Johto Safari Zone: Difference between revisions

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{{Incomplete|needs=Missing encounter rates and levels}}
{{Incomplete|needs=Missing encounter rates and levels, Missing list of Pokemon available only pre-National Dex}}
{{Infobox location
{{Infobox location
|image=Johto Safari Zone HGSS.png
|image=Johto Safari Zone HGSS.png
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The Johto '''Safari Zone''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special Pokémon preserve where {{pkmn|Trainer}}s can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in {{game|HeartGold and SoulSilver|s}}, where it was shown to be located northwest of {{ci|Cianwood}}. It is located at the [[Safari Zone Gate]], a bazaar that sprung up due to the Safari Zone's popularity. It is owned by [[Baoba]], the owner of the former [[Kanto Safari Zone]], which was, by then, made into a [[Pal Park]] by his son.
The Johto '''Safari Zone''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special Pokémon preserve where {{pkmn|Trainer}}s can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in {{game|HeartGold and SoulSilver|s}}, where it was shown to be located northwest of {{ci|Cianwood}}. It is located at the [[Safari Zone Gate]], a bazaar that sprung up due to the Safari Zone's popularity. It is owned by [[Baoba]], the owner of the former [[Kanto Safari Zone]], which was, by then, made into a [[Pal Park]] by his son.


For {{PDollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.
For {{PDollar}}500, the {{player}} will receive 30 [[Safari Ball]]s. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.


When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.  
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.  
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==Areas==
==Areas==
[[File:Safari_Zone_Customization.png|thumb|200px|right|The six areas of the Safari Zone]]
[[File:Safari Zone Customization.png|thumb|200px|The six areas of the Safari Zone]]
Like the {{safari|Hoenn}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.
Like the {{safari|Hoenn}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.


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==Challenges==
==Challenges==
===First Challenge===
===First Challenge===
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where {{p|Geodude}} can be found is always the first area that the player enters.
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.


===Second Challenge===
===Second Challenge===
Three game-play hours after completion of the first challenge, [[Baoba]] will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.
Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.


==Blocks==
==Blocks==
After the player has both received the [[National Pokédex]] from [[Professor Oak]] and completed [[Baoba]]'s second challenge, Baoba will eventually call the player to tell him or her, that he has come up with a new idea for the Safari Zone. After receiving this call, the player will then be able to place one block at a time of any of 5 categories of blocks inside of the Safari Zone, up to 30 blocks in one area at a time. Baoba will continue to call the player another three times after this giving the player 6 new blocks each time. There are 24 blocks in total, three of which are favored by Pokémon that live in grasslands, three which are favored by Pokémon that live in forests, three which are favored by Pokémon that live in rocky areas, three which are favored by Pokémon that live by the water and twelve others. Blocks that are favored by certain Pokémon can be used to draw out Pokémon that are not normally found in each area.
After the player has both received the [[National Pokédex]] from [[Professor Oak]], and 3 hours of gameplay have passed after completion of [[Baoba]]'s second challenge, Baoba will call the player to tell him or her, that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone.  Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items.  After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.  


{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
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|}
|}


===Block upgrades===
===Area upgrades===
Each area of the Safari Zone keeps a hidden count of how many days it has been used. Every ten days of use, a certain block type will be upgraded just for that area, and Baoba will call to notify the player of this. Once a block for a certain area is upgraded, the upgrade will not disappear if the player moves the area or takes away the blocks. When blocks are upgraded, they increase effectiveness. For example, a Plains block with no upgrades would count as one Plains block, but a Plains block with one upgrade would count as two Plains blocks. So, after 20 days of use, a particular zone's Plains and Forest blocks would each be worth 2, while the Peak and Waterside blocks would still be worth 1.
Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active areaBaoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point.  A Plains block in an area with one Plains upgrade counts as two Plains block points.
 
The day counter for each active area of the safari zone is not related to the internal game clock.  In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.


{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
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| Waterside
| Waterside
|}
|}
==Items==
{{itlisth}}
{{itemlist|Safari Ball|From the receptionist in the entrance building, to be used in the Safari Game, cannot be kept|HG=yes|SS=yes|display=[[Safari Ball]] ×30}}
{{itlistfoot}}


==Pokémon==
==Pokémon==
The Pokémon found below are often impacted by the objects placed in the area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Spheal will not appear in the Peak area until the Peak Waterside objects have been upgraded, because it requires 35 Waterside objects, and each area can only contain 30 objects of each kind to start with. Also, Pokémon can need two types of objects. For example, Vigoroth needs Plains and Forest objects.
Many Pokémon are found in the safari zone with no additional input needed by the player.  Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.
 
The area upgrade mechanic within the safari zone is key to being able to encounter the more rare Pokémon types.  For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both peak and forest block items are available for placement.  The Swamp area must then be made an active area within the safari zone for 120 days.  This quadruples the block score for each forest and peak block placed within it.  The player can then place 14 peak blocks (14*4=56) and 9 forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.   


In all zones, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chance to appear.
In all areas, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chance to appear.


===Peak===
===Peak===
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==Trivia==
==Trivia==
* Johto did not have a Safari Zone in [[Generation II]]. However, an [[Pokémon Gold and Silver beta#Safari Zone|unused and incomplete]] map of the [[Kanto Safari Zone]] still exists in the code of the Generation II games.
* Johto did not have a Safari Zone in [[Generation II]]. However, an [[Pokémon Gold and Silver beta#Safari Zone|unused and incomplete]] map of the [[Kanto Safari Zone]] still exists in the code of the Generation II games. In its tall grass, there were no Pokémon, but some of them are available by fishing.
{{Catch/header|water|yes}}
{{Catch/div|water|Fishing}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Good|20|all=55%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Good|20|10%|10%|0%|type1=Water|type2=Rock}}
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Good|20|0%|0%|10%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Super|40|all=60%|type1=Water}}
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Super|40|30%|30%|0%|type1=Water|type2=Rock}}
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Super|40|0%|0%|30%|type1=Water}}
{{Catch/entry2|099|Kingler|yes|yes|yes|Fish Super|40|all=10%|type1=Water}}
{{Catch/footer|water}}
* The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably {{p|Shelgon}}, {{p|Metang}}, {{p|Breloom}}, {{p|Vigoroth}}, and {{p|Riolu}}.
* The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably {{p|Shelgon}}, {{p|Metang}}, {{p|Breloom}}, {{p|Vigoroth}}, and {{p|Riolu}}.
* This is the only Safari Zone which the player can customize.
* This is the only Safari Zone which the player can customize.
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==In other languages==
==In other languages==
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|zh_yue=狩獵地帶 ''{{tt|Sáulihp Deihdaai|Hunting Zone}}''
|zh_cmn=狩獵地帶 / 狩猎地带 ''{{tt|Shòuliè Dìdài|Hunting Zone}}''
|fr_eu=Parc Safari
|fr_eu=Parc Safari
|de=Safari-Zone
|de=Safari-Zone
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[[de:Safari-Zone (Johto)]]
[[de:Safari-Zone (Johto)]]
[[es:Zona Safari (Johto)]]
[[fr:Parc Safari (Johto)]]
[[fr:Parc Safari (Johto)]]
[[it:Zona Safari (Johto)]]
[[it:Zona Safari (Johto)]]
[[ja:サファリゾーン (ジョウト地方)]]
[[ja:サファリゾーン (ジョウト地方)]]
[[zh:狩猎地带(城都)]]
[[zh:狩猎地带(城都)]]
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