IQ: Difference between revisions

70 bytes added ,  1 April 2020
→‎IQ points: Wander Gummi and Gone Pebble are not edibles anyway (they have the "Use" option in dungeons), so it doesn't seem right to exclude them as if they are. Also adding something I've observed with lookalikes.
(Typo)
(→‎IQ points: Wander Gummi and Gone Pebble are not edibles anyway (they have the "Use" option in dungeons), so it doesn't seem right to exclude them as if they are. Also adding something I've observed with lookalikes.)
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In Red and Blue Rescue Teams, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.
In Red and Blue Rescue Team, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.


In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type {{2t|Water|Ground}} Pokémon such as {{p|Swampert}}. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).
In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type {{2t|Water|Ground}} Pokémon such as {{p|Swampert}}. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).


In Explorers of Time, Darkness, and Sky, the higher of the two values is used. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}. Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis, and are guaranteed to provide a stat boost. A good Gummi drink raises IQ by 2 additional points. A good [[Max Elixir]] drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from edible lookalike items (including Gravelyrock, but excluding Wander Gummi and Gone Pebble) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks may raise IQ by a random amount between 2 and 5.
In Explorers of Time, Darkness, and Sky, the higher of the two values is used. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}.
 
Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis but are guaranteed to provide a stat boost. A good Gummi drink raises IQ by 2 additional points. A good [[Max Elixir]] drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from edible lookalike items raise IQ by 3 points (2 for Gravelyrocks), but a standard drink from these items may lower a random stat. Miracle drinks may raise IQ by a random amount between 2 and 5, while those made from Gummis may instead raise a random stat by that amount.


IQ can also be raised by holding an [[IQ Booster]] which occasionally boosts the Pokémon's IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Mt. Bristle, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will provide a boost on every floor.
IQ can also be raised by holding an [[IQ Booster]] which occasionally boosts the Pokémon's IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Mt. Bristle, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will provide a boost on every floor.
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