Lanturn (Pokémon)

Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu
Lanturn
ランターン Lantern
#171
171Lanturn.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Electric
Category
Light Pokémon
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#177
Hoenn
#182
Regional Browser numbers
Almia
R-089
Oblivia
R-061
Height
3'11"
Imperial
1.2 m
Metric
Weight
49.6 lbs.
Imperial
22.5 kg
Metric
Dex color
Blue
Catch rate
75 (9.8%)
Body style
Body03.png BodyUnknown.png
Blue-Striped
Footprint
 F171.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 156 Battle Exp.: 1561*

Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon.

It evolves from Chinchou starting at level 27.

Biology

Physiology

Lanturn are large, blue fish-like Pokémon with a pair of small blue fins. They have a yellow "mask" over their eyes, which have red irises. The tip of the bottom of their oddly shaped tail is also colored yellow. Lanturn's yellow orbs come from a modification of its dorsal fin. These orbs contain a colony of bacteria that creates a chemical reaction that generates electricity in a similar fashion to that of a battery, and Lanturn can freely manipulate such electricity.

Gender differences

None.

Special abilities

Lanturn can use light to illuminate its surroundings and blind prey. Lanturn are capable of learning many Electric- and Water-type attacks, including some status moves like Thunder Wave, Confuse Ray, and Toxic.

Like most fully evolved Pokémon, Lanturn can learn Hyper Beam and Giga Impact.

Behavior

Lanturn uses the bright part of its body, which changed from a dorsal fin, to lure fish prey. It then blinds the prey with an intense burst of light, and swallows the immobilized prey in a single gulp.

Habitat

Lanturn inhabits the ocean at depths of over three miles (five kilometers).

Diet

Main article: Pokémon food

Lanturn are carnivorous hunters.

In the anime

 
Lanturn in the anime

Major appearances

Lanturn first appeared in The Mystery is History. Its Trainer Oliver was using it to play with a Baby Lugia.

Lanturn also appeared under the ownership of Dorian in Just Add Water where he used it to battle against Misty.

One also appeared under Kyle's ownership in Pruning a Passel of Pals! while participating in the Wallace Cup. It defeated Ash's Buizel.

Minor appearances

A Lanturn appeared in The Legend of Thunder! where it was seen swimming in a lake.

Multiple Lanturn were among the Pokémon living in Lake Slowpoke in Enlighten Up!.

In Lapras of Luxury, Lanturn's supersonic waves helped Naomi locate singing voices of Lapras.

A Lanturn was used by a competitor in the Tour de Alto Mare, a water chariot race, in Pokémon Heroes.

Multiple Lanturn also appeared in Destiny Deoxys and Pokémon Ranger and the Temple of the Sea.

Pokédex entries

Episode Pokémon Source Entry
EP220 Lanturn Ash's Pokédex Lanturn, the Light Pokémon. The light that emits from its tentacle-like limb shines bright enough to illuminate the bottom of a deep sea.
Episode Pokémon Source Entry
DP078 Lanturn Dawn's Pokédex Lanturn, the Light Pokémon and the evolved form of Chinchou. Lanturn's antennae light is strong enough to penetrate the ocean and any seam of the water's surface.

In the manga

 
Lanturn as it appears in Pokémon Adventures

In the Pokémon Adventures manga

In Lovely Lanturn, Misty uses a Lanturn to fight Suicune in the Tohjo Falls.

In the TCG

Main article: Lanturn (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Silver It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Crystal This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Stadium 2 The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation III
Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
FireRed It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreen The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation IV
Diamond Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Pearl
Platinum
HeartGold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Generation V
Black Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White
Black 2 Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Routes 26 and 27, Olivine City*, Vermilion City, Pallet Town, New Bark Town and Union Cave* (Fish with Super Rod)
Crystal
Rare Routes 26 and 27, Olivine City*, Vermilion City, Pallet Town, New Bark Town and Union Cave* (Fish with Super Rod)
Generation III
Ruby Sapphire
None Evolve Chinchou
Emerald
None Evolve Chinchou
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Very Rare Route 220 (fishing)
Platinum
None Evolve Chinchou
HeartGold SoulSilver
Common Routes 20, 21, 26, 27, 41 and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (fishing)
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
Rare Driftveil City (Rippling Water)
Black 2 White 2
Unknown Undella Bay (Fishing)
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Pinball:
Ruby & Sapphire
Evolve from Chinchou
Pokémon Trozei! Secret Storage 13
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Chinchou
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Canal Ruins
Eastern Sea
Pokémon Rumble Blast Beach: World Axle - B1F (post ending)

Held items

Game Held Item(s)
Diamond Pearl   DeepSeaScale (5%)
HeartGold SoulSilver   DeepSeaScale (5%)
Black White   DeepSeaScale (5%)
Black 2 White 2   DeepSeaScale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
125
185 - 232 360 - 454
58
56 - 121 108 - 236
58
56 - 121 108 - 236
76
72 - 140 141 - 276
76
72 - 140 141 - 276
67
64 - 130 125 - 256
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
3/4 ★★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bubble Water Special 02020 100100% 30
00Start Supersonic Normal Status 0000 05555% 20
00Start Thunder Wave Electric Status 0000 100100% 20
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Water Gun Water Special 04040 100100% 25
1717 Confuse Ray Ghost Status 0000 100100% 10
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2727 Stockpile Normal Status 0000 —% 20
2727 Swallow Normal Status 0000 —% 10
2727 Spit Up Normal Special 0000 100100% 10
3030 Electro Ball Electric Special 0000 100100% 10
3535 BubbleBeam Water Special 06565 100100% 20
4040 Signal Beam Bug Special 07575 100100% 15
4747 Discharge Electric Special 08080 100100% 15
5252 Aqua Ring Water Status 0000 —% 20
5757 Hydro Pump Water Special 120120 08080% 5
6464 Charge Electric Status 0000 —% 20
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Amnesia Psychic Status —% 20
Brine Water Special 65 100% 10
Flail Normal Physical 100% 15
Mist Ice Status —% 30
Psybeam Psychic Special 65 100% 20
Screech Normal Status 85% 40
Shock Wave Electric Special 60 —% 20
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 171.png Body size: 1
Recruit rate: Evolve
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Am I too bright? Sorry, sorry.
26%-50% HP I'm getting down to about half HP now.
1%-25% HP That's it... I can't light my lamps anymore...
Level up Leveled up! My lamps blaze even brighter!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My lamps blaze even brighter!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: None Field move:  
(Recharge ×4)
Browser entry  
It discharges electricity from its body. It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  None Past
 
( Normal )
 
(Recharge ×3)
Past
 
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Chinchou
 Water  Electric 
 
Level 27


 
First evolution
Lanturn
 Water  Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Lanturn images on Bulbagarden Archives.

Japanese sprites

 
 
 
 
 
 
Gold Silver Back sprites

Trivia

Origin

Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish, although it shares some similarities with dolphins. It is also possible that Lanturn's origin contains a small piece of the Hellenistic god, Apollo. He was the god of light and his animal was the dolphin.

Name origin

Lanturn is a corruption of lantern. It may also be a combination of lantern and turn (as in "turn on the light").

Lantern is literally lantern.

In other languages

Language Title Meaning
  Japanese ランターン Lantern From lantern
  French Lanturn Same as English name
  Spanish Lanturn Same as English name
  German Lanturn Same as English name
  Italian Lanturn Same as English name
  Korean 랜턴 Raenteon Transliteration of Japanese name
  Mandarin Chinese 電燈怪 / 电灯怪 Diàndēngguài Literally "Lamp freak".
  Cantonese Chinese 電燈怪 Literally "Lamp freak".


External links

  #170: Chinchou
Pokémon
#172: Pichu  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.