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Kyurem (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Kyurem
By
leveling up
Kyurem
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Icy Wind
Ice
Special
055
55
095
95%
15
Beautiful
4
♥♥♥♥
0
01
1
Dragon Rage
Dragon
Special
0000
—
100
100%
10
Cool
3
♥♥♥
0
08
8
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
15
15
Ancient Power
Rock
Special
060
60
100
100%
5
Tough
1
♥
0
22
22
Ice Beam
Ice
Special
090
90
100
100%
10
Beautiful
1
♥
4
♥♥♥♥
29
29
Dragon Breath
Dragon
Special
060
60
100
100%
20
Cool
2
♥♥
3
♥♥♥
36
36
Slash
Normal
Physical
070
70
100
100%
20
Cool
4
♥♥♥♥
0
43
43
Scary Face
Normal
Status
0000
—
100
100%
10
Tough
3
♥♥♥
0
50
50
Glaciate
Ice
Special
065
65
095
95%
10
Beautiful
3
♥♥♥
0
57
57
Dragon Pulse
Dragon
Special
085
85
100
100%
10
Beautiful
4
♥♥♥♥
0
64
64
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
71
71
Endeavor
Normal
Physical
0000
—
100
100%
5
Tough
2
♥♥
0
78
78
Blizzard
Ice
Special
110
110
070
70%
5
Beautiful
1
♥
3
♥♥♥
85
85
Outrage
Dragon
Physical
120
120
100
100%
10
Cool
6
♥♥♥♥♥♥
0
92
92
Hyper Voice
Normal
Special
090
90
100
100%
10
Cool
2
♥♥
2
♥♥
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution of Kyurem
Click on the generation numbers at the top to see level-up moves from other generations
White Kyurem
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Icy Wind
Ice
Special
055
55
095
95%
15
Beautiful
4
♥♥♥♥
0
01
1
Dragon Rage
Dragon
Special
0000
—
100
100%
10
Cool
3
♥♥♥
0
08
8
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
15
15
Ancient Power
Rock
Special
060
60
100
100%
5
Tough
1
♥
0
22
22
Ice Beam
Ice
Special
090
90
100
100%
10
Beautiful
1
♥
4
♥♥♥♥
29
29
Dragon Breath
Dragon
Special
060
60
100
100%
20
Cool
2
♥♥
3
♥♥♥
36
36
Slash
Normal
Physical
070
70
100
100%
20
Cool
4
♥♥♥♥
0
43
43
Fusion Flare
Fire
Special
100
100
100
100%
5
Beautiful
1
♥
0
50
50
Ice Burn
Ice
Special
140
140
090
90%
5
Beautiful
3
♥♥♥
0
57
57
Dragon Pulse
Dragon
Special
085
85
100
100%
10
Beautiful
4
♥♥♥♥
0
64
64
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
71
71
Endeavor
Normal
Physical
0000
—
100
100%
5
Tough
2
♥♥
0
78
78
Blizzard
Ice
Special
110
110
070
70%
5
Beautiful
1
♥
3
♥♥♥
85
85
Outrage
Dragon
Physical
120
120
100
100%
10
Cool
6
♥♥♥♥♥♥
0
92
92
Hyper Voice
Normal
Special
090
90
100
100%
10
Cool
2
♥♥
2
♥♥
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution of Kyurem
Click on the generation numbers at the top to see level-up moves from other generations
Black Kyurem
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Icy Wind
Ice
Special
055
55
095
95%
15
Beautiful
4
♥♥♥♥
0
01
1
Dragon Rage
Dragon
Special
0000
—
100
100%
10
Cool
3
♥♥♥
0
08
8
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
15
15
Ancient Power
Rock
Special
060
60
100
100%
5
Tough
1
♥
0
22
22
Ice Beam
Ice
Special
090
90
100
100%
10
Beautiful
1
♥
4
♥♥♥♥
29
29
Dragon Breath
Dragon
Special
060
60
100
100%
20
Cool
2
♥♥
3
♥♥♥
36
36
Slash
Normal
Physical
070
70
100
100%
20
Cool
4
♥♥♥♥
0
43
43
Fusion Bolt
Electric
Physical
100
100
100
100%
5
Cool
1
♥
0
50
50
Freeze Shock
Ice
Physical
140
140
090
90%
5
Beautiful
3
♥♥♥
0
57
57
Dragon Pulse
Dragon
Special
085
85
100
100%
10
Beautiful
4
♥♥♥♥
0
64
64
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
71
71
Endeavor
Normal
Physical
0000
—
100
100%
5
Tough
2
♥♥
0
78
78
Blizzard
Ice
Special
110
110
070
70%
5
Beautiful
1
♥
3
♥♥♥
85
85
Outrage
Dragon
Physical
120
120
100
100%
10
Cool
6
♥♥♥♥♥♥
0
92
92
Hyper Voice
Normal
Special
090
90
100
100%
10
Cool
2
♥♥
2
♥♥
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution of Kyurem
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
Cool
4
♥♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
Tough
3
♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution of Kyurem
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Kyurem in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Kyurem in that game.
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution of Kyurem
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Draco Meteor
Dragon
Special
130
90%
5
Beautiful
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Dragon Pulse
Dragon
Special
85
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Earth Power
Ground
Special
90
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
X
Y
OR
AS
Hyper Voice
Normal
Special
90
100%
10
Cool
2
♥♥
2
♥♥
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Head
Steel
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Outrage
Dragon
Physical
120
100%
10
Cool
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Kyurem can be tutored the move in that game
A colored abbreviation in a white box indicates that Kyurem cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution of Kyurem
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
events
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Dahara City Kyurem
Korean Dahara City Kyurem
Iron Head
X
Y
Steel
Physical
80
100%
15
Tough
4
♥♥♥♥
0
A superscript level indicates that Kyurem can learn this move normally in Generation VI
Bold
indicates a move that gets
STAB
when used by Kyurem
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Kyurem
Click on the generation numbers at the top to see moves from other generations