IQ: Difference between revisions

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In Explorers of Time, Darkness, and Sky, the higher of the two values is taken. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}. The item [[IQ Booster]] raises IQ by one point on certain floors of dungeons. Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis. A good Gummi drink raises IQ by 2 additional points. A good {{DL|Ether|Max Elixir}} drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from lookalike items (exceptions: Gone Pebble, Wander Gummi, No-Slip Cap, Gaggle Specs, and Y-Ray Specs) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks will raise IQ by a random amount.
In Explorers of Time, Darkness, and Sky, the higher of the two values is taken. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}. The item [[IQ Booster]] raises IQ by one point on certain floors of dungeons. Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis. A good Gummi drink raises IQ by 2 additional points. A good {{DL|Ether|Max Elixir}} drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from lookalike items (exceptions: Gone Pebble, Wander Gummi, No-Slip Cap, Gaggle Specs, and Y-Ray Specs) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks will raise IQ by a random amount.


IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero_Isle_North|Zero Isle North]], will give significant spurts.
IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will give significant spurts.


==IQ skills==
==IQ skills==
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== Enemies with IQ ==
==Enemies with IQ==
IQ affects both the player, the team, and enemies alike. In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills. Pokémon encountered at [[Southeastern Islands]] (23-24F) and [[Inferno Cave]] (23-29F) and [[Zero Isle North]] (50-74F) have 600 IQ. Pokémon encountered at [[Zero Isle North]] (past 70F) and [[Zero Isle Center]] (all floors) have 850 IQ.
IQ affects both the player, the team, and enemies alike. In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills. Pokémon encountered at [[Southeastern Islands]] (23-24F) and [[Inferno Cave]] (23-29F) and [[Zero Isle North]] (50-74F) have 600 IQ. Pokémon encountered at [[Zero Isle North]] (past 70F) and [[Zero Isle Center]] (all floors) have 850 IQ.


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A select few Pokémon can learn special moves if their IQ is high enough:
A select few Pokémon can learn special moves if their IQ is high enough:


=== Red and Blue Rescue Teams ===
===Red and Blue Rescue Teams===
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