In-battle effect item: Difference between revisions

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|bag=Items
|bag=Items
|sell=100
|sell=100
|effect=There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. From Generation V on, it must trigger separately for each strike of a [[multi-strike move]]; prior to Generation IV, it only needs to trigger once to protect from all strikes. Cannot protect from damage from {{m|Future Sight}} or {{m|Doom Desire}}, except in [[Generation III]].
|effect=There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. From Generation V on, it must trigger separately for each strike of a [[multi-strike move]]; prior to Generation V, it only needs to trigger once to protect from all strikes. Cannot protect from damage from {{m|Future Sight}} or {{m|Doom Desire}}, except in [[Generation III]].
|tcg=Focus Band (Neo Genesis 86)
|tcg=Focus Band (Neo Genesis 86)
|descgsc=May prevent fainting. (HOLD)
|descgsc=May prevent fainting. (HOLD)