Kanto Route 6: Difference between revisions

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===Generation IV===
===Generation IV===
Route 6 has changed completely in its Generation IV appearance while the layout has changed dramatically. Route 6 can be accessed two ways from the northern side: from the [[gate]] coming from [[Saffron City]], or the {{OBP|Underground Path|Kanto Routes 5-6}} which leads directly from Route 6. Coming from the [[Saffron City]] entrance, the route goes through a set of ledges down to a dirt road which forms a "T" intersection. The ledges east and west of the [[gate]] are no longer present, and are replaced by a small ledge on the north-western corner of the route. After the player jumps down the southern set of [[ledge]]s, they will find themselves on a dirt road of which it forms a "T" intersection, surrounding itself by [[tall grass]]. By going east at the intersection, Trainers can reach the {{OBP|Underground Path|Kanto Routes 5-6}} building of which the second northern terminus begins.
Route 6 has changed completely in its Generation IV appearance while the layout has changed dramatically. Route 6 can be accessed two ways from the northern side: from the [[gate]] coming from [[Saffron City]], or the {{OBP|Underground Path|Kanto Routes 5-6}} which leads directly from Route 6. Coming from the [[Saffron City]] entrance, the route goes through a set of ledges down to a dirt road which forms a "T" intersection. The ledges east and west of the [[gate]] are no longer present, and are replaced by a small ledge on the northwestern corner of the route. After the player jumps down the southern set of [[ledge]]s, they will find themselves on a dirt road of which it forms a "T" intersection, surrounding itself by [[tall grass]]. By going east at the intersection, Trainers can reach the {{OBP|Underground Path|Kanto Routes 5-6}} building of which the second northern terminus begins.


From the Underground Path building, the dirt road will turn west and follow parallel to the large patch of [[tall grass]] until it forms the "T" intersection, of which going west leads no where, while going south will lead Trainers along a winding, however, shortened track to [[Vermilion City]]. By traveling south, the road will turn through the large patch of tall grass coming from east and west of the pathway. The route then swivels east ahead of a large pond's water front, which will then return south again along the pond's eastern shoreline, which will then travel along a straight north-south path to Vermilion City. The large pond is now located in the center of the route, and Trainers are able to follow the west shoreline by traveling to the western corner which is covered by tall grass. Because the position of the Vermilion entry is moved, there now is a path to the western side of the track that does a loop around, while having a patch of tall grass in the center of the looped track. Like in Generation II, the route has decreased in size; a change like this is rare in the Generation IV remakes, as HeartGold and SoulSilver have typically kept routes similar in size to that of FireRed and LeafGreen.
From the Underground Path building, the dirt road will turn west and follow parallel to the large patch of [[tall grass]] until it forms the "T" intersection, of which going west leads no where, while going south will lead Trainers along a winding, however, shortened track to [[Vermilion City]]. By traveling south, the road will turn through the large patch of tall grass coming from east and west of the pathway. The route then swivels east ahead of a large pond's water front, which will then return south again along the pond's eastern shoreline, which will then travel along a straight north-south path to Vermilion City. The large pond is now located in the center of the route, and Trainers are able to follow the west shoreline by traveling to the western corner which is covered by tall grass. Because the position of the Vermilion entry is moved, there now is a path to the western side of the track that does a loop around, while having a patch of tall grass in the center of the looped track. Like in Generation II, the route has decreased in size; a change like this is rare in the Generation IV remakes, as HeartGold and SoulSilver have typically kept routes similar in size to that of FireRed and LeafGreen.
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