Johto Safari Zone: Difference between revisions

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The Johto '''Safari Zone''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special Pokémon preserve where {{pkmn|Trainer}}s can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in {{game|HeartGold and SoulSilver|s}}, where it was shown to be located northwest of {{ci|Cianwood}}. It is located at the [[Safari Zone Gate]], a bazaar that sprung up due to the Safari Zone's popularity. It is owned by [[Baoba]], the owner of the former [[Kanto Safari Zone]], which was, by then, made into a [[Pal Park]] by his son.
The Johto '''Safari Zone''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special Pokémon preserve where {{pkmn|Trainer}}s can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in {{game|HeartGold and SoulSilver|s}}, where it was shown to be located northwest of {{ci|Cianwood}}. It is located at the [[Safari Zone Gate]], a bazaar that sprung up due to the Safari Zone's popularity. It is owned by [[Baoba]], the owner of the former [[Kanto Safari Zone]], which was, by then, made into a [[Pal Park]] by his son.


For {{PDollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.
For {{PDollar}}500, the {{player}} will receive 30 [[Safari Ball]]s. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.


When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.  
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.  
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==Areas==
==Areas==
[[File:Safari_Zone_Customization.png|thumb|200px|right|The six areas of the Safari Zone]]
[[File:Safari Zone Customization.png|thumb|200px|The six areas of the Safari Zone]]
Like the {{safari|Hoenn}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.
Like the {{safari|Hoenn}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.


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==Challenges==
==Challenges==
===First Challenge===
===First Challenge===
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where {{p|Geodude}} can be found is always the first area that the player enters.
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.


===Second Challenge===
===Second Challenge===
Three game-play hours after completion of the first challenge, [[Baoba]] will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.
Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.


==Blocks==
==Blocks==
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| Waterside
| Waterside
|}
|}
==Items==
{{itlisth}}
{{itemlist|Safari Ball|From the receptionist in the entrance building, to be used in the Safari Game, cannot be kept|HG=yes|SS=yes|display=[[Safari Ball]] ×30}}
{{itlistfoot}}


==Pokémon==
==Pokémon==
Many Pokémon are found in the safari zone with no additional input needed by the player.  Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.
Many Pokémon are found in the safari zone with no additional input needed by the player.  Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.


The area upgrade mechanic within the safari zone is key to being able to encounter the more rare Pokémon types.  For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement.  The Swamp area must then be made an active area within the safari zone for 110 days.  This quadruples the block score for each forest and plains block placed within it.  The player can then place 14 Peak blocks (14*4=56) and 9 Forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.     
The area upgrade mechanic within the safari zone is key to being able to encounter the more rare Pokémon types.  For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both peak and forest block items are available for placement.  The Swamp area must then be made an active area within the safari zone for 120 days.  This quadruples the block score for each forest and peak block placed within it.  The player can then place 14 peak blocks (14*4=56) and 9 forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.     


In all zones, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chance to appear.
In all areas, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chance to appear.


===Peak===
===Peak===
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==Trivia==
==Trivia==
* Johto did not have a Safari Zone in [[Generation II]]. However, an [[Pokémon Gold and Silver beta#Safari Zone|unused and incomplete]] map of the [[Kanto Safari Zone]] still exists in the code of the Generation II games.
* Johto did not have a Safari Zone in [[Generation II]]. However, an [[Pokémon Gold and Silver beta#Safari Zone|unused and incomplete]] map of the [[Kanto Safari Zone]] still exists in the code of the Generation II games. In its tall grass, there were no Pokémon, but some of them are available by fishing.
{{Catch/header|water|yes}}
{{Catch/div|water|Fishing}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Good|20|all=55%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Good|20|10%|10%|0%|type1=Water|type2=Rock}}
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Good|20|0%|0%|10%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Super|40|all=60%|type1=Water}}
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Super|40|30%|30%|0%|type1=Water|type2=Rock}}
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Super|40|0%|0%|30%|type1=Water}}
{{Catch/entry2|099|Kingler|yes|yes|yes|Fish Super|40|all=10%|type1=Water}}
{{Catch/footer|water}}
* The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably {{p|Shelgon}}, {{p|Metang}}, {{p|Breloom}}, {{p|Vigoroth}}, and {{p|Riolu}}.
* The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably {{p|Shelgon}}, {{p|Metang}}, {{p|Breloom}}, {{p|Vigoroth}}, and {{p|Riolu}}.
* This is the only Safari Zone which the player can customize.
* This is the only Safari Zone which the player can customize.
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==In other languages==
==In other languages==
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|zh_yue=狩獵地帶 ''{{tt|Sáulihp Deihdaai|Hunting Zone}}''
|zh_cmn=狩獵地帶 / 狩猎地带 ''{{tt|Shòuliè Dìdài|Hunting Zone}}''
|fr_eu=Parc Safari
|fr_eu=Parc Safari
|de=Safari-Zone
|de=Safari-Zone
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