Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
manual of style
and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Inkay (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Inkay
By
leveling up
Generation VII
Other generations:
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Peck
Flying
Physical
035
35
100
100%
35
01
1
Constrict
Normal
Physical
010
10
100
100%
35
04
4
Reflect
Psychic
Status
0000
—
00—
—%
20
08
8
Foul Play
Dark
Physical
095
95
100
100%
15
12
12
Swagger
Normal
Status
0000
—
085
85%
15
13
13
Psywave
Psychic
Special
0000
—
100
100%
15
15
15
Topsy-Turvy
Dark
Status
0000
—
00—
—%
20
18
18
Hypnosis
Psychic
Status
0000
—
060
60%
20
21
21
Psybeam
Psychic
Special
065
65
100
100%
20
23
23
Switcheroo
Dark
Status
0000
—
100
100%
10
27
27
Payback
Dark
Physical
050
50
100
100%
10
31
31
Light Screen
Psychic
Status
0000
—
00—
—%
30
35
35
Pluck
Flying
Physical
060
60
100
100%
20
39
39
Psycho Cut
Psychic
Physical
070
70
100
100%
20
43
43
Slash
Normal
Physical
070
70
100
100%
20
46
46
Night Slash
Dark
Physical
070
70
100
100%
15
48
48
Superpower
Fighting
Physical
120
120
100
100%
5
Bold
indicates a move that gets
STAB
when used by Inkay
Italic
indicates a move that gets STAB only when used by an evolution of Inkay
By
TM
Generation VII
Other generations:
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Inkay
Italic
indicates a move that gets STAB only when used by an evolution of Inkay
By
breeding
Generation VII
Other generations:
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Camouflage
Normal
Status
—
—%
20
Destiny Bond
Ghost
Status
—
—%
5
Flatter
*
Dark
Status
—
100%
15
Guard Swap
*
US
UM
Psychic
Status
—
—%
10
Power Split
*
Psychic
Status
—
—%
10
Simple Beam
*
Normal
Status
—
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Inkay in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Inkay in that game.
Bold
indicates a move that gets
STAB
when used by Inkay
Italic
indicates a move that gets STAB only when used by an evolution of Inkay
By
tutoring
Generation VII
Other generations:
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
A black or white abbreviation in a colored box indicates that Inkay can be tutored the move in that game
A colored abbreviation in a white box indicates that Inkay cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Inkay
Italic
indicates a move that gets STAB only when used by an evolution of Inkay
By
transfer
from another generation
Generation VII
Other generations:
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
Cut
Normal
Physical
050
50
095}}
95%
30
VI
Flash
Normal
Status
0000
—
100}}
100%
20
VI
Happy Hour
Normal
Status
0000
—
00—}}
—%
30
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Inkay
Italic
indicates a move that gets STAB only when used by an evolution of Inkay
Click on the generation numbers at the top to see transfer-only moves for other generations