Ice Punch (move)

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Ice Punch
れいとうパンチ Freezing Punch
Ice Punch.png
[[File:|center]]
Type  Ice
Category  Physical
PP  15 (max. 24)
Power  75
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Beauty
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Ice Punch (Japanese: れいとうパンチ Freezing Punch) is a damage-dealing Ice-type move introduced in Generation I. It was TM33 in Generation II.

Effect

Ice Punch does damage and has a 10% chance of freezing the target.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A special Ice-type attack. Has a one-in-ten chance of freezing the target.
An icy punch. May cause freezing.
RSE An icy punch that may freeze the foe.
An icy punch that may freeze the target.
FRLG The foe is punched with an icy fist. It may leave the foe frozen.
The foe is punched with an icy fist. It may leave the target frozen.
The target is punched with an icy fist. It may also leave the target frozen.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting 38 26 26 31 36 '
124   Jynx Ice Psychic 31 25 25 18 18 ''''
308   Medicham Fighting Psychic     -- -- -- '
356   Dusclops Ghost Ghost       -- -- '
460   Abomasnow Grass Ice       -- -- ''''
477   Dusknoir Ghost Ghost       -- -- '
486   Regigigas Normal Normal       -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063   Abra Psychic Psychic         
066   Machop Fighting Fighting        
092   Gastly Ghost Poison        
096   Drowzee Psychic Psychic         
158   Totodile Water Water      
215   Sneasel Dark Ice      
225   Delibird Ice Flying        
238   Smoochum Ice Psychic         
239   Elekid Electric Electric         
307   Meditite Fighting Psychic         
427   Buneary Normal Normal        
559   Scraggy Dark Fighting      
613   Cubchoo Ice Ice      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM33
III
--
IV
--
V
--
VI
TM08
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
080   Slowbro Water Psychic
088   Grimer Poison Poison
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
238   Smoochum Ice Psychic
239   Elekid Electric Electric
241   Miltank Normal Normal
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD DP Pt HGSS BW B2W2
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
080   Slowbro Water Psychic
088   Grimer Poison Poison
089   Muk Poison Poison
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
225   Delibird Ice Flying
238   Smoochum Ice Psychic
239   Elekid Electric Electric
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
259   Marshtomp Water Ground
260   Swampert Water Ground
271   Lombre Water Grass
272   Ludicolo Water Grass
280   Ralts Psychic Psychic
281   Kirlia Psychic Psychic
282   Gardevoir Psychic Psychic
287   Slakoth Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
293   Whismur Normal Normal
294   Loudred Normal Normal
295   Exploud Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
299   Nosepass Rock Rock
302   Sableye Dark Ghost
303   Mawile Steel Steel
306   Aggron Steel Rock
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
313   Volbeat Bug Bug
314   Illumise Bug Bug
316   Gulpin Poison Poison
317   Swalot Poison Poison
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
335   Zangoose Normal Normal
352   Kecleon Normal Normal
356   Dusclops Ghost Ghost
375   Metang Steel Psychic
376   Metagross Steel Psychic
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
385   Jirachi Steel Psychic
386   Deoxys Psychic Psychic
386   Deoxys Psychic Psychic
418   Buizel Water Water
419   Floatzel Water Water
424   Ambipom Normal Normal
427   Buneary Normal Normal
428   Lopunny Normal Normal
446   Munchlax Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
459   Snover Ice Grass
460   Abomasnow Ice Grass
461   Weavile Dark Ice
463   Lickilicky Normal Normal
464   Rhyperior Ground Rock
466   Electivire Electric Electric
475   Gallade Psychic Fighting
476   Probopass Rock Steel
477   Dusknoir Ghost Ghost
478   Froslass Ice Ghost
480   Uxie Psychic Psychic
481   Mesprit Psychic Psychic
482   Azelf Psychic Psychic
486   Regigigas Normal Normal
505   Watchog Normal Normal
515   Panpour Water Water
516   Simipour Water Water
531   Audino Normal Normal
532   Timburr Fighting Fighting
533   Gurdurr Fighting Fighting
534   Conkeldurr Fighting Fighting
537   Seismitoad Water Ground
538   Throh Fighting Fighting
539   Sawk Fighting Fighting
559   Scraggy Dark Fighting
560   Scrafty Dark Fighting
579   Reuniclus Psychic Psychic
613   Cubchoo Ice Ice
614   Beartic Ice Ice
622   Golett Ground Ghost
623   Golurk Ground Ghost
648   Meloetta Normal Psychic
648   Meloetta Normal Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation III

#   Pokémon Type Obtained with
0239   Elekid
Electric Pokémon XD (Trade for purified Togepi)
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0054   Psyduck
Water Pokéwalker - Stormy Beach
0238   Smoochum
Ice Psychic Pokéwalker - Amity Meadow
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0183   Marill Water Dream World - Pleasant Forest
0215   Sneasel Dark Ice Dream World - Icy Cave
0296   Makuhita Fighting Dream World - Rugged Mountain
0303   Mawile Steel Dream World - Spooky Manor
0538   Throh Fighting Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Snorlax
 
Beartic
 
Electivire
 
Jynx
The user hits the foe with an icy fist.
Pokémon Method
User First Used In Notes
  Jynx's hand is surrounded by a blizzard. It then punches the opponent, freezing it.
Prima's Jynx The Mandarin Island Miss-match Debut
  Snorlax's hand is surrounded by an icy glow or an orb of pale blue light. It then punches the opponent, sometimes freezing it.
Ash's Snorlax Better Eight Than Never None
  Medicham's hand glows bluish-white. As Medicham punches the opponent, it is surrounded by an icy glow. Sometimes, it punches at the opponent from a distance and a ball of ice is fired at the opponent.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None
  Nidoking's fist is surrounded by an icy glow and it punches the opponent.
Unknown Trainer's Nidoking Saved by the Beldum None
  One of Abomasnow's forearms glows light blue and it releases a blizzard from its hand at the opponent, or both of Abomasnow's forearms glow light blue and it punches the opponent with both of them.
Candice's Abomasnow Sliding Into Seventh! None
A Coordinator's Abomasnow Dawn of a Royal Day! None
  Mr. Mime pulls one of its fists back and its fist is surrounded by a light blue icy glow. Mr. Mime then punches the opponent, freezing it.
Clayton's Mr. Mime Short and To the Punch! None
  Buizel's fist glows light blue and a stream of energy of the same color spins around it. Buizel then punches the opponent, freezing it.
Ash's Buizel Short and To the Punch! None
  Electivire pulls back one of its fists, which is surrounded by swirling energy which changes from white to light blue. It then punches the opponent, freezing it.
Volkner's Electivire The Eighth Wonder of the Sinnoh World! None
  Beartic pulls back both of its fists, which are surrounded by swirling energy which changes from white to light blue. It then punches the opponent, freezing it.
Brycen's Beartic Guarding the Guardian of the Mountain! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • Wooper and Gastly can learn this move despite both lacking arms or hands.

In other languages

Language Title
Mandarin Chinese 急凍拳 Jí​dòng​ Quán
  Dutch IJsslag
  Finnish Jäänyrkki
  French Poinglace
  German Eishieb
  Greek Παγερή Γροθιά
  Hindi बर्फीला मुक्का Barfeela Mukka
  Indonesian Pukulan Es
  Italian Gelopugno
  Korean 냉동펀치 Naengdong Punch
  Polish Lodowy Cios
Portuguese   Brazil Soco de Gelo
  Portugal Soco de Gelo
  Romanian Pumnul de Gheață
  Serbian Ledena Pesnica
  Spanish Puño Hielo


Variations of the move Fire Punch
  Fire PunchIce PunchThunder Punch
  Signal BeamRelic Song


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.