Krabby (Pokémon)

Revision as of 06:49, 14 June 2008 by Sanky (talk | contribs) (yay, my first trivia.)
000 #{{{prevnum}}}: Hypno
Pokémon
#{{{nextnum}}}: Kingler 000
Krabby
クラブ Crab
#098
098Krabby.png
Artwork from FR/LG
Type
Water '
Category
River Crab Pokémon
Abilities
Hyper Cutter or Shell Armor
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#098
Johto
#164
Hoenn
#268
Regional Browser numbers
Height
1′04″
Imperial
0.4 m
Metric
Weight
14.3 lbs.
Imperial
6.5 kg
Metric
Dex color
Red
Catch rate
225 (29.4%)
Body style
Body14.png BodyUnknown.png
Blue-Striped
Footprint
 F098.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Water 3 group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 115 Battle Exp.: 1151*

Krabby (Japanese: クラブ Crab) is a Water-type Pokémon.

Biology

Physiology

Krabby somewhat resembles the creature they are based on, the crab, except that they only have three pairs of legs instead of five: one pair are claws and the other two are used for walking. Krabby's top half is a Template:A2 that is orange in color. Its claws can break off, but regenerate later, much like real crabs.

Gender differences

None.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

They are scavengers that feed on whatever debris is in their environment. Krabby also eats mouthfuls of sand for nutrients.

In the anime

Gary Oak has a larger-than-average Krabby, which has never been seen in battle.

Ash captured a Krabby in Mystery at the Lighthouse. It was transfered to Professor Oak's lab. Ash didn't use Krabby until Round One - Begin!.

After defeating an Exeggutor in its first battle, Krabby evolved into a Kingler.

In the second movie, The Power of One, a joke is told where the punch line is "At least I don't have Krabbies!"

In the manga

Red catches a Krabby in Pokémon Special which he trades for Misty's Gyarados. Misty later saves a Krabby trapped in Tohjo Falls in Template:PSV. This act of kindness prompts Suicune to pick Misty as his trainer, besides her being the expert for Water-type Pokémon.

In the TCG

Main article: Krabby (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Blue
Yellow Its pincers are superb weapons. They sometimes break off during battle, but they grow back fast.
Stadium Lives on beaches and seashores. If a pincer falls off, a new, stronger pincer grows back in its place.
Generation II
Gold If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.
Silver The pincers break off easily. If it loses a pincer, it somehow becomes incapable of walking sideways.
Crystal If it is unable to find food, it will absorb nutrients by swallowing a mouthful of sand.
Stadium 2 If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.
Generation III
Ruby Krabby live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these Pokémon can be seen squabbling with each other over territory.
Sapphire Krabby live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these Pokémon can be seen squabbling with each other over territory.
Emerald Krabby live in holes dug into beaches. On sandy shores with little in the way of food, they can be seen squabbling with each other over territory.
FireRed It can be found near the sea. The large pincers grow back if they are torn out of their sockets.
LeafGreen Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Generation IV
Diamond It lives in burrows dug on sandy beaches. Its pincers fully grow back if they are broken in battle.
Pearl It lives in burrows dug on sandy beaches. Its pincers fully grow back if they are broken in battle.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Routes 4, 6, 11, 12, 13, 17, 18, 24, and 25, Fuschia City, Cerulean City, Vermilion City, Safari Zone, and Seafoam Islands (Blue Only)
Blue (Japan)
None Trade
Yellow
Common Routes 10, 25, and Seafoam Islands
Generation II
Gold Silver
Common Routes 19, 34, 40, Olivine City, Whirl Islands, Cianwood City, Union Cave, Cerulean City, and Cherrygrove City
Crystal
Common Route 19, 34, 40, Olivine City, Whirl Islands, Cianwood City, Union Cave, and Cherrygrove City
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Common Cerulean City, Vermilion City, One Island, Three Island, Four Island, Five Island, Six Island, and Seven Island, Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Swarm Route 226
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Trozei! Secret Storage 6
Endless Level 3
Forever Level 3
Mr. Who's Den
Pokémon Mystery Dungeon Silver Trench (15F-24F)
Grand Sea (15F-20F)
Far-off Sea (1F-10F)
Fantasy Strait (B14-B24)
Pokémon Ranger Fall City

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
105
99 - 172 193 - 339
90
85 - 156 166 - 306
25
27 - 84 49 - 163
25
27 - 84 49 - 163
50
49 - 112 94 - 218
Total:
325
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 25.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Bubble  
Leer  
20 Vicegrip  
25 Guillotine  
30 Stomp  
35 Crabhammer  
40 Harden  
Generation II
Level Move Type
Start Bubble  
5 Leer  
12 Vicegrip  
16 Harden  
23 Stomp  
27 Guillotine  
34 Protect  
41 Crabhammer  
Generation III
Level Move Type
Start Bubble  
5 Leer  
12 Vicegrip  
16 Harden  
23 Mud Shot  
27 Stomp  
34 Guillotine  
41/38 Protect  
45 Crabhammer  
49 Flail (FR/LG only)  
Generation IV
Level Move Type
Start Mud Sport  
Bubble  
5 Vicegrip  
9 Leer  
11 Harden  
15 BubbleBeam  
19 Mud Shot  
21 Metal Claw  
25 Stomp  
29 Protect  
31 Guillotine  
35 Slam  
39 Brine  
41 Crabhammer  
45 Flail  

By TM/HM

Generation I
# Move Type
TM03 Swords Dance  
TM06 Toxic  
TM08 Body Slam  
TM09 Take Down  
TM10 Double-Edge  
TM11 BubbleBeam  
TM12 Water Gun  
TM13 Ice Beam  
TM14 Blizzard  
TM20 Rage  
TM31 Mimic  
TM32 Double Team  
TM34 Bide  
TM44 Rest  
TM50 Substitute  
HM01 Cut  
HM03 Surf  
HM04 Strength  
Generation II
# Move Type
TM03 Curse unknown
TM06 Toxic  
TM08 Rock Smash  
TM10 Hidden Power  
TM13 Snore  
TM14 Blizzard  
TM16 Icy Wind  
TM17 Protect  
TM18 Rain Dance  
TM20 Endure  
TM21 Frustration  
TM27 Return  
TM32 Double Team  
TM34 Swagger  
TM35 Sleep Talk  
TM39 Swift  
TM44 Rest  
TM45 Attract  
TM46 Thief  
HM01 Cut  
HM03 Surf  
HM04 Strength  
HM06 Whirlpool  
Generation III
# Move Type
TM03 Water Pulse  
TM06 Toxic  
TM07 Hail  
TM10 Hidden Power  
TM13 Ice Beam  
TM14 Blizzard  
TM17 Protect  
TM18 Rain Dance  
TM21 Frustration  
TM27 Return  
TM28 Dig  
TM32 Double Team  
TM39 Rock Tomb  
TM42 Facade  
TM43 Secret Power  
TM44 Rest  
TM45 Attract  
TM46 Thief  
HM01 Cut  
HM03 Surf  
HM04 Strength  
HM06 Rock Smash  
HM08 Dive  
Generation IV
# Move Type Cat.
TM03 Water Pulse    
TM06 Toxic    
TM07 Hail    
TM10 Hidden Power    
TM13 Ice Beam    
TM14 Blizzard    
TM17 Protect    
TM18 Rain Dance    
TM21 Frustration    
TM27 Return    
TM28 Dig    
TM31 Brick Break    
TM32 Double Team    
TM39 Rock Tomb    
TM42 Facade    
TM43 Secret Power    
TM44 Rest    
TM45 Attract    
TM46 Thief    
TM54 False Swipe    
TM55 Brine    
TM56 Fling    
TM58 Endure    
TM75 Swords Dance    
TM78 Captivate    
TM80 Rock Slide    
TM81 X-Scissor    
TM82 Sleep Talk    
TM83 Natural Gift    
TM87 Swagger    
TM90 Substitute    
HM01 Cut    
HM03 Surf    
HM04 Strength    
HM06 Rock Smash    

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Krabby images on Bulbagarden Archives.

Trivia

  • It's sprite from Pokémon Red and Blue is symetrical. It is the same case with japanese Green.

Origin

It is based upon a crab.

Name origin

Krabby's name is a misspelling of crabby, which means grouchy or ill-tempered. Its Japanese name is simply crab.

In other languages

Related articles

External links

  #{{{prevnum}}}: Hypno
Pokémon
#{{{nextnum}}}: Kingler  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.