
A [[Warlord]] | A [[Warlord]] transforming to another rank is also determined by the link they share with their Perfect Link Pokémon, with the only exceptions being the [[Hero]]/[[Heroine]]'s transformation to Rank II, which happens automatically in {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}. In some cases, the transformation can only happen in a specific [[List of Pokémon Conquest stories|story]], such as [[Masamune]] only being able to transform in his own episode, {{DL|List of Pokémon Conquest stories|The Dragon's Dream}}, with a 60% link with either {{p|Rufflet}} or {{p|Braviary}}. | ||
{{stub|Game}} | {{stub|Game}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Pokémon Conquest]] | [[Category:Pokémon Conquest]] |
edits