Iono: Difference between revisions

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Iono was adapted for ''Pokémon Horizons: The Series'' by the series' character designers. As can be seen in her [[Appendix:Glossary (Production)#Settei|settei]], Iono's {{p|Magnemite}} hair clips can move independently, especially when jumping upwards in a state of surprise. This is similar to the games, so much so that the concept art for her appearance in {{g|Scarlet and Violet}} also makes note of this. Despite this, her design is simpler for animation, as she lacks the hexagonal pattern that travels up her clothing and boots.
Iono was adapted for ''Pokémon Horizons: The Series'' by the series' character designers. As can be seen in her [[Appendix:Glossary (Production)#Settei|settei]], Iono's {{p|Magnemite}} hair clips can move independently, especially when jumping upwards in a state of surprise. This is similar to the games, so much so that the concept art for her appearance in {{g|Scarlet and Violet}} also makes note of this. Despite this, her design is simpler for animation, as she lacks the hexagonal pattern that travels up her clothing and boots.
[[File:Iono HZ034.png|thumb|left|250px|Iono without her hair accessories]]
[[File:Iono HZ034.png|thumb|left|250px|Iono without her hair accessories]]
Her [[HZ015|debut episode]] was animation directed by [[Masaaki Iwane]], who solo-animates animates almost all of the episodes he participates on.<ref name=IwaneSolo></ref> As a result, Iono's first appearance was entirely animated in his style, where he uses a variety of animation techniques idiosyncratic to him. Her personality is made clear by Iwane's strong understanding of animation timing, allowing him to hold her on dynamic poses with very little in-betweens, which then snap together to create a wealth of exaggerated movements, such as when she's addressing her fans after Liko has been found. To further emphasize this, he often animates her more drawn-out movements on every single frame, which makes her movements appear even more erratic when snapping back to more limited animation, all in a very short timespan.  
Her [[HZ015|debut episode]] was animation directed by [[Masaaki Iwane]], who solo-animates almost all of the episodes he participates on.<ref name=IwaneSolo></ref> As a result, Iono's first appearance was entirely animated in his style, where he uses a variety of animation techniques idiosyncratic to him. Her personality is made clear by Iwane's strong understanding of animation timing, allowing him to hold her on dynamic poses with very little in-betweens, which then snap together to create a wealth of exaggerated movements, such as when she's addressing her fans after Liko has been found. To further emphasize this, he often animates her more drawn-out movements on every single frame, which makes her movements appear even more erratic when snapping back to more limited animation, all in a very short timespan.  


In both Iono's reveal trailer and game debut in [[Generation IX]], she often tends to step in place, something that is absent from her movement in the anime.
In both Iono's reveal trailer and game debut in [[Generation IX]], she often tends to step in place, something that is absent from her movement in the anime.
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