Hydro Cannon (move)

Hydro Cannon
ハイドロカノン Hydro Cannon
Hydro Cannon VII.png
Hydro Cannon VII 2.png
Type  Water
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Beauty
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Beautiful
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Hydro Cannon (Japanese: ハイドロカノン Hydro Cannon) is a damage-dealing Water-type move introduced in Generation III. Only Water-type fully evolved starter Pokémon can learn this move.

Effect

Hydro Cannon inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge.

Hydro Cannon can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Rain Dance was used in the prior turn.

Description

Games Description
RSEColoXD Powerful, but leaves the user immobile the next turn.
FRLG The foe is hit with a watery cannon. The user can't move on the next turn.
DPPtHGSSPBR The foe is hit with a watery blast. The user must rest on the next turn, however.
BWB2W2 The target is hit with a watery blast. The user must rest on the next turn, however.
XYORAS The target is hit by a watery blast. The user can't move on the next turn.
SMUSUM
SwSh
The target is hit with a watery blast. The user can't move on the next turn.


Learnset

By Move Tutor

Various Move Tutors will teach Hydro Cannon to a fully evolved Water-type starter Pokémon. From Generation III to VII, the Pokémon also needs a maximized friendship rating. The Move Tutors are:

# Pokémon Types Egg Groups Game
FRLG E XD DP Pt HGSS BW B2W2 XY ORAS SM USUM PE SwSh SwSh
EP
BDSP LA
0009     Monster Water 1
0160     Monster Water 1
0260    
 
Monster Water 1
0395    
 
Water 1 Field
0503     Field Field
0658    
 
Water 1 Water 1
0730    
 
Water 1 Field
0818     Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0158     Monster Water 1 Mt. Battle TotodileXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0007     Monster Water 1 Sticker Promotional Egg Squirtle
Kanto Starter Egg Squirtle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0493     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Dahara City Arceus
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check requirement for Froakie in Super Mystery Dungeon

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Blastoise can learn Hydro Cannon at level 99 if it has at least 333 IQ points. If this requirement is not met until after reaching level 99, Hydro Cannon can be relearned at the Gulpin Link Shop.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Blastoise, Feraligatr, Swampert, and Empoleon can learn Hydro Cannon at level 72 if it has at least 300 IQ points. If this requirement is not met until after level 72, Hydro Cannon can be relearned at Electivire Link Shop.

In Pokémon Mystery Dungeon: Gates to Infinity, Oshawott can learn Hydro Cannon once Paradise reaches Perfect Rank.

Pokémon GO

  Hydro Cannon
Charged Attack
Gyms & Raids
Power 90
Energy cost 50
Duration 1.9 seconds
Damage window 0.5 - 1.6 seconds
 
Trainer Battles
Power 90
Energy cost 40
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
 

 * * * *

By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.
MDTDS Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.
BSL はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない
MDGtI It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.
SMD It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.


In the anime

 
Gary's Blastoise
 
Empoleon
 
Samurott
 
Tierno's Blastoise
Energy is gathered to form a powerful blast of water.
Pokémon Method
User First Used In Notes
  Blastoise fires two powerful orbs of water from each of its cannons at the opponent.
Gary's Blastoise Ill-Will Hunting! Debut
Tierno's Blastoise Valuable Experience for All! None
  Empoleon opens its beak and a blue flash of light appears in front of it. Then, a glowing light blue ball of water appears in front of Empoleon's beak where the flash was and Empoleon fires it at the opponent. Sometimes, Empoleon fires three light blue balls of water, one after the other.
Barry's Empoleon Barry's Busting Out All Over! None
Kenny's Empoleon Last Call - First Round! None
  Samurott opens its mouth. Then, a glowing light blue ball of water appears in front of Samurott's mouth and Samurott fires it at the opponent.
Cameron's Samurott The Road to Humilau! None
  Togepi gathers droplets of glowing water into a ball in front of its mouth and then releases a big stream of water from the ball at the opponent.
A wild Togepi The Power of Us Used via Metronome


In the manga

In the Be the Best! Pokémon B+W manga


In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 加農水炮 Gānùhng Séuipaau *
水電炮 Séuidihnpaau *
Mandarin 加農水炮 / 加农水炮 Jiānóng Shuǐpào *
水電炮 / 水电炮 Shuǐdiànpào *
  Dutch Hydrokanon
  French Hydroblast
  German Aquahaubitze
  Greek Υδραυλικό Ολμοβόλο
  Hebrew תותח הידרו Totakh Hidro
  Hindi पानी की तोप Paani ki Toap
  Italian Idrocannone
  Korean 하이드로캐논 Hydrocannon
  Polish Hydrodziało
  Portuguese Hidrocanhão
  Romanian Tunul Hidro
  Serbian Hidro top
  Spanish Hidrocañón
  Vietnamese Đại Bác Thủy Lực



Variations of the move Hyper Beam
  Giga ImpactRock Wrecker
  Hyper BeamBlast BurnHydro CannonFrenzy PlantRoar of Time


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.