Horsea (Pokémon)

For Pokémon GO information on this species, see the game's section.
115MS.png #115: Kangaskhan
Pokémon
#117: Seadra 117MS.png
This article is about the species. For a specific instance of this species, see Horsea (disambiguation).
Horsea
Dragon Pokémon
タッツー
Tattu
#116
Horsea



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Sniper Cacophony
Cacophony
Damp
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
225 (39.9%)
Breeding
Egg Groups
Water 1 and Dragon
Hatch time
20 cycles
Height
1'04" 0.4 m
Horsea
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
17.6 lbs. 8.0 kg
Horsea
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
83
Gen. I-IV
Unknown
IV
59
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Horsea
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F116.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Horsea (Japanese: タッツー Tattu) is a Water-type Pokémon introduced in Generation I.

It evolves into Seadra starting at level 32, which evolves into Kingdra when traded holding a Dragon Scale.

Biology

Horsea is a light blue, seahorse-like Pokémon. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.

Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout the ocean. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female.

In the anime

In the main series

Major appearances

Misty's Horsea

Horsea debuted in Tentacool and Tentacruel, where Misty caught it after it aided her in stopping a rampaging giant Tentacruel. In The Misty Mermaid, she left it at the Cerulean Gym for her sisters.

Minor appearances

A Horsea appeared in a fantasy in the banned episode EP035.

Multiple Horsea appeared in Showdown at the Po-ké Corral, where they were among the Pokémon living at Professor Oak's Laboratory.

A Horsea appeared in Pikachu's Vacation as one of the Pokémon seen at the Pokémon Theme Park.

A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.

Multiple Horsea appeared in The Power of One.

A Horsea appeared in a fantasy in The Totodile Duel.

A Horsea appeared in Snorlax Snowman.

A Horsea appeared in Mantine Overboard! as a resident of the sea near Ogi City.

A Horsea appeared in The Legend of Thunder! as one of the Pokémon seen at a Pokémon Center.

A Horsea appeared in Pokémon Ranger and the Temple of the Sea, where a Manaphy Egg bounced on its head while adrift in the ocean.

A Horsea appeared in Up Close and Personable! as a resident of the lake near the Pokémon Summer Academy.

Multiple Horsea appeared in Kalos, Where Dreams and Adventures Begin!.

Two Horsea appeared in Going for the Gold!, where they were among the Pokémon seen in the Ambrette Aquarium.

Three Horsea appeared in I Choose You!.

Four Horsea appeared in Alola, Kanto!, where they were among the Pokémon seen at Professor Oak's Laboratory. Another Horsea appeared during a fantasy that Lana had about the Pokémon that she hoped to see in Kanto.

Five Horsea appeared in SS002, where they were seen underwater outside Vermilion City.

A Trainer's Horsea appeared in SS008, where it was among the Pokémon taking part in the Pokémon Drift Ice Race.

Pokédex entries

Episode Pokémon Source Entry
EP019 Horsea Ash's Pokédex Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.

In Pokémon Generations

Three wild Horsea appeared in The Cavern, where they were seen in the waters that surrounded the Mossdeep Space Center.

In the manga

In the Magical Pokémon Journey manga

Main article: Horsea (MPJ)

Horsea is a character from Magical Pokémon Journey.

In the Pokémon Adventures manga

Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Granbull following their escape from the Masked Man. She used her in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. She was later transferred back to Silver, and eventually evolved into Kingdra.

A Horsea appeared in ''Breath of the Dragonair Part 1, under the ownership of a Trainer. It was used in a surfing contest, before it was interrupted by Lance controlling the winning prize, a Dragonair.

Lance's Horsea was seen in a flashback of his and Clair's childhood in The Last Battle II.

A Horsea was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Horsea appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

In the Pokémon Gold & Silver: The Golden Boys manga

Multiple Horsea appeared in Let's Survive This Sea Battle.

In the Pokémon Gotta Catch 'Em All manga

A Horsea appeared in GDZ45, under the ownership of a contestant.

A Horsea appeared in GDZ68.

In the Pokémon Pocket Monsters manga

A Horsea appeared in Regain the Deserted Power Plant!.

A Horsea appeared in Which One is the Real Clefairy!?.

A Horsea appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.

A Horsea appeared in Rampage at the Ruins of Alph!!.

Giovanni was revealed to own a Horsea in Pokémon Hair Salon Opens!!.

In the TCG

Main article: Horsea (TCG)

Game data

Pokédex entries

Generation I Kanto
#116
Red(ENG) Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Blue
Yellow If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Stadium Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
Generation II Johto
#186
Gold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Silver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Crystal When they're in a safe location, they can be seen playfully tangling their tails together.
Stadium 2 If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Generation III Hoenn
#184
Kanto
#116
Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
Emerald By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
FireRed It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
LeafGreen Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Generation IV Sinnoh
#—
Johto
#190
Diamond It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Pearl
Platinum
HeartGold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
SoulSilver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Generation V Unova
#—
Black It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White
Black 2 It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White 2
Generation VI Kalos
Coastal #039
Hoenn
#193
X Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Y It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Omega Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Alpha Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Generation VII Alola
#—
Kanto
#116
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Let's Go Eevee
Generation VIII
This Pokémon has no Pokédex entries in Generation VIII.


Game locations

Generation I
Red
Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue (Japan)
Rocket Game Corner, Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Yellow
Routes 10, 11, 12, and 13, Vermilion City (Super Rod)
Generation II
Gold Silver
Whirl Islands (Surfing, Good Rod or Super Rod)
Crystal
Whirl Islands (Surfing, Good Rod or Super Rod)
Generation III
Ruby Sapphire
Routes 132, 133, and 134 (Super Rod)
Emerald
Routes 132, 133, and 134 (Super Rod)
Trade Bagon in Pacifidlog Town
FireRed
Vermilion City, Treasure Beach, Kindle Road, Bond Bridge, Resort Gorgeous, Water Labyrinth, Water Path, Green Path, Outcast Island, Tanoby Ruins, Five Isle Meadow, Memorial Pillar, One Island, Five Island, Icefall Cave, Trainer Tower, Pallet Town, Cinnabar Island (Good Rod or Super Rod)
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Super Rod)
LeafGreen
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands, Pallet Town, Cinnabar Island (Good Rod)
Vermilion City (Good Rod or Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 226 (Good Rod)
Platinum
Route 226 (Good Rod)
HeartGold SoulSilver
Whirl Islands, Seafoam Islands (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
Warm Beach, Beyond the Sea, and Winner's Path
Generation V
Black White
Routes 17 and 18, P2 Laboratory (Fishing)
Black 2 White 2
Routes 17 and 18, P2 Laboratory (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Ambrette Town, Cyllage City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 130, 131, 132, 133, and 134, Sealed Chamber (Super Rod)
Generation VII
Sun Moon
Kala'e Bay (Island Scan)We
Ultra Sun Ultra Moon
Kala'e Bay (Island Scan)We
Let's Go Pikachu Let's Go Eevee
Routes 11, 12, and 13 (Sea Skim)
Generation VIII
Sword Shield
Unobtainable


In side games

Generation I
Pinball
Red Field: Seafoam Islands
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 2, Secret Storage 18, Endless Level 6, Mr. Who's Den
MD Red MD Blue
Silver Trench (10F-20F), Grand Sea (10F-20F), Fantasy Strait (B1-B10)
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
Ranger: SoA
Sea of Wailord
Rumble
Bright Beach (Normal Mode B)
Ranger: GS
Coral Sea
Generation V
Rumble Blast
Beach: Seabreeze Trail, Challenger's Ground
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Violeta Palace: Stage 374
Rumble World
Silver Isles: Windy Sea (All Areas)


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Haze Horsea English United States 5 June 8 to 21, 2002
BW Year of the Dragon Egg Horsea Japanese Japan 1 January 6 to February 5, 2012
BW Year of the Dragon Horsea Korean Wi-Fi 1 August 23 to October 4, 2012

Held items

Game Held Item(s)
Red* Blue*   TM33 (Ice Punch) (100%)
Yellow*
Gold Silver   Dragon Scale (2%)
Crystal
Ruby Sapphire   Dragon Scale (5%)
Emerald
Diamond Pearl   Dragon Scale (5%)
Platinum
HeartGold SoulSilver   Dragon Scale (5%)
Black White   Dragon Scale (5%)
Black 2 White 2   Dragon Scale (5%)
X Y   Dragon Scale (5%)
Omega Ruby Alpha Sapphire   Dragon Scale (5%)
Sun Moon   Dragon Scale (5%)
Ultra Sun Ultra Moon   Dragon Scale (5%)
Pokéwalker   Dragon Scale (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
40
40 - 101 76 - 196
70
67 - 134 130 - 262
70
67 - 134 130 - 262
25
27 - 84 49 - 163
60
58 - 123 112 - 240
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 70.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/3 ☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
12/16 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bubble Water Special 04040 100100% 30
066 Smokescreen Normal Status 0000 100100% 20
099 Water Gun Water Special 04040 100100% 25
1515 Leer Normal Status 0000 100100% 30
1818 Bubble Beam Water Special 06565 100100% 20
2424 Focus Energy Normal Status 0000 —% 30
2727 Waterfall Water Physical 08080 100100% 15
3333 Agility Psychic Status 0000 —% 30
3636 Dragon Pulse Dragon Special 08585 100100% 10
4242 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05  TM05 Rest Psychic Status 0000 —}}—% 10
TM07  TM07 Protect Normal Status 0000 —}}—% 10
TM08  TM08 Substitute Normal Status 0000 —}}—% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM25  TM25 Waterfall Water Physical 08080 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM29  TM29 Scald Water Special 08080 100}}100% 15
TM34  TM34 Dragon Pulse Dragon Special 08585 100}}100% 10
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM47  TM47 Surf Water Special 09090 100}}100% 15
TM51  TM51 Blizzard Ice Special 110110 070}}70% 5
TM54  TM54 Flash Cannon Steel Special 08080 100}}100% 10
TM55  TM55 Ice Beam Ice Special 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bubble Water Special 04040 100100% 30
055 Smokescreen Normal Status 0000 100100% 20
099 Leer Normal Status 0000 100100% 30
1313 Water Gun Water Special 04040 100100% 25
1717 Twister Dragon Special 04040 100100% 20
2121 Bubble Beam Water Special 06565 100100% 20
2626 Focus Energy Normal Status 0000 —% 30
3131 Brine Water Special 06565 100100% 10
3636 Agility Psychic Status 0000 —% 30
4141 Dragon Pulse Dragon Special 08585 100100% 10
4646 Dragon Dance Dragon Status 0000 —% 20
5252 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aurora Beam Ice Special 65 100% 20
Clear Smog* Poison Special 50 —% 15
Disable Normal Status 100% 20
Dragon Breath Dragon Special 60 100% 20
Dragon Rage Dragon Special 100% 10
Flail Normal Physical 100% 15
Muddy Water Water Special 90 85% 10
Octazooka Water Special 65 85% 10
Outrage Dragon Physical 120 100% 10
Razor Wind Normal Special 80 100% 10
Signal Beam Bug Special 75 100% 15
Splash Normal Status —% 40
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Horsea can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Horsea cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Special moves

Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Dragon Breath Dragon Special 60 100% 20
Island ScanUSUM Water Pulse Water Special 60 100% 20
  • A superscript level indicates that Horsea can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Tackle Misty's Horsea (Gym Heroes 86)
Horsea δ (EX Dragon Frontiers 31)

Side game data

Pokémon Pinball
   
Acquisition: Catch
Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 12.4%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun hits a perfect hundred out of a hundred!
26%-50% HP My HP's gone to half.
1%-25% HP It's bad... My Water Gun's falling short...
Level up Yes! I leveled up! Makes me happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:
Water
Poké Assist:  
Water
Field move: None
Loops: 3 Min. exp.: N/A Max. exp.: N/A
Browser entry R-107
Don't be fooled by its cute looks--Horsea attacks with blasts of water.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist:  
Water
Field move:  
(Tackle ×2)
Browser entry R-229
It blows bubbles from its mouth to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Tackle ×1)
Not available in the past.
Browser entry R-068
It spits bubbles around itself that make Pokémon Slowed.
Pokémon Rumble
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Battle Trozei
Water
Attack Power: ★★★★

 

Pokémon Shuffle
 
Water
  Attack Power: 40 - 90   5

#547
 

Last-Ditch Effort
Increases damage when things are looking desperate.


Pokémon GO
  Base HP: 60 Base Attack: 129 Base Defense: 125
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:   25*
Fast Attacks: Water Gun, Bubble
Charged Attacks: Bubble Beam, Dragon Pulse, Flash Cannon

Evolution

 
Unevolved
Horsea
 Water 
 
Level 32
 
First evolution
Seadra
 Water 
 
Trade
holding Dragon Scale
 
Second evolution
Kingdra
 Water  Dragon 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Horsea images on the Bulbagarden Archives.


Trivia

 
Horsea's Red and Blue artwork depicting it with two fins instead of one
  • Horsea and its evolutions share their category with Dratini, its evolutions, Salamence, and Goodra. They are all known as the Dragon Pokémon.
  • Horsea's art work from Pokémon Red and Blue depicted it with two fins instead of one. This two finned design was referenced in Alola, Kanto!

Origin

Horsea is based on a seahorse, though its ability to shoot ink resembles that of a squid. Its species name might be a reference to leafy seadragons, or seahorses turning into dragons after a century in Japanese mythology.

Name origin

Horsea is derived from seahorse with reversed syllables, and a corruption of the diminutive horsie.

Tattu is a corruption of 竜 tatsu (dragon), which is part of the common name of a seahorse in Japanese: 竜の落し子 tatsu-no-otoshigo ("illegitimate child of a dragon").

In other languages

Language Title Meaning
  Japanese タッツー Tattu From the Japanese term for seahorse, タツノオトシゴ/竜の落とし子
  French Hypotrempe From hippocampe, hypo, and tremper
  Spanish Horsea Same as English name
  German Seeper From Seepferd
  Italian Horsea Same as English name
  Korean 쏘드라 Ssodra From 쏘다 ssoda and English word dragon
  Mandarin Chinese 墨海馬 / 墨海马 Mòhǎimǎ Literally "Ink seahorse"
  Cantonese Chinese 噴墨海馬 Pānmahkhóimáh Means "Ink-squirting seahorse"


Related articles

External links

  #115: Kangaskhan
Pokémon
#117: Seadra  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.