Last Resort (move)

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Last Resort
とっておき The Best
Last Resort IV.png
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  140
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  0  
Jam  0  
+1 if first to appeal
Condition  Cute
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Cute
Appeal  0  
Jamming  0  

Last Resort (Japanese: とっておき The Best) is a damage-dealing Template:Type2 move introduced in Generation IV.

Effect

Generation IV

Last Resort inflicts damage and has no secondary effect. However, it cannot be used until all other moves that the user knows have been fully executed, at least once, during the battle.

This counter resets if the user switches out, faints, or the battle ends. Last Resort will fail if it is the only move the user knows.

Mystery Dungeon

Last Resort will fail if the user does not have at least one move with no PP. The more moves with no PP, the more powerful it becomes.

Generation V

Last Resort's Power is increased from 130 to 140.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
133   Eevee Normal Normal 50 50 ''''
134   Vaporeon Water Water 50 50 '
135   Jolteon Electric Electric 50 50 '
136   Flareon Fire Fire 50 50 '
175   Togepi Normal Normal 51 49 ''''
176   Togetic Normal Flying 51 49 ''''
190   Aipom Normal Normal 43 43 ''''
196   Espeon Psychic Psychic 50 50 '
197   Umbreon Dark Dark 50 50 '
231   Phanpy Ground Ground 37 37 '
311   Plusle Electric Electric 48 51 '
385   Jirachi Steel Psychic 65 65 '
417   Pachirisu Electric Electric 37 37 '
424   Ambipom Normal Normal 43 43 ''''
433   Chingling Psychic Psychic 22 22 '
446   Munchlax Normal Normal 49 57 ''''
470   Leafeon Grass Grass 50 50 '
471   Glaceon Ice Ice 50 50 '
482   Azelf Psychic Psychic 61 61 '
506   Lillipup Normal Normal   36 ''''
507   Herdier Normal Normal   42 ''''
508   Stoutland Normal Normal   51 ''''
531   Audino Normal Normal   55 ''''
572   Minccino Normal Normal   45 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019   Rattata Normal Normal                              
052   Meowth Normal Normal                              
161   Sentret Normal Normal                              
174   Igglybuff Normal Normal         
255   Torchic Fire Fire                              
300   Skitty Normal Normal                                   
431   Glameow Normal Normal no                 
440   Happiny Normal Normal         
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Platinum, HeartGold and SoulSilver

#   Pokémon Type
0019   Rattata
Normal
0020   Raticate
Normal
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0052   Meowth
Normal
0053   Persian
Normal
0083   Farfetch'd
Normal Flying
0113   Chansey
Normal
0133   Eevee
Normal
0134   Vaporeon
Water
0135   Jolteon
Electric
0136   Flareon
Fire
0137   Porygon
Normal
0143   Snorlax
Normal
0151   Mew
Psychic
0161   Sentret
Normal
0162   Furret
Normal
0173   Cleffa
Normal
0174   Igglybuff
Normal
0175   Togepi
Normal
0176   Togetic
Normal Flying
0190   Aipom
Normal
0196   Espeon
Psychic
0197   Umbreon
Dark
0206   Dunsparce
Normal
0209   Snubbull
Normal
0210   Granbull
Normal
0216   Teddiursa
Normal
0217   Ursaring
Normal
0233   Porygon2
Normal
0234   Stantler
Normal
0242   Blissey
Normal
0251   Celebi
Psychic Grass
0255   Torchic
Fire
0256   Combusken
Fire Fighting
0257   Blaziken
Fire Fighting
0263   Zigzagoon
Normal
0264   Linoone
Normal
0300   Skitty
Normal
0301   Delcatty
Normal
0311   Plusle
Electric
0312   Minun
Electric
0327   Spinda
Normal
0335   Zangoose
Normal
0351   Castform
Normal
0351   Castform
Fire
0351   Castform
Water
0351   Castform
Ice
0352   Kecleon
Normal
0358   Chimecho
Psychic
0380   Latias
Dragon Psychic
0381   Latios
Dragon Psychic
0385   Jirachi
Steel Psychic
0399   Bidoof
Normal
0400   Bibarel
Normal Water
0417   Pachirisu
Electric
0424   Ambipom
Normal
0427   Buneary
Normal
0428   Lopunny
Normal
0431   Glameow
Normal
0432   Purugly
Normal
0440   Happiny
Normal
0446   Munchlax
Normal
0468   Togekiss
Normal Flying
0470   Leafeon
Grass
0471   Glaceon
Ice
0474   Porygon-Z
Normal
0482   Azelf
Psychic
0489   Phione
Water
0490   Manaphy
Water
0491   Darkrai
Dark
0492   Shaymin
Grass
0492   Shaymin
Grass Flying
0493   Arceus
Normal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0263   Zigzagoon Normal Dream World - Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

  • It is impossible to use Last Resort when the user is holding a Choice item. A move such as Trick can fix this, however.
    • However, it is possible for a Pokémon with the Klutz ability to use Last Resort while holding a Choice item (as Klutz prevents the item from working anyway).

In other languages

Language Title
Mandarin Chinese 珍藏 Zhēncáng
  French Dernierecour
  German Zuflucht
  Greek Τελικό Καταφύγιο
  Italian Ultimascelta
  Korean 뒀다쓰기 Dwittaseugi
  Spanish Última Baza


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.