Johto Safari Zone

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Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
Johto Safari Zone HGSS.png
Map description: {{{mapdesc}}}
Location: On Route 48, at the Safari Zone Gate
Region: Johto
Generations: IV
Johto Safari Zone Map.png
Location of Safari Zone in Johto.
Pokémon world locations

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood. It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son.

For $500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

Access to the Safari Zone is part of the storyline. When a player first arrives at Olivine City, the Gym is empty. The player must heal the Glitter Lighthouse's sick Ampharos, Amphy, to cause the Gym Leader to return to the Gym. Only then will Baoba phone the player and announce that the Safari Zone is open for business. Players can then traverse Routes 47 and 48 to get to the Safari Zone whenever they wish.

Details

This Safari Zone works identically to the Great Marsh: Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Areas

 
The six areas of the Safari Zone

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba's second challenge is assigned to the player.

Layout Area Setup
1 Plains Swamp Meadow
Wetland Peak Forest
2 Meadow Marshland Wetland
Forest Peak Swamp
3 Wetland Wasteland Forest
Swamp Peak Marshland
4 Forest Mountain Swamp
Marshland Peak Wasteland
5 Swamp Savannah Marshland
Wasteland Peak Mountain
6 Marshland Plains Wasteland
Mountain Peak Savannah
7 Wasteland Meadow Mountain
Savannah Peak Plains
8 Mountain Wetland Savannah
Plains Peak Meadow
9 Savannah Forest Plains
Meadow Peak Wetland
10 Plains Savannah Wetland
Swamp Peak Wasteland

Challenges

First Challenge

When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew.

Blocks

After the player has both received the National Pokédex from Professor Oak and completed Baoba's second challenge, Baoba will eventually call the player to tell him or her, that he has come up with a new idea for the Safari Zone. After receiving this call, the player will then be able to place one block at a time of any of 5 categories of blocks inside of the Safari Zone, up to 30 blocks in one area at a time. Baoba will continue to call the player another three times after this giving the player 6 new blocks each time. There are 24 blocks in total, three of which are favored by Pokémon that live in grasslands, three which are favored by Pokémon that live in forests, three which are favored by Pokémon that live in rocky areas, three which are favored by Pokémon that live by the water and twelve others. Blocks that are favored by certain Pokémon can be used to draw out Pokémon that are not normally found in each area.

Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

Block upgrades

Each area of the Safari Zone keeps a hidden count of how many days it has been used. Every ten days of use, a certain block type will be upgraded just for that area, and Baoba will call to notify the player of this. Once a block for a certain area is upgraded, the upgrade will not disappear if the player moves the area or takes away the blocks. When blocks are upgraded, they increase effectiveness. For example, a Plains block with no upgrades would count as one Plains block, but a Plains block with one upgrade would count as two Plains blocks. So, after 20 days of use, a particular zone's Plains and Forest blocks would each be worth 2, while the Peak and Waterside blocks would still be worth 1.

Day Block Upgrade
10 Plains Double block value
20 Forest
30 Peak
40 Waterside
50 Plains Triple block value
60 Forest
70 Peak
80 Waterside
100 Plains Quadruple block value
110 Forest
120 Peak
130 Waterside

Pokémon

The Pokémon found below are often impacted by the objects placed in the area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Spheal will not appear in the Peak area until the Peak Waterside objects have been upgraded, because it requires 35 Waterside objects, and each area can only contain 30 objects of each kind to start with. Also, Pokémon can need two types of objects. For example, Vigoroth needs Plains and Forest objects.

In all zones, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chances to appear.

Peak

 
Peak Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Fearow Walking Forest 5 --- 44 10% Any
  Paras Walking Forest 3 --- 42 10% Any
  Geodude Walking --- --- 15-17 40% Any
  Graveler Walking --- --- 16-17 20% Morning/Day
  Slowbro Walking Waterside 5 --- 45 10% Any
  Magnemite Walking --- --- 15-16 20% Any
  Magneton Walking --- --- 17 20% Any
  Magmar Walking --- --- 17 10% Morning/Day
Peak 10 --- 41 10%
  Wobbuffet Walking --- --- 16-17 10% Night
Peak 10 --- 41 10%
  Linoone Walking Plains 5 --- 46 10% Any
  Vigoroth Walking Forest 56 Plains 28 47 10% Any
  Lairon Walking Peak 24 --- 45 10% Any
  Zangoose Walking Plains 12 --- 43-45 10% Any
  Spheal Walking Waterside 35 --- 44-45 10% Any
  Bronzor Walking Peak 35 Forest 14 45-46 10% Any

Desert

 
Desert Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Fearow Walking --- --- 15-17 30% Night
Plains 3 --- 38 10% Any
Peak 6 --- 41 10% Night
  Sandshrew Walking --- --- 15-17 40% Any
  Sandslash Walking --- --- 15-17 30% Any
  Cubone Walking --- --- 16-17 20% Morning/Day
  Marowak Walking --- --- 17 10% Morning/Day
Peak 6 --- 41 10%
  Lotad Walking Waterside 8 --- 38 10% Any
  Spinda Walking Plains 14 --- 45 10% Any
  Trapinch Walking Peak 50 --- 46-47 10% Any
  Vibrava Walking Forest 49 --- 44-45 10% Any
  Cacnea Walking Forest 35 --- 35 10% Any
  Cacturne Walking Waterside 42 --- 48 10% Any
  Hippopotas Walking Peak 28 --- 43 10% Any
  Carnivine Walking Plains 49 --- 48 10% Any

Plains

 
Plains Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Rattata Walking --- --- 15-17 30% Morning/Day
  Raticate Walking --- --- 16-17 30% Night
  Abra Walking --- --- 15-17 30% Any
  Ponyta Walking Peak 5 --- 42 10% Any
  Girafarig Walking --- --- 15 10% Any
--- --- 17 10% Morning/Day
Plains 3 --- 40 10% Any
  Houndoom Walking Peak 10 --- 43-44 10% Any
  Stantler Walking --- --- 17 40% Night
Plains 3 --- 40 10%
  Smeargle Walking --- --- 17 10% Morning/Day
Forest 3 --- 41 10%
  Zigzagoon Walking Forest 15 --- 44 10% Any
  Lotad Walking Waterside 12 --- 42 10% Any
  Surskit Walking Waterside 28 --- 46 10% Any
  Manectric Walking Plains 12 --- 45 10% Any
  Zangoose Walking Peak 15 --- 43-45 10% Any
  Shinx Walking Plains 10 --- 43-44 10% Any

Meadow

 
Meadow Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Raticate Walking Plains 5 --- 40 Unknown Any
  Clefairy Walking --- --- 17 10% Night
Peak 3 --- 42 Unknown
  Jigglypuff Walking --- --- 15-17 40% Any
  Poliwag Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Super Rod --- --- 35-36 Unknown
  Poliwhirl Old Rod Waterside 2 --- 15 Unknown Any
Waterside 3 --- 16 Unknown
Good Rod --- --- 24-25 Unknown
Waterside 5 --- 27 Unknown
Super Rod --- --- 35-37 Unknown
  Geodude Walking Peak 3 --- 45 Unknown Any
  Chansey Walking Plains 12 --- 42 Unknown Any
  Magikarp Surf --- --- 15-17 Unknown Any
Old Rod --- --- 12-15 Unknown
Good Rod --- --- 22-24 Unknown
  Gyarados Good Rod Waterside 7 --- 28 Unknown Any
Super Rod Waterside 10 --- 42 Unknown
Super Rod Waterside 14 --- 45 Unknown
  Marill Walking --- --- 15-17 20% Night
Surf --- --- 16-17 Unknown Any
  Hoppip Walking --- --- 15-17 30% Morning/Day
  Skiploom Walking --- --- 17 10% Morning/Day
Forest 8 --- 40 Unknown Any
Surf Waterside 3 --- 47 Unknown
  Sunkern Walking --- --- 15-17 20% Day
  Wooper Walking --- --- 15-17 30% Night
Waterside 3 --- 40 Unknown Any
Surf --- --- 15-17 Unknown
  Seedot Walking Plains 35 --- 45 Unknown Any
  Nuzleaf Walking Forest 28 --- 38 Unknown Any
Forest 35 --- 47 Unknown
  Masquerain Surf Waterside 10 --- 42 Unknown Any
Waterside 14 --- 46 Unknown
  Nosepass Walking Peak 35 --- 45 Unknown Any
  Riolu Walking Peak 42 Forest 28 45-46 Unknown Any

Forest

 
Forest Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Pidgey Walking --- --- 15-17 20% Morning/Day
  Bellsprout Walking --- --- 15-17 45% Any
  Gastly Walking --- --- 15-17 Unknown Night
  Haunter Walking --- --- 16-17 Unknown Night
  Lickitung Walking Waterside 3 --- 40 Unknown Any
  Mr. Mime Walking --- --- 16-17 15% Morning/Day
Walking Plains 3 --- 45 15% Any
  Electabuzz Walking Peak 4 --- 41 Unknown Any
  Misdreavus Walking --- --- 15-17 15% Any
Walking Forest 4 --- 42 15%
  Surskit Walking Waterside 24 --- 42 Unknown Any
  Shuppet Walking Forest 35 --- 46 Unknown Any
  Beldum Walking Peak 63 --- 44 Unknown Any
  Bidoof Walking Waterside 10 --- 40 Unknown Any
  Budew Walking Plains 24 --- 47 Unknown Any
  Bronzong Walking Peak 56 Forest 35 45 Unknown Any

Swamp

 
Swamp Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Jigglypuff Walking --- --- 16-17 40% Morning/Day
  Paras Walking --- --- 15-17 20% Morning/Day
  Parasect Walking Plains 3 --- 41 Unknown Any
  Weepinbell Walking Forest 8 --- 46 ~22.41% Any
  Drowzee Walking --- --- 15-17 Unknown Night
  Hypno Walking --- --- 16-17 Unknown Night
  Voltorb Walking Peak 10 --- 42 Unknown Any
  Goldeen Good Rod --- --- 22-24 30% Any
Super Rod --- --- 35-37 50%
Surf --- --- 15-17 50%
Old Rod Waterside 2 --- 17 Unknown
  Seaking Good Rod --- --- 24-27 20% Any
Super Rod --- --- 35-37 30%
Old Rod Waterside 3 --- 17 Unknown
Good Rod Waterside 6 --- 24-25 Unknown
Surf Waterside 4 --- 42 Unknown
  Magikarp Old Rod --- --- 12-15 100% Any
Good Rod --- --- 22-24 50%
Surf --- --- 15-17 50%
  Dratini Super Rod --- --- 36-37 20% Any
Good Rod Waterside 10 --- 29 Unknown
  Dragonair Super Rod Waterside 15 --- 42 Unknown Any
Super Rod Waterside 20 --- 45 Unknown
  Sentret Walking --- --- 15-17 30% Any
  Furret Walking Plains 5 --- 42 Unknown Any
  Murkrow Walking --- --- 15-17 10% Any
Walking Forest 5 --- 37 ~13.79% Morning/Day
Surf Waterside 10 --- 47 Unknown Any
  Duskull Walking Peak 28 --- 38 Unknown Any
Surf Waterside 35 --- 48 Unknown
  Chimecho Walking Forest 15 --- 46-47 ~22.41% Any
  Bagon Walking Peak 56 Forest 35 45 Unknown Any
  Pachirisu Walking Plains 10 --- 47 Unknown Any
  Floatzel Walking Waterside 10 --- 44 Unknown Any

Marshland

 
Marshland Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Ekans Walking --- --- 15-17 20% Morning/Day
  Arbok Walking --- --- 17 10% Morning/Day
  Oddish Walking --- --- 15-17 Unknown Night
  Gloom Walking --- --- 16-17 Unknown Night
Walking Plains 2 --- 42 Unknown Any
  Diglett Walking Peak 5 --- 43 Unknown Any
  Poliwag Old Rod --- --- 12-15 Unknown Any
Surf --- --- 16-17 Unknown
Old Rod Waterside 2 --- 15-17 Unknown
Old Rod Waterside 3 --- 16-18 Unknown
  Poliwhirl Good Rod --- --- 22 ~25% Any
Super Rod --- --- 35-37 Unknown
  Grimer Walking --- --- 16-17 Unknown Morning/Day
Surf --- --- 15-17 Unknown Any
  Muk Walking Waterside 8 --- 38 Unknown Any
Surf Waterside 16 --- 48 Unknown
  Koffing Walking --- --- 15-17 Unknown Any
  Weezing Walking --- --- 15-17 Unknown Morning/Day
  Magikarp Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 ~75%
  Gyarados Super Rod --- --- 36-37 Unknown Any
Good Rod Waterside 3 --- 26-27 Unknown
Good Rod Waterside 4 --- 28-29 Unknown
  Jumpluff Walking Plains 5 --- 38 Unknown Any
Surf Waterside 10 --- 47 Unknown
  Wooper Walking --- --- 15-17 Unknown Night
Surf --- --- 15-17 Unknown Any
  Quagsire Surf Waterside 13 --- 43 Unknown Any
  Shuckle Walking Peak 8 --- 44 Unknown Any
  Roselia Walking Forest 49 --- 46 Unknown Any
  Seviper Walking Plains 35 --- 47 Unknown Any
  Barboach Super Rod Waterside 4 --- 42 Unknown Any
Super Rod Waterside 5 --- 45 Unknown
  Banette Walking Peak 49 --- 44 Unknown Any
  Croagunk Walking Forest 42 --- 44 Unknown Any
  Carnivine Walking Forest 35 --- 41 Unknown Any

Mountain

 
Mountain Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Rattata Walking --- --- 15-16 30% Any
  Raticate Walking --- --- 15-17 30% Morning/Day
  Zubat Walking --- --- 15-17 Unknown Night
  Golbat Walking --- --- 15-17 Unknown Night
  Magneton Walking --- --- 17 10% Any
Walking Plains 3 --- 42 Unknown
  Krabby Walking Waterside 3 --- 43 Unknown Any
  Lickitung Walking --- --- 15-17 20% Morning/Day
  Larvitar Walking --- --- 17 10% Morning/Day
Walking Peak 5 --- 42 Unknown Any
  Meditite Walking Forest 20 --- 43 Unknown Any
  Volbeat Walking Plains 10 --- 46 Unknown Any
  Lunatone Walking Peak 15 --- 46 20% Any
  Dusclops Walking Forest 35 --- 46 Unknown Any
  Sealeo Walking Waterside 49 Peak 21 45 Unknown Any
  Metang Walking Peak 56 --- 44 Unknown Any
  Chingling Walking Forest 10 --- 38 Unknown Any

Rocky Beach

 
Rocky Beach Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Zubat Walking --- --- 16-17 Unknown Night
  Poliwag Surf --- --- 15-16 ~30.19% Any
  Poliwhirl Surf --- --- 15-17 ~24.53% Any
  Slowpoke Walking --- --- 16-17 Unknown Any
  Slowbro Walking --- --- 17 Unknown Any
Walking Peak 3 --- 42 Unknown
Walking Waterside 5 --- 37 Unknown
  Doduo Walking --- --- 17 Unknown Morning/Day
  Dodrio Walking Plains 4 --- 42 Unknown Any
  Krabby Walking --- --- 16-17 Unknown Any
Old Rod --- --- 13-15 30%
Good Rod --- --- 22-25 40%
Old Rod Waterside 2 --- 17 10%
Old Rod Waterside 3 --- 18 10%
  Kingler Super Rod --- --- 38-39 ~18.18% Any
Walking Peak 8 --- 40 Unknown
Good Rod Waterside 5 --- Unknown Unknown
Good Rod Waterside 8 --- Unknown Unknown
  Goldeen Old Rod --- --- 13-15 ~39.13% Any
Good Rod --- --- 22 ~16.67%
Super Rod --- --- 35-38 ~54.55%
  Seaking Super Rod --- --- 36-37 Unknown Any
  Magikarp Old Rod --- --- 12-14 ~47.83% Any
Good Rod --- --- 22 ~50%
Surf --- --- 15-16 ~27.36%
  Lapras Surf --- --- 15-16 ~17.92% Any
Surf Waterside 10 --- 36 Unknown
Surf Waterside 14 --- Unknown Unknown
Surf Waterside 18 --- 41-46 Unknown
  Mareep Walking Forest 5 --- 43 Unknown Any
  Aron Walking Peak 24 --- 45 Unknown Any
  Electrike Walking Plains 10 --- 42 Unknown Any
  Manectric Walking Forest 10 --- 37 Unknown Any
  Corphish Super Rod Waterside 15 --- 46 Unknown Any
Super Rod Waterside 20 --- 48 Unknown
  Budew Walking Forest 18 --- 40 Unknown Any
  Gible Walking Plains 52 Peak 68 44 Unknown Any

Wasteland

 
Wasteland Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Fearow Walking --- --- 15-17 Unknown Night
  Golduck Walking Waterside 3 --- 45 Unknown Any
  Machop Walking --- --- 15-17 Unknown Morning/Day
  Machoke Walking --- --- 17 Unknown Morning
Walking Peak 5 --- 40 Unknown Any
  Bellsprout Walking Forest 3 --- 17 Unknown Any
  Magnemite Walking --- --- 15-17 Unknown Any
  Onix Walking --- --- 15-17 20% Any
  Kingler Walking Waterside 10 --- 48 Unknown Any
  Kangaskhan Walking --- --- 15-17 10% Morning/Day
  Breloom Walking Forest 42 --- 46 Unknown Any
  Medicham Walking Forest 35 --- 44 Unknown Any
  Manectric Walking Plains 3 --- 41 Unknown Any
  Illumise Walking Plains 10 --- 46 Unknown Any
  Solrock Walking Peak 42 --- 45-46 Unknown Any
  Skorupi Walking Peak 28 --- 44-45 10% Any

Savannah

 
Savannah Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Nidoran♀ Walking --- --- 15-17 ~23.81% Morning/Day
  Nidorina Walking --- --- 15-17 Unknown Night
  Nidoran♂ Walking --- --- 15-17 ~14.29% Morning/Day
  Nidorino Walking --- --- 15-17 Unknown Night
  Zubat Walking --- --- 15-17 Unknown Night
  Golbat Walking --- --- 17 Unknown Night
  Rhyhorn Walking --- --- 17 Unknown Morning/Day
Walking Peak 5 --- 41 Unknown Any
  Rhydon Walking Peak 10 --- 44 Unknown Any
  Tauros Walking --- --- 15-17 ~61.9% Any
Walking Plains 5 --- 41 Unknown Any
  Houndour Walking Forest 4 --- 41-42 Unknown Any
  Zigzagoon Walking Plains 10 --- 38 Unknown Any
  Shroomish Walking Forest 35 Plains 12 45 Unknown Any
  Azurill Walking Waterside 5 --- 42 Unknown Any
  Torkoal Walking Peak 35 --- 47 Unknown Any
  Cacturne Walking Forest 35 --- 42 Unknown Any
  Luxio Walking Plains 24 --- 45-46 Unknown Any

Wetland

 
Wetland Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
  Spearow Walking --- --- 16-17 Unknown Morning/Day
  Psyduck Walking --- --- 16 Unknown Night
Surf --- --- 16-17 Unknown Any
  Golduck Walking --- --- 17 Unknown Night
Walking Peak 5 --- 40 Unknown Any
Surf Waterside 4 --- 45 Unknown
Surf Waterside 6 --- Unknown Unknown
  Poliwag Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Super Rod --- --- 36-37 Unknown
Surf --- --- 16 Unknown
  Poliwhirl Old Rod --- --- 23-24 Unknown Any
Good Rod --- --- 24-25 Unknown
Super Rod --- --- 35-36 Unknown
Surf --- --- 17-18 Unknown
  Farfetch'd Walking --- --- 15-17 Unknown Morning/Day
Walking Forest 3 --- 41 Unknown Any
  Doduo Walking Peak 4 --- 45-46 Unknown Any
  Magikarp Old Rod --- --- 12-15 Unknown Any
  Gyarados Super Rod Waterside 6 --- Unknown Unknown Any
Super Rod Waterside 9 --- 47 Unknown
  Ditto Walking --- --- 17 Unknown Morning/Day
Walking Waterside 15 --- 41 Unknown Any
  Sentret Walking --- --- 15-17 Unknown Morning/Day
  Furret Walking Plains 2 --- 37 Unknown Any
  Wooper Walking --- --- 16-17 Unknown Night
Surf --- --- 15-16 Unknown Any
  Quagsire Walking --- --- 16-17 Unknown Night
Surf --- --- 16-17 Unknown Any
Surf Waterside 3 --- 37 Unknown
  Lombre Walking Plains 14 --- 47 Unknown Any
  Surskit Walking Plains 6 --- 40 Unknown Any
  Corphish Good Rod Waterside 10 --- 26 Unknown Any
Good Rod Waterside 14 --- 28 Unknown
  Shelgon Walking Peak 63 --- 46 Unknown Any
  Pachirisu Walking Forest 8 --- 43 Unknown Any
  Buizel Walking Waterside 35 --- 45 Unknown Any

In the manga

 
Safari Zone in Pokémon Adventures

In the Pokémon Adventures manga

In Weavile Wobbles But It Won't Fall Down, Silver ventured to the newly opened Safari Zone after hearing about it from Clair. There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who just found out about Plates, showed Eusine a Plate but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel who attacked him and Eusine. During the following battle, Petrel revealed information about the Plates and that he defeated Lance. The battle ended as Petrel left. Some time after, Silver encountered Crystal, who was on a field trip with the children from Pokémon academy, and they decided to travel to Ecruteak City together.

Trivia

  • Johto did not have a Safari Zone in Generation II. However, an unused and incomplete map of the Kanto Safari Zone still exists in the code of the Generation II games.
  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon, Metang, Breloom, Vigoroth, and Riolu.
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone not to put a limit on the number of steps a player can take before being forced out. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate, imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Interestingly, this Safari Zone is located nearest to the city with the fifth Johto League Gym, Cianwood City. Both the Kanto Safari Zone and Great Marsh are also located in cities where the fifth Gym Leader is faced in their respective regions, though Crasher Wake only falls fifth in Pokémon Platinum.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata. However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Johto
               
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver (Cave)
Access to
Sinjoh RuinsKanto


  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.