Ice tile: Difference between revisions

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{{move|Ice}}
An '''ice tile''' is a special type of tile introduced in {{game|Gold and Silver|s}}, and has appeared in all [[core series]] games since. There are three types of ice tiles.
An '''ice tile''' is a special type of tile introduced in {{game|Gold and Silver|s}}, and has appeared in all [[core series]] games since. There are three types of ice tiles.


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{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
|-
|-
| class="roundy" style="background:#eee" | {{gameabbrev2|GS}}
| class="roundy" style="background:#fff" | {{gameabbrev2|GS}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice GS.png]]
| class="roundy" style="background:#ccc" | [[File:Ice GS.png|32px]]
|-
|-
|}
|}
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{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
|-
|-
| class="roundy" style="background:#eee" | {{gameabbrev2|C}}
| class="roundy" style="background:#fff" | {{gameabbrev2|C}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice C.png]]
| class="roundy" style="background:#ccc" | [[File:Ice C.png|32px]]
|-
|-
|}
|}
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{| class="roundy" style="background:#{{hoenn color light}}; border:1px solid #{{hoenn color}}"
{| class="roundy" style="background:#{{hoenn color light}}; border:1px solid #{{hoenn color}}"
|-
|-
| class="roundy" style="background:#eee" | {{gameabbrev3|RSE}}
| class="roundy" style="background:#fff" | {{gameabbrev3|RSE}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice RSE.png]]
| class="roundy" style="background:#ccc" | [[File:Ice RSE.png|32px]]
|}
|}
| style="vertical-align:top" |
| style="vertical-align:top" |
{| class="roundy" style="background:#{{kanto color light}}; border:1px solid #{{kanto color}}"
{| class="roundy" style="background:#{{kanto color light}}; border:1px solid #{{kanto color}}"
|-
|-
| class="roundy" style="background:#eee" | {{gameabbrev3|FRLG}}
| class="roundy" style="background:#fff" | {{gameabbrev3|FRLG}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice FRLG.png]]
| class="roundy" style="background:#ccc" | [[File:Ice FRLG.png|32px]]
|}
|}
| style="vertical-align:top" |
| style="vertical-align:top" |
<!--* {| class="roundy" style="background:#{{sinnoh color light}}; border:1px solid #{{sinnoh color}}"
<!--* {| class="roundy" style="background:#{{sinnoh color light}}; border:1px solid #{{sinnoh color}}"
|-
|-
| class="roundy" style="background:#eee" | {{gameabbrev4|DPPt}}
| class="roundy" style="background:#fff" | {{gameabbrev4|DPPt}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice DPPt.png]]
| class="roundy" style="background:#ccc" | [[File:Ice DPPt.png|32px]]
|}
|}
| style="vertical-align:top" |
| style="vertical-align:top" |
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
|-
|-
| class="roundy" style="background:#eee" | {{gameabbrev4|HGSS}}
| class="roundy" style="background:#fff" | {{gameabbrev4|HGSS}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice HGSS.png]]
| class="roundy" style="background:#ccc" | [[File:Ice HGSS.png|32px]]
|}-->
|}-->
| style="vertical-align:top" |
| style="vertical-align:top" |
{| class="roundy" style="background:#{{unova color light}}; border:1px solid #{{unova color}}"
{| class="roundy" style="background:#{{unova color light}}; border:1px solid #{{unova color}}"
|-
|-
| class="roundy" style="background:#eee" colspan="2" | {{gameabbrev5|BWB2W2}}
| class="roundy" style="background:#fff" colspan="2" | {{gameabbrev5|BWB2W2}}
|-
|-
| class="roundy" style="background:#ccc" | [[File:Ice1 BWB2W2.png]]
| class="roundy" style="background:#ccc" | [[File:Ice1 BWB2W2.png|32px]]
| class="roundy" style="background:#ccc" | [[File:Ice2 BWB2W2.png]]
| class="roundy" style="background:#ccc" | [[File:Ice2 BWB2W2.png|32px]]
|}
|}
|}
|}
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===Slippery ice tile===
===Slippery ice tile===
[[File:Slip ice demo.png|thumb|right|200px|{{ga|Ethan}} slides around the [[Ice Path]]]]
[[File:Slip ice demo.png|thumb|right|200px|{{ga|Ethan}} slides around the [[Ice Path]]]]
When the player moves onto this tile, they will slide in the direction which they walk. They will continue sliding in this direction until they hit an obstacle or land on another form of tile. This type of ice tile was first introduced in Generation II. Its most prominent use is in [[Mahogany Gym]] and [[Ice Path]]; it has continued to be featured in all generations since. The slippery ice tile is used to create maze-like puzzles, in which the player has to work out which way to slide and what obstacles to hit in order to continue. It has also been used in [[Shoal Cave]], [[Icefall Cave]], [[Snowpoint Gym]], the [[Snowpoint Temple]], the caves of [[Seafoam Islands]]{{sup/4|HGSS}}, [[Cold Storage]], [[Icirrus Gym]], and one of the areas inside the Badge Check Gate on [[Unova Route 10]]. In [[seasons|winter]] in the [[Unova]] region, [[puddle]]s freeze over and act as slippery ice tiles; these puddles are found in [[Icirrus City]], {{rt|8|Unova}}, and the [[Moor of Icirrus]]. A similar slippery tile is used in the [[Trick House]], though it is not made of ice.
When the player moves onto this tile, they will slide in the direction which they walk. They will continue sliding in this direction until they hit an obstacle or land on another form of tile. This type of ice tile was first introduced in Generation II. Its most prominent use is in [[Mahogany Gym]] and [[Ice Path]]; it has continued to be featured in all generations since. The slippery ice tile is used to create maze-like puzzles, in which the player has to work out which way to slide and what obstacles to hit in order to continue. It has also been used in [[Shoal Cave]], [[Icefall Cave]], [[Snowpoint Gym]], the [[Snowpoint Temple]], the caves of [[Seafoam Islands]]{{sup/4|HGSS}}, [[Cold Storage]], [[Icirrus Gym]], and one of the areas inside the Badge Check Gate on [[Unova Route 10]]. In {{season|winter}} in the [[Unova]] region, [[puddle]]s freeze over and act as slippery ice tiles; these puddles are found in [[Icirrus City]], {{rt|8|Unova}}, and the [[Moor of Icirrus]]. A similar slippery tile is used in the [[Trick House]], though it is not made of ice.


In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Team Plasma]] uses the [[Plasma Frigate]], powered by {{p|Kyurem}}, to freeze {{rt|9|Unova}}, [[Opelucid City]], and {{rt|11|Unova}}. Ice tiles cover all of the areas that have been frozen over.
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Team Plasma]] uses the [[Plasma Frigate]], powered by {{p|Kyurem}}, to freeze {{rt|9|Unova}}, [[Opelucid City]], and {{rt|11|Unova}}. Ice tiles cover all of the areas that have been frozen over.
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Certain moves have special effects when used in a battle on an ice tile.
Certain moves have special effects when used in a battle on an ice tile.


*{{m|Secret Power}}
*{{m|Secret Power}}: has a 30% chance of {{status|freezing}} its target and the appearance of {{m|Ice Shard}}
**In Generations IV and V: has a 30% chance of {{status|freezing}} its target and the appearance of {{m|Avalanche}}
*{{m|Nature Power}}: turns into {{m|Ice Beam}}
**In Generations VI and VII: has a 30% chance of {{status|freezing}} its target and the appearance of {{m|Ice Shard}}
*{{m|Nature Power}}
**In Generation IV: turns into {{m|Blizzard}}
**In Generation V onwards: turns into {{m|Ice Beam}}
*{{m|Camouflage}}: makes the user {{type|Ice}}
*{{m|Camouflage}}: makes the user {{type|Ice}}


==In other languages==
{{langtable|color={{locationcolor/light|ice}}|bordercolor={{locationcolor/dark|ice}}
|zh_yue=
|zh_cmn=
|fr_ca=
|fr_eu=
|de=Eisfeld
|it=Ghiaccio scivoloso
|ko=
|pt_br=
|es=
|vi=
}}
{{-}}
{{-}}
{{Special tiles}}<br>
{{Special tiles}}<br>
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[[de:Eisfeld]]
[[de:Eisfeld]]
[[it:Mattonelle#Ghiaccio scivoloso]]
[[it:Mattonelle#Ghiaccio scivoloso]]
[[ja:氷の床]]
[[zh:結冰的地板]]
[[zh:結冰的地板]]

Latest revision as of 19:38, 23 March 2024

018Pidgeot.png It has been suggested that this article be moved to Ice.
Please discuss whether or not to move it on its talk page.

An ice tile is a special type of tile introduced in Pokémon Gold and Silver, and has appeared in all core series games since. There are three types of ice tiles.

Changes between generations

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images for Generations IV and VI
GS
 
C
 
RSE
 
FRLG
 
BWB2W2
   


Types of ice tile

Slippery ice tile

 
Ethan slides around the Ice Path

When the player moves onto this tile, they will slide in the direction which they walk. They will continue sliding in this direction until they hit an obstacle or land on another form of tile. This type of ice tile was first introduced in Generation II. Its most prominent use is in Mahogany Gym and Ice Path; it has continued to be featured in all generations since. The slippery ice tile is used to create maze-like puzzles, in which the player has to work out which way to slide and what obstacles to hit in order to continue. It has also been used in Shoal Cave, Icefall Cave, Snowpoint Gym, the Snowpoint Temple, the caves of Seafoam IslandsHGSS, Cold Storage, Icirrus Gym, and one of the areas inside the Badge Check Gate on Unova Route 10. In winter in the Unova region, puddles freeze over and act as slippery ice tiles; these puddles are found in Icirrus City, Route 8, and the Moor of Icirrus. A similar slippery tile is used in the Trick House, though it is not made of ice.

In Pokémon Black 2 and White 2, Team Plasma uses the Plasma Frigate, powered by Kyurem, to freeze Route 9, Opelucid City, and Route 11. Ice tiles cover all of the areas that have been frozen over.

In Pokémon X and Y, they appear in the Frost Cavern, as well as briefly in Snowbelle Gym.

Cracked ice tile

This form of tile was first introduced in Ruby and Sapphire in Sootopolis Gym. If a player walks on the tile once, the ice becomes cracked. If the player walks over a cracked tile, the ice will break and the player will fall through to a cavern below. This type of tile was also featured alongside the slippery variety in FireRed and LeafGreen in Icefall Cave.

A similar non-ice tile can also be found in the Sky Pillar as well as the Mirage TowerE.

Plain ice tile

The caves of Seafoam Islands, Ice Path, Shoal Cave, Icefall Cave, Iceberg Chamber in Underground Ruins, Frost Cavern and Mount Lanakila, Snowbelle Gym, the bridge to Glacia's room in Ever Grande CityORAS, and Sootopolis GymORAS all contain ice tiles that have no special purpose. They are not slippery and do not crack, although some of them are cave tiles.

In battle

Certain moves have special effects when used in a battle on an ice tile.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.