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Items (Japanese: どうぐ tool) are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles.
These are items that are stored in the Bag.
Some status ailment healing items will cure a Pokémon of other injuries.
Some items will increase a Pokémon's stats either for the long-term (Vitamins) or just in a battle (Battle items). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific evolutionary stones or another item.
Held items are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as Berries, in-battle effect items, stat-enhancing items, or type-enhancing items), help the Pokémon to reproduce (such as incense) or provide communication with others (such as Mail).
Poké Balls are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength.
Escape Ropes are used to return to the entrance of a cave or dungeon.
Repel prevents wild Pokémon from appearing. There are several different types, each with a different strength.
Valuable and exchangeable items
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to Coins, Apricorns, and Shards, but other valuable items and exchangeable items can also be found.
Key items can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and will aid gameplay.
Fossils may be revived into Pokémon. There are eleven types of Fossils:
- Dome and Helix Fossils
- Old Amber
- Claw and Root Fossils
- Armor and Skull Fossils
- Cover and Plume Fossils
- Jaw and Sail Fossils
A Flute is an item that can be blown to produce an effect. They can be used multiple times without being consumed.
Introduced in Pokémon X and Y, the Ability Capsule is a consumable item that allows a Trainer to change the Ability of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them.
The Strange Souvenir is an item introduced in X and Y that is received from a foreign Backpacker in a hotel who says he is not from any of the regions from the previous games: Kanto, Johto, Hoenn, Sinnoh, or Unova. It is worth 5 if sold.
The Trainer Card contains all the information about a Trainer, including their name, Trainer ID number, the amount of money they have, the amount of Pokémon in their Pokédex and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is.
Badges are a sign that a player has defeated a Gym Leader. Earning more Badges will help qualify for the Pokémon League, as well as allow the use of specific HMs outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card.
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds:
The Running Shoes have been a staple of the games since Generation III. By pressing the B button, players are able to run instead of walk. In Pokémon HeartGold and SoulSilver the Running Shoes can be activated using the Nintendo DS's touch screen.
Three electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region.
Accessories and Props
Backdrops are used as the background behind the Pokémon when dressed up for or photo or a Super Contest.