Lampent (Pokémon)

Revision as of 17:52, 28 October 2013 by Chosen (talk | contribs) (→‎Evolution)
Litwick #607: Litwick
Pokémon
#609: Chandelure Chandelure
Lampent ランプラー
Lampler
#608
Lampent



Images on the Bulbagarden Archives
Type
Ghost Fire
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Flash Fire or Flame Body Cacophony
Cacophony
Shadow Tag
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Amorphous
Hatch time
21 cycles
Height
2'00" 0.6 m
Lampent
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
28.7 lbs. 13.0 kg
Lampent
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
130
Leveling rate
Medium Slow
EV yield
Total: 2
Lampent
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F608.png F000.png
{{{form2}}}
Pokédex color
Black
Base friendship
70
External Links

Lampent (Japanese: ランプラー Lampler) is a dual-type Ghost/Fire Pokémon.

It evolves from Litwick starting at level 41 and evolves into Chandelure when exposed to a Dusk Stone.

Biology

Lampent has a clear, spherical head containing a bluish purple flame and oval, yellow eyes. On top of its head is a black covering, which resembles a lampshade, with a pointed spike on top Underneath its head is a small, black body with a pointed spike at the bottom. Extending from its body are two long, wavy arms with no fingers. It floats through the air to move.

Lampent can sense when someone is about to die, whom it visits and steals the spirit from the person's body. Though most often found in deep forests, it wanders through cities and hangs around near hospitals to absorb the spirits of the fallen. It uses the spirits it has absorbed to fuel its fire. On occasion, it has been known to work with Litwick to lead people to the Ghost World while stealing life energy.

In the anime

Major appearances

 
Lampent in the anime

Lampent made its anime debut in A Venipede Stampede! under the ownership of Trip. He used it to try to help stop a swarm of Venipede from taking over Castelia City.

Another Lampent made an appearance in Scare at the Litwick Mansion! as the leader of a group of Litwick where they tried to take Ash, his friends and Team Rocket to the Ghost World.

Minor appearances

Multiple Lampent appeared in The Lonely Deino! under the care of Bobby.

Another Lampent made a cameo appearance in Climbing the Tower of Success!.

A Lampent appeared in a fantasy in Ash and N: A Clash of Ideals!.

Pokédex entries

Episode Pokémon Source Entry
BW022 Lampent Ash's Pokédex Lampent, the Lamp Pokémon. Lampent moves around by floating through the air. Most often found in the deep forest, they now can be seen living in cities as well.
BW026 Lampent Ash's Pokédex Lampent, the Lamp Pokémon, and the evolved form of Litwick. Rarely, Lampent can be found with Litwick leading people and Pokémon to the Ghost World while stealing their life energy.

In the manga

In the TCG

Main article: Lampent (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
White It arrives near the moment of death and steals spirit from the body.
Black 2 The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
White 2
Generation VI
X The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
Y It arrives near the moment of death and steals spirit from the body.


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Evolve Litwick
Black 2 White 2
None Evolve Litwick
Dream World
None
Generation VI
X Y
None Evolve Litwick



In side games

Game Location
Pokémon Mystery Dungeon
Gates to Infinity
Telluric Path, Glacier Palace - Eastern Spire, Magnagate dungeons, Miragesands,
Jaws of the Abyss (Golden Chamber),Smoking Mountain, Rusty Mountain (Golden Chamber)
Pokémon Rumble Blast Hauntyard: Misty Edgewater, World Axle - B1F
Pokémon Conquest Ignis
Spectra

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
40
40 - 101 76 - 196
60
58 - 123 112 - 240
95
90 - 161 175 - 317
60
58 - 123 112 - 240
55
54 - 117 103 - 229
Total:
370
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Ember Fire Special 04040 100100% 25
00Start Astonish Ghost Physical 03030 100100% 15
00Start Minimize Normal Status 0000 —% 20
00Start Smog Poison Special 02020 07070% 20
033 Minimize Normal Status 0000 —% 20
055 Smog Poison Special 02020 07070% 20
077 Fire Spin Fire Special 03535 08585% 15
1010 Confuse Ray Ghost Status 0000 100100% 10
1313 Night Shade Ghost Special 0000 100100% 15
1616 Will-O-Wisp Fire Status 0000 07575% 15
2020 Flame Burst Fire Special 07070 100100% 15
2424 Imprison Psychic Status 0000 —% 10
2828 Hex Ghost Special 05050 100100% 10
3333 Memento Dark Status 0000 100100% 10
3838 Inferno Fire Special 100100 05050% 5
4545 Curse Ghost Status 0000 —% 10
5353 Shadow Ball Ghost Special 08080 100100% 15
6161 Pain Split Normal Status 0000 —% 20
6969 Overheat Fire Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Lampent
  • Italic indicates a move that gets STAB only when used by an evolution of Lampent
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 —}}—% 10
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Lampent
  • Italic indicates a move that gets STAB only when used by an evolution of Lampent

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Poison Special 40 100% 30
Acid Armor Poison Status —% 40
Captivate Normal Status 100% 20
Clear Smog Poison Special 50 —% 15
Endure Normal Status —% 10
Haze Ice Status —% 30
Heat Wave Fire Special 100 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Lampent in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lampent in that game.
  • Bold indicates a move that gets STAB when used by Lampent
  • Italic indicates a move that gets STAB only when used by an evolution of Lampent

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
  • A black abbreviation in a colored box indicates that Lampent can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lampent cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lampent
  • Italic indicates a move that gets STAB only when used by an evolution of Lampent

By a prior evolution

Generation V
Other generations:
VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lampent
  • Italic indicates a move that gets STAB only when used by an evolution of Lampent
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Sky
Body size: 1
Recruit rate: 0%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong:   Weak:   
PokéPark Pad entry:
Lampent like the interior of the Dance Inferno that Chandelure coordinated, and they reaffirmed their determination to follow him.
  HP: ★★ Move: Flame Burst
Attack: ★★★ Ability 1: Flame Body
Defense: ★★ Ability 2: Flash Fire
Speed: ★★ Ability 3: Warm Blanket
Evolves from Litwick when its Attack is 84 or higher

Evolves into Chandelure when its link is improved while its Warrior is equipped with a Dusk Stone

Range: 3 Perfect Links: Kanbei, Maa, Masanobu, and Takatora

Evolution

 
Unevolved
Litwick
 Ghost  Fire 
 
Level 41
 
First evolution
Lampent
 Ghost  Fire 
 
Dusk Stone
 
Second evolution
Chandelure
 Ghost  Fire 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Lampent images on Bulbagarden Archives.

Trivia

Origin

Lampent is a combination of Hitodama (a blue, black, or purple-fire associated with ghosts and youkai, equivalent to the western will-o'-the-wisp) and an oil street lamp.

Name origin

Lampent may a combination of lamp and lambent (softly glowing, with connotations of otherworldliness) or repent (to feel sorrow or regret). It may also refer to lament (to feel sorrow or grief), a corruption of rampant (to be violent), bent (referring to Lampent's bent arms), or entity (based on Lampent's supernatural origins). It may also involve pent (to be trapped).

Lampler is derived from lamp.

In other languages

Language Title Meaning
  Japanese ランプラー Lampler From the English lamp
  French Mélancolux From Mélancolie and lux
  Spanish Lampent Same as English name
  German Laternecto From Laterne and ectoplasm
  Italian Lampent Same as English name
  Korean 램프라 Raempeura Transliteration of Japanese name
  Mandarin Chinese 燈火幽靈 / 灯火幽灵 Dēnghuǒyōulíng From 燈火 dēnghuǒ and 幽靈 yōulíng
  Cantonese Chinese



External links

  #607: Litwick
Pokémon
#609: Chandelure  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.