For Pokémon GO information on this species, see the game's section.
Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu
Lanturn
Light Pokémon
ランターン
Lantern
#171
Lanturn



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Water 2
Hatch time
5140 - 5396 steps
Height
3'11" 1.2 m
Lanturn
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
49.6 lbs. 22.5 kg
Lanturn
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
156
Gen. II-IV
Unknown
IV
161
V+
Leveling rate
Slow
EV yield
Total: 2
Lanturn
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png BodyUnknown.png
{{{form2}}}
Footprint
F171.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves from Chinchou starting at level 27.

Biology

Lanturn is a blue Pokémon that resembles an anglerfish. It has big, red eyes with a yellow mask-like marking around them and small, light blue pectoral fins. The lower half of its tailfin is yellow and has jagged edges. On its back is a Y-shaped antenna with a spherical orb at each tip; this antenna is a modification of its dorsal fin. Inside its orbs are bacteria that produce light by absorbing Lanturn’s bodily fluids. It lures prey using the glow, then blinds them by using an intense flash before it swallows them whole. The flash it creates is visible on the surface from a depth of over three miles (five kilometers). This has earned it the nickname “The Deep-Sea Star”. Lanturn inhabits the ocean.

In the anime

Major appearances

 
Lanturn in the anime

Lanturn debuted in The Mystery is History, under the ownership of Oliver. He often uses it to swim on water. He also used it to play with a baby Lugia nicknamed Silver, which it befriended. It has since made further appearances in A Parent Trapped! and A Promise is a Promise.

A Lanturn appeared in Just Add Water, under the ownership of Dorian. Dorian used it to battle Ash and won after defeating his Totodile.

A Lanturn appeared in Lapras of Luxury, under the ownership of Naomi. Its Supersonic waves helped her locate singing voices of a group of Lapras.

A Lanturn appeared in Pruning a Passel of Pals!, under the ownership of Kyle. It and its Trainer were participating in the Wallace Cup, and it defeated Ash's Buizel in a battle.

Minor appearances

A Lanturn appeared in The Legend of Thunder!, where it was seen swimming in a lake.

Multiple Lanturn appeared in Enlighten Up! as residents of Lake Slowpoke.

A Lanturn appeared in Pokémon Heroes: Latios & Latias, under the ownership of a competitor in the Tour de Alto Mare.

Multiple Lanturn appeared in Destiny Deoxys.

Multiple Lanturn appeared in Pokémon Ranger and the Temple of the Sea. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

Multiple Lanturn appeared in Kalos, Where Dreams and Adventures Begin!.

A Lanturn appeared in a fantasy in Clemont's Got a Secret!.

Multiple Lanturn appeared in Going for the Gold!, where they were among the Pokémon seen in the Ambrette Aquarium.

A Lanturn appeared in Securing the Future!, where it joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

A Lanturn appeared in SM126.

Pokédex entries

Episode Pokémon Source Entry
EP220 Lanturn Ash's Pokédex Lanturn, the Light Pokémon. The light that emits from its tentacle-like limb shines bright enough to illuminate the bottom of a deep sea.
Episode Pokémon Source Entry
DP078 Lanturn Dawn's Pokédex Lanturn, the Light Pokémon, and the evolved form of Chinchou. Lanturn's antenna light is strong enough to penetrate the ocean, and can be seen on the water's surface.

In the manga

In the Pokémon Adventures manga

In Lovely Lanturn, Misty uses a Lanturn to fight Suicune in the Tohjo Falls.

A Lanturn appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

The Battle Tower rented a Lanturn, which was stolen by Guile Hideout in The Final Battle VII.

In the TCG

Main article: Lanturn (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#175
Gold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Silver It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Crystal This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Stadium 2 The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation III Hoenn
#182
Kanto
#—
Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
FireRed It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreen The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation IV Sinnoh
#—
Johto
#177
Diamond Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Pearl
Platinum
HeartGold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Generation V Unova
#—
Black Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White
Black 2 Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White 2
Generation VI Kalos
Coastal #148
Hoenn
#191
X Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Y It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Omega Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Alpha Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Generation VII Alola
SM: #202
Alola
USUM: #258
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
Moon This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Ultra Sun When the bacteria living inside its antennae absorb Lanturn's bodily fluids, a strong luminescent effect is produced.
Ultra Moon It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they're dazzled to swallow them whole.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Pallet Town, New Bark Town, Cinnabar Island (Super Rod)
Crystal
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Pallet Town, New Bark Town, Cinnabar Island (Super Rod)
Generation III
Ruby Sapphire
Evolve Chinchou
Emerald
Evolve Chinchou
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Evolve Chinchou
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41, and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Super Rod)
Pal Park
Sea
Generation V
Black White
Driftveil City (Fishing in rippling water)
Black 2 White 2
Undella Bay (Fishing in rippling water)
Generation VI
X Y
Shalour City, Azure Bay (Super Rod)
Omega Ruby Alpha Sapphire
Routes 107, 124, 126, 128, 129, and 130 (Underwater)
Generation VII
Sun Moon
Evolve Chinchou
Ultra Sun Ultra Moon
Route 8, Akala Outskirts (SOS Battle)


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Pinball: R&S
Evolve Chinchou
Trozei!
Secret Storage 13, Mr. Who's Den
MD Red MD Blue
Evolve Chinchou
Generation IV
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Sea of Wailord
Ranger: GS
Canal Ruins, Eastern Sea
Generation V
Rumble Blast
Beach: Challenger's Ground (post-ending), World Axle - B1F
Rumble U
Secret Warehouse: The Enemies Within
Generation VI
Battle Trozei
Safari Jungle: Stage 3Fr
Shuffle
Roseus Center: Stage 287
Rumble World
Pearl Marsh: Moonlit Island (All Areas), Origin Hideaway: Secret Cove (All Areas)


Held items

Game Held Item(s)
Diamond Pearl   DeepSeaScale (5%)
HeartGold SoulSilver   DeepSeaScale (5%)
Black White   DeepSeaScale (5%)
Black 2 White 2   DeepSeaScale (5%)
X Y   Deep Sea Scale (5%)
Omega Ruby Alpha Sapphire   Deep Sea Scale (5%)
Ultra Sun Ultra Moon   Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
125
185 - 232 360 - 454
58
56 - 121 108 - 236
58
56 - 121 108 - 236
76
72 - 140 141 - 276
76
72 - 140 141 - 276
67
64 - 130 125 - 256
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
3/4 ★★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Stockpile Normal Status 0000 00—}}—% 20
0011 0011 Swallow Normal Status 0000 00—}}—% 10
0011 0011 Spit Up Normal Special 0000 100}}100% 10
0011 0011 Eerie Impulse Electric Status 0000 100}}100% 15
N/AN/A 0011 Spotlight Normal Status 0000 00—}}—% 15
0011 0011 Bubble Water Special 04040 100}}100% 30
0011 0011 Supersonic Normal Status 0000 055}}55% 20
0011 0011 Thunder Wave Electric Status 0000 090}}90% 20
0011 0011 Electro Ball Electric Special 0000 100}}100% 10
Evo.Evo. Evo.Evo. Stockpile Normal Status 0000 00—}}—% 20
Evo.Evo. Evo.Evo. Swallow Normal Status 0000 00—}}—% 10
Evo.Evo. Evo.Evo. Spit Up Normal Special 0000 100}}100% 10
0066 0066 Thunder Wave Electric Status 0000 090}}90% 20
0099 0099 Electro Ball Electric Special 0000 100}}100% 10
01212 01212 Water Gun Water Special 04040 100}}100% 25
01717 01717 Confuse Ray Ghost Status 0000 100}}100% 10
02020 02020 Bubble Beam Water Special 06565 100}}100% 20
02323 02323 Spark Electric Physical 06565 100}}100% 20
02929 02929 Signal Beam Bug Special 07575 100}}100% 15
03333 03333 Flail Normal Physical 0000 100}}100% 15
03737 03737 Discharge Electric Special 08080 100}}100% 15
04343 04343 Take Down Normal Physical 09090 085}}85% 20
04747 04747 Aqua Ring Water Status 0000 00—}}—% 20
05151 05151 Hydro Pump Water Special 110110 080}}80% 5
05454 05454 Ion Deluge Electric Status 0000 00—}}—% 25
05858 05858 Charge Electric Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Agility Psychic Status —% 30
     Amnesia Psychic Status —% 20
      Brine Water Special 65 100% 10
      
 
Flail Normal Physical 100% 15
   Mist Ice Status —% 30
     Psybeam Psychic Special 65 100% 20
    Screech Normal Status 85% 40
    Shock Wave Electric Special 60 —% 20
      
     
Soak Water Status 100% 20
      
     
Water Pulse Water Special 60 100% 20
      Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Am I too bright? Sorry, sorry.
26%-50% HP I'm getting down to about half HP now.
1%-25% HP That's it... I can't light my lamps anymore...
Level up Leveled up! My lamps blaze even brighter!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:  
Recharge
Field move:  
(Recharge ×4)
Browser entry R-089
It discharges electricity from its body. It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
 
Recharge
Field move:
(present)
 
(Recharge ×3)
Not available in the past.
Browser entry R-061
It restores the Styler Energy.
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Electric
  Attack Power: 60 - 105   5

#395
 

Cloud Clear+
Sometimes clears away three black-cloud disruptions.


Pokémon GO
  Base Stamina: 250 Base Attack: 146 Base Defense: 146
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Water Gun, Charge Beam
Charged Attacks: Hydro Pump, Thunderbolt, Thunder

Evolution

 
Unevolved
Chinchou
 Water  Electric 
 
Level 27
 
First evolution
Lanturn
 Water  Electric 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
  For other sprites and images, please see Lanturn images on the Bulbagarden Archives.


Japanese sprites

 
 
 
 
 
 
Gold Silver Back sprites

Trivia

Origin

Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish, although it shares some similarities with dolphins. It is also possible that Lanturn's origin contains a small piece of the Hellenistic god, Apollo. He was the god of light and his animal was the dolphin.

Name origin

Lanturn is a corruption of lantern. It may also be a combination of lantern and turn (as in "turn on the light").

Lantern is literally lantern.

In other languages

Language Title Meaning
  Japanese ランターン Lantern From lantern
  French Lanturn Same as English name
  Spanish Lanturn Same as English name
  German Lanturn Same as English name
  Italian Lanturn Same as English name
  Korean 랜턴 Lanturn Transliteration of Japanese name
  Cantonese Chinese 電燈怪 Literally "Lamp freak".
  Mandarin Chinese 電燈怪 / 电灯怪 Diàndēngguài Literally "Lamp freak".


External links


  #170: Chinchou
Pokémon
#172: Pichu  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.