Inverse Battle: Difference between revisions

m (r2.7.3) (Robot: Adding ja:さかさバトル)
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{{incomplete|needs=Effects of Levitate; image}}
[[File:Inverse Battle.png|thumb|300px|{{m|Dynamic Punch}} hitting a {{p|Gourgeist}} in an Inverse Battle]]
An '''Inverse Battle''' (Japanese: '''さかさバトル''' ''Reverse Battle'') is a [[Pokémon battle]] introduced in {{g|X and Y}}. During an Inverse Battle, type matchups are reversed. This type of battle is only conducted with {{tc|Psychic}} Inver on {{rt|18|Kalos}}, who can be battled once per day.
An '''Inverse Battle''' (Japanese: '''さかさバトル''' ''Reverse Battle'') is a [[Pokémon battle]] in the [[Generation VI]] [[core series]] games that were introduced in {{g|X and Y}}. During an Inverse Battle, type matchups are reversed and no type is immune to any other type.
 
==Availability==
Inverse Battles are only available in the Generation VI games. They are only available in a very limited number of locations:
* {{g|X and Y}}: Once per day with {{tc|Psychic}} [[Inver]], who is located on {{rt|18|Kalos}}.
* {{g|Omega Ruby and Alpha Sapphire}}:
** Once per day with Proprietor Inver, who is located in the {{DL|Mauville City|Inverse Battle Stop}} in [[Mauville City]]
** In a [[Secret Base]], if it is set to have Inverse Battles using the [[Decoration#Super-Secret Base|Proclamation]].
 
Additionally, some [[Battle Spot]] events in these games used Inverse Battle rules.


==Mechanics==
==Mechanics==
Any type that would be resistant or immune to another type is now weak to that type instead. The [[Ring Target]] has no effect on this, as it is applied after type effectiveness is reversed; as such, since there are no immunities due to type in Inverse Battles, it has no effect.
Any [[type]] that would be resistant or immune to another type is now weak to that type instead; also, any type that would be weak to another type is now resistant to that type instead. The [[Ring Target]] has no effect in this type of battle, as it is applied after type effectiveness is reversed; because there are no immunities due to type in Inverse Battles, it has no effect.
 
{{m|Stealth Rock}} is also affected, so Pokémon take damage based on their weakness or resistance to {{t|Rock}} under the inverse type chart. {{m|Thunder Wave}} can affect {{type|Ground}} Pokémon. [[Strong winds]] cause {{t|Bug}}-, {{t|Fighting}}-, {{t|Grass}}-, and {{type|Ground}} moves to deal neutral damage to Flying-type Pokémon. Inverse Battles do not affect [[Ability|Abilities]] that alter type effectiveness; for example, a Pokémon with {{a|Lightning Rod}} will remain immune to {{type|Electric}} [[move]]s.


{{m|Stealth Rock}} is also affected, so Pokémon take damage based on their weakness or resistance to {{t|Rock}} under the inverse type chart. {{m|Freeze-Dry}} will always hit {{t|Water}} types for super effective damage, even if its type is changed. Abilities such as {{a|Sap Sipper}} that heal the Pokémon or boost a stat when hit by a specific type of move instead of taking damage still function normally.
{{m|Freeze-Dry}} will always count as a super effective hit against {{type|Water}} Pokémon, even if its type is changed. {{m|Thousand Arrows}} hits Flying-type Pokémon super effectively. Flying-type Pokémon are still immune to {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}} unless [[grounded]] (and dual-type {{2t|Poison|Flying}} Pokémon cannot remove Toxic Spikes unless grounded).


===Type chart===
===Type chart===
{| class="roundy" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px"
{| class="roundy" style="border:2px solid #111; background:#555; margin-right:5px; margin-bottom:5px"
|-
|-
! colspan="2" rowspan="2" | ×
! colspan="2" rowspan="2" | ×
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! style="background:#{{dark color}}" | {{ic|Dark}}
! style="background:#{{dark color}}" | {{ic|Dark}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
|- style="text-align:center; background:#FFFFFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! rowspan="18" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! rowspan="18" style="background:#A44C4B;writing-mode:vertical-lr;text-orientation:upright;letter-spacing:5px;width:25px" | <small>Attacking type</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{normal color}}" | {{ic|Normal}}
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|- style="text-align:center; background:#FFFFFF; font-size:90%"
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! style="background:#{{fighting color}}" | {{ic|Fighting}}
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|- style="text-align:center; background:#FFFFFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{flying color}}" | {{ic|Flying}}
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|- style="text-align:center; background:#FFFFFF; font-size:90%"
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! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{poison color}}" | {{ic|Poison}}
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! style="background:#{{ground color}}" | {{ic|Ground}}
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|- style="text-align:center; background:#FFFFFF; font-size:90%"
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! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{rock color}}" | {{ic|Rock}}
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|- style="text-align:center; background:#FFFFFF; font-size:90%"
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! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{bug color}}" | {{ic|Bug}}
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! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
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! style="background:#{{steel color}}" | {{ic|Steel}}
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|- style="text-align:center; background:#FFFFFF; font-size:90%"
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! style="background:#{{grass color}}" | {{ic|Grass}}
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! style="background:#{{electric color}}" | {{ic|Electric}}
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| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
|- style="text-align:center; background:#FFFFFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFFFFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
Line 342: Line 353:
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
Line 349: Line 360:
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
|- style="text-align:center; background:#FFFFFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{dark color}}" | {{ic|Dark}}
! style="background:#{{dark color}}" | {{ic|Dark}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
Line 361: Line 372:
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
Line 367: Line 378:
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
|- style="text-align:center; background:#FFFFFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{fairy color}}" | {{ic|Fairy}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
Line 389: Line 400:
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|-
|-
| colspan="20" style="{{roundybottom|5px}}; background:#999999" | <small>These matchups are suitable for {{color2|000000|Generation VI}}.</small>
| colspan="20" style="{{roundybottom|5px}}; background:#999999" | <small>These matchups are suitable for {{color2|000000|Generation VI}}.</small>
|}{{-}}
|}
 
==Trivia==
* While it has not been featured as a battle variant after the Generation VI games, the [[Festival Plaza]] mission in the [[Alola]]-based [[Generation VII]] core series games, titled "Inverse type matchup tests!", uses Inverse Battle type matchups.


==In other languages==
{{langtable|color={{y color}}|bordercolor={{x color}}
|zh_yue=反轉對戰 ''{{tt|Fáanjyun Deuijin|Reverse Battle}}''
|zh_cmn=反轉對戰 / 反转对战 ''{{tt|Fǎnzhuǎn Duìzhàn|Reverse Battle}}''
|fr=Combat Inversé
|de=Umkehrkampf
|it=Lotta Inversa
|ko=거꾸로배틀 ''Geo-kkuro Battle''
|es=Combate Inverso
}}
{{-}}
{{-}}
{{battle}}<br>
{{battle}}<br>
Line 402: Line 426:
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Battle variations]]


[[de:Umkehrkampf]]
[[es:Combate inverso]]
[[fr:Combat Inversé]]
[[it:Lotta Inversa]]
[[ja:さかさバトル]]
[[ja:さかさバトル]]
[[zh:反转对战]]

Latest revision as of 12:39, 26 November 2023

An Inverse Battle (Japanese: さかさバトル Reverse Battle) is a Pokémon battle in the Generation VI core series games that were introduced in Pokémon X and Y. During an Inverse Battle, type matchups are reversed and no type is immune to any other type.

Dynamic Punch hitting a Gourgeist in an Inverse Battle

Availability

Inverse Battles are only available in the Generation VI games. They are only available in a very limited number of locations:

Additionally, some Battle Spot events in these games used Inverse Battle rules.

Mechanics

Any type that would be resistant or immune to another type is now weak to that type instead; also, any type that would be weak to another type is now resistant to that type instead. The Ring Target has no effect in this type of battle, as it is applied after type effectiveness is reversed; because there are no immunities due to type in Inverse Battles, it has no effect.

Stealth Rock is also affected, so Pokémon take damage based on their weakness or resistance to Rock under the inverse type chart. Thunder Wave can affect Ground-type Pokémon. Strong winds cause Bug-, Fighting-, Grass-, and Ground-type moves to deal neutral damage to Flying-type Pokémon. Inverse Battles do not affect Abilities that alter type effectiveness; for example, a Pokémon with Lightning Rod will remain immune to Electric-type moves.

Freeze-Dry will always count as a super effective hit against Water-type Pokémon, even if its type is changed. Thousand Arrows hits Flying-type Pokémon super effectively. Flying-type Pokémon are still immune to Spikes, Toxic Spikes, and Sticky Web unless grounded (and dual-type Poison/Flying Pokémon cannot remove Toxic Spikes unless grounded).

Type chart

× Defending type
                                   
Attacking type  
  ½× ½× ½× ½× ½×
  ½× ½× ½×
  ½× ½×
  ½× ½× ½× ½× ½×
  ½× ½× ½× ½×
  ½× ½× ½×
  ½× ½×
  ½× ½× ½×
  ½× ½× ½× ½×
  ½× ½× ½×
  ½× ½× ½×
  ½× ½×
  ½× ½×
  ½× ½× ½× ½×
  ½×
  ½× ½×
  ½× ½× ½×
These matchups are suitable for Generation VI.

Trivia

  • While it has not been featured as a battle variant after the Generation VI games, the Festival Plaza mission in the Alola-based Generation VII core series games, titled "Inverse type matchup tests!", uses Inverse Battle type matchups.

In other languages

Language Title
Chinese Cantonese 反轉對戰 Fáanjyun Deuijin
Mandarin 反轉對戰 / 反转对战 Fǎnzhuǎn Duìzhàn
  French Combat Inversé
  German Umkehrkampf
  Italian Lotta Inversa
  Korean 거꾸로배틀 Geo-kkuro Battle
  Spanish Combate Inverso


Pokémon battle variations
Double BattleMulti BattleTriple BattleRotation BattleHorde EncounterSOS BattleSupport PlayMax Raid BattleFull Battle
Contest BattleLauncher BattleSky BattleInverse BattleBattle RoyalDynamax AdventureAuto BattleTera Raid Battle
Battle modes


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.