Hydro Pump (move)

Hydro Pump
ハイドロポンプ Hydro Pump
Hydro Pump.png
[[File:|center]]
Type  Water
Category  Special
PP  5 (max. 8)
Power  120
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Beauty
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Hydro Pump (Japanese: ハイドロポンプ Hydro Pump) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Hydro Pump inflicts damage and has no secondary effect.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
007   Squirtle Water Water 42 47 47 37 40 40 ''''
008   Wartortle Water Water 47 53 53 44 48 48 ''''
009   Blastoise Water Water 52 68 68 53 60 60 ''''
054   Psyduck Water Water 52 50 50 48 53 ''''
055   Golduck Water Water 59 58 58 56 63 ''''
060   Poliwag Water Water 45 43 43 38 38 ''''
061   Poliwhirl Water Water 49 51 51 48 48 ''''
072   Tentacool Water Poison 48 49 49 40 47 ''''
073   Tentacruel Water Poison 50 55 55 49 52 ''''
090   Shellder Water Water         61 ''''
116   Horsea Water Water 45 43 43 35 35 ''''
117   Seadra Water Water 52 51 51 40 40 ''''
120   Staryu Water Water 45 50 46 55 60 ''''
130   Gyarados Water Flying 41 40 40 41 41 ''''
131   Lapras Water Ice 46 57 49 49 49 ''''
134   Vaporeon Water Water 54 52 52 52 71 71 ''''
138   Omanyte Rock Water 49 55 55 52 55 ''''
139   Omastar Rock Water 53 65 65 67 75 ''''
140   Kabuto Rock Water 49         ''''
141   Kabutops Rock Water 53         ''''
158   Totodile Water Water   52 52 43 48 50 ''''
159   Croconaw Water Water   55 55 51 57 60 ''''
160   Feraligatr Water Water   58 58 63 71 76 ''''
170   Chinchou Water Electric   41 41 42 45 ''''
171   Lanturn Water Electric   53 50 52 57 ''''
183   Marill Water Water     45 42 42 ''''
184   Azumarill Water Water     57 54 54 ''''
211   Qwilfish Water Poison   41 46 37 57 57 ''''
226   Mantine Water Flying       49 49 ''''
230   Kingdra Water Dragon   51 51 40 40 ''''
245   Suicune Water Water   71 71 71 71 ''''
249   Lugia Psychic Flying   44 44 29 37 37 '
258   Mudkip Water Water     42 42 42 ''''
271   Lombre Water Grass     49 43 45 45 ''''
279   Pelipper Water Flying     61 57 57 ''''
320   Wailmer Water Water     50 47 47 ''''
321   Wailord Water Water     59 62 62 ''''
350   Milotic Water Water     40 37 37 ''''
351   Castform Normal Normal         50 '''
367   Huntail Water Water     50 51 51 ''''
368   Gorebyss Water Water     50 51 51 ''''
369   Relicanth Water Rock     64 71 71 ''''
370   Luvdisc Water Water         40 ''''
382   Kyogre Water Water     45 45 90 90 ''''
393   Piplup Water Water       43 43 ''''
394   Prinplup Water Water       51 51 ''''
395   Empoleon Water Steel       59 59 ''''
458   Mantyke Water Flying       49 49 ''''
484   Palkia Water Dragon         42 50 ''''
501   Oshawott Water Water         43 ''''
502   Dewott Water Water         52 ''''
503   Samurott Water Water         62 ''''
535   Tympole Water Water         42 ''''
536   Palpitoad Water Ground         47 ''''
537   Seismitoad Water Ground         53 ''''
564   Tirtouga Water Rock         51 ''''
565   Carracosta Water Rock         61 ''''
592   Frillish Water Ghost         49 ''''
593   Jellicent Water Ghost         53 ''''
594   Alomomola Water Water         61 ''''
647   Keldeo Water Fighting         67 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
118   Goldeen Water Water                               
158   Totodile Water Water                                                                                                             
226   Mantine Water Flying                                                                                                             
283   Surskit Bug Water                                                                                            
318   Carvanha Water Dark                            
339   Barboach Water Ground                      
371   Bagon Dragon Dragon                    
393   Piplup Water Water                                                                           
458   Mantyke Water Flying                                                                      
515   Panpour Water Water                
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0479   Rotom
Electric Ghost Pokémon Platinum, HeartGold and SoulSilver
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0479   Rotom
Electric Water Pokémon Black and White
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0147   Dratini Dragon New York Pokémon Center
0183   Marill Water New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0283   Surskit
Bug Water Dream World - Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Super Smash Bros. Brawl

 
Squirtle using Hydro Pump as part of Triple Finish
File:SSBB Kyogre.png
Kyogre using Hydro Pump in Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Squirtle uses Hydro Pump as part of Pokémon Trainer's Final Smash; Triple Finish.
Kyogre also uses Hydro Pump to push enemies away without damaging them when released from a Poké Ball.

In the anime


In the manga

Pokémon Adventures


In other generations

Trivia

  • Kabuto's family learn Hydro Pump only in Generation I. For unknown reasons, they are no longer able to learn this move in later generations.

In other languages

Language Title
Mandarin Chinese 水炮 Shuǐpào
  Dutch Hydropomp
  Finnish Vesipumppu
  French Hydrocanon
  German Hydropumpe
  Greek Υδραντλία
  Hindi पानी का पम्प Paani Ka Pump
  Italian Idropompa
  Korean 하이드로펌프 Hydro Pump
Portuguese   Brazil Hidrobomba
  Portugal Bomba de Água (Pokémon Chronicles)
  Serbian Hidro Pumpa
  Spanish Hidrobomba


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.