Hoppip (Pokémon)

Revision as of 01:00, 23 December 2014 by Nick15 (talk | contribs) (→‎In other languages: Derp; forgot there was a connection)
Politoed #186: Politoed
Pokémon
#188: Skiploom Skiploom
Hoppip ハネッコ
Hanecco
#187
Hoppip



Images on the Bulbagarden Archives
Type
Grass Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Chlorophyll or Leaf Guard Cacophony
Cacophony
Infiltrator
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
255 (43.9%)
Breeding
Egg Groups
Fairy and Grass
Hatch time
21 cycles
Height
1'04" 0.4 m
Hoppip
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
1.1 lbs. 0.5 kg
Hoppip
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
74
Gen. II-IV
Unknown
IV
50
V+
Leveling rate
Medium Slow
EV yield
Total: 1
Hoppip
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F187.png F000.png
{{{form2}}}
Pokédex color
Pink
Base friendship
70
External Links

Hoppip (Japanese: ハネッコ Hanecco) is a dual-type Grass/Flying Pokémon.

It evolves into Skiploom starting at level 18, which evolves into Jumpluff starting at level 27.

Biology

Hoppip is a round, pink Pokémon with long green leaves growing on top of its head. The leaves on its head have ragged edges, similar to a dandelion. It has big, triangular ears with dark insides and beady yellow eyes that lack pupils. Its arms and legs are stubby, and it has a short tail with a rounded tip. There is a circular yellow pad on the underside of each foot.

Hoppip's body is very light, and it is easily lifted off the ground by winds and will drift in the air. Hoppip can sense approaching strong winds. In order to avoid being blown away, it clusters and links leaves with other Hoppip or grips the ground firmly with its feet. However, it enjoys gentle breezes. Hoppip lives in grasslands, although some also drift through fields, mountains, and even urban environments.

In the anime

 
Hoppip in the anime
 
Sugimori reference sheet for the anime

Major appearances

Hoppip made its anime debut in Foul Weather Friends, in which a Trainer named Mariah used several of them to predict the weather.

Multiple Hoppip were among the feuding Pokémon at Professor Oak's Laboratory in Bulbasaur... the Ambassador!.

In Who's Flying Now?, James bought what he thought was a Chimecho from the Magikarp salesman, but it really turned out to be a Hoppip.

A Hoppip appeared in a flashback in Kindergarten Chaos!.

Minor appearances

A Hoppip was one of the Pokémon seen at the Pokémon Swap Meet in Tricks of the Trade.

A Hoppip appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.

Many Hoppip appeared in Pikachu and Pichu.

Three Hoppip appeared in The Grass Route. Two of them belonged to Ephraim's parents and the other one belonged to an unnamed competitor participating in the Grass-type tournament.

Eight Hoppip competed alongside their Trainer in a balloon race in The Big Balloon Blow-Up.

A Hoppip appeared in A Tyrogue Full of Trouble where it received an apple from a Tyrogue.

Four Hoppip were seen in the wild in The Legend of Thunder!.

Several Hoppip were among the inhabitants of the Dragon Holy Land in Fangs for Nothin'.

Several Hoppip were among the Pokémon seen at Professor Oak's Laboratory in Journey to the Starting Line.

A Hoppip was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

A Hoppip appeared in The Saffron Con as a Pokémon owned by a Coordinator that was taken by Team Rocket.

Hoppip also appeared in Pokémon Ranger and the Kidnapped Riolu! Part One.

Multiple Hoppip made a brief appearance in Coming Full-Festival Circle!.

Multiple Hoppip appeared in Zoroark: Master of Illusions.

A Hoppip appeared in SS027.

Two Hoppip appeared in Kalos, Where Dreams and Adventures Begin!

Hoppip has made cameo appearances in A Blustery Santalune Gym Battle!, Clemont's Got a Secret!, Awakening the Sleeping Giant, Going for the Gold!, A Battle by Any Other Name!, and The Bonds of Evolution!.

A Hoppip appeared in a flashback/fantasy in The Forest Champion!.

A Hoppip appeared in the book Bonnie was reading in The Clumsy Crier Quiets the Chaos!.

Pokédex entries

Episode Pokémon Source Entry
EP137 Hoppip Ash's Pokédex Hoppip, the Cottonweed Pokémon. This hopping Pokémon is light as a feather, and can be lifted by the gentlest breeze.

In the manga

 
Hoppip in Magical Pokémon Journey

In the Ash and Pikachu manga

Similar to her anime counterpart, Mariah also owns a Hoppip in the Ash and Pikachu manga.

In the Magical Pokémon Journey manga

In Magical Pokémon Journey, Cashew takes care of 26 Hoppip, who believe her to be their mother. Each of the Hoppip's name begins with a different letter in the alphabet.

In the movie adaptations

Hoppip appeared in Celebi: a Timeless Encounter.

In the Pokémon Adventures manga

Hoppip debuted in Murkrow Row when Gold helped Joey get his bag back, one was seen as one of the Pokémon in the bag.

Cyrstal captured a Hoppip on her way to Professor Elm's Lab in Three Cheers for Chikorita.

In Absolutely Azumarill, a Hoppip was seen as one of the common pokemon Crystal fails to catch it.

Orm uses an octet of Hoppip to lift him up in a basket for flight transport.

A Hoppip made a cameo appearance as a Pokémon Celio keeps in his house.

In the TCG

Main article: Hoppip (TCG)

Other appearances

Super Smash Bros. Brawl

In the Pokémon Stadium 2 stage, a Hoppip can be seen drifting on the Flying Terrain. Other guest Pokémon found in the Flying Terrain include a Skarmory and a Drifloon floating in the distance.

Trophy Information

"A Cottonweed Pokémon. Its adorable appearance has captured the hearts of many fans. It's 1'04" in height, which is the same as Pikachu, but it's incredibly light, weighing only 1.1 pounds. Because it's so light, it often huddles with other Hoppip to keep itself from being blown away by strong winds. It evolves into Skiploom."

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II
Gold To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Stadium 2 To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation III
Ruby This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Sapphire
Emerald This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.
FireRed Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation IV
Diamond It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pearl
Platinum
HeartGold To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilver Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Generation V
Black It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
White
Black 2 It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
White 2
Generation VI
X Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Y It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 13, 14, 15, 32, 33Morning Day
Crystal
Routes 11, 13, 14, 15, 29, 30, 31, 32, 33Morning Day
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Five Island, Resort Gorgeous, Water Labyrinth (Surfing), Five Isle Meadow, Memorial Pillar (Tall grass and surfing)
Colosseum
Trade
XD
Oasis Poké Spot
Generation IV
Diamond Pearl
Route 205 (North and South) (Poké Radar)D
Fuego Ironworks, Route 205 (South) (Poké Radar)P
Platinum
Route 205 (Poké Radar)
HeartGold SoulSilver
Routes 32Morning Day and 48
Route 33Morning Day
Pal Park
Field
Pokéwalker
Resort
Generation V
Black
Trade
White
White Forest
Black 2 White 2
Route 18 (Swarm)
Dream World
Pleasant Forest, Windswept Sky
Generation VI
X Y
Route 7 (Horde Encounter)


In side games

Game Location
Pokémon Channel Back Yard
Pokémon Trozei! Endless Level 15
Endless Level 31
Forever Level 15
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Pitfall Valley (4F-8F)
Remains Island (B5-B8)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Apple Woods (1F-5F)
Oran Forest (1F-4F)
Pokémon Ranger Lyra Forest
Pokémon Ranger:
Guardian Signs
Dolce Island
Teakwood Forest
Lapras Beach
Pokémon Rumble Blast Meadow: Seabreeze Trail
PokéPark Wii: Pikachu's Adventure Granite Zone

In events

Games Event Language Location Level Distribution period
Gotta Catch 'Em All Station! Agility Hoppip English United States 5 January 3 to 9, 2003

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 142 180 - 274
35
36 - 95 67 - 185
40
40 - 101 76 - 196
35
36 - 95 67 - 185
55
54 - 117 103 - 229
50
49 - 112 94 - 218
Total:
250
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
1/2
Skill
1/1
Stamina
1/1
Jump
5/5 ★★★★★
Total
11/14 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Splash Normal Status 0000 —% 40 ??? ? ?
044 Synthesis Grass Status 0000 —% 5 ??? ? ?
066 Tail Whip Normal Status 0000 100100% 30 ??? ? ?
088 Tackle Normal Physical 05050 100100% 35 ??? ? ?
1010 Fairy Wind Fairy Special 04040 100100% 30 ??? ? ?
1212 Poison Powder Poison Status 0000 07575% 35 ??? ? ?
1414 Stun Spore Grass Status 0000 07575% 30 ??? ? ?
1616 Sleep Powder Grass Status 0000 07575% 15 ??? ? ?
1919 Bullet Seed Grass Physical 02525 100100% 30 ??? ? ?
2222 Leech Seed Grass Status 0000 09090% 10 ??? ? ?
2525 Mega Drain Grass Special 04040 100100% 15 ??? ? ?
2828 Acrobatics Flying Physical 05555 100100% 15 ??? ? ?
3131 Rage Powder Bug Status 0000 —% 20 ??? ? ?
3434 Cotton Spore Grass Status 0000 100100% 40 ??? ? ?
3737 U-turn Bug Physical 07070 100100% 20 ??? ? ?
4040 Worry Seed Grass Status 0000 100100% 10 ??? ? ?
4343 Giga Drain Grass Special 07575 100100% 10 ??? ? ?
4646 Bounce Flying Physical 08585 08585% 5 ??? ? ?
4949 Memento Dark Status 0000 100100% 10 ??? ? ?
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 ??? 0   0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 ??? 0   0  
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15 ??? 0   0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM75  TM75 Swords Dance Normal Status 0000 —}}—% 20 ??? 0   0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 ??? 0   0  
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 ??? 0   0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Amnesia* Psychic Status —% 20
Aromatherapy Grass Status —% 5
Confusion Psychic Special 50 100% 25
Cotton Guard Grass Status —% 10
Double-Edge Normal Physical 120 100% 15
Grassy Terrain Grass Status —% 10
Helping Hand Normal Status —% 20
Seed Bomb Grass Physical 80 100% 15
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Hoppip in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoppip in that game.
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bounce Flying Physical 85 85% 5 Cool 0   0  
X Y OR AS Giga Drain Grass Special 75 100% 10 Cool 0   0  
X Y OR AS Helping Hand Normal Status —% 20 Cool 0   0  
X Y OR AS Seed Bomb Grass Physical 80 100% 15 Cool 0   0  
X Y OR AS Snore Normal Special 50 100% 15 Cool 0   0  
X Y OR AS Synthesis Grass Status —% 5 Cool 0   0  
X Y OR AS Worry Seed Grass Status 100% 10 Cool 0   0  
  • A black or white abbreviation in a colored box indicates that Hoppip can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoppip cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 187.png Body size: 1
Recruit rate: 8.5%
Friend Area: Beau Plains
Phrases
51%-100% HP All I do is get blown by the wind~♪
26%-50% HP My health is down by half...
1%-25% HP I can't hold on... Even a breeze will send me flying...
Level up There! I've leveled! Can I resist wind any better?
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up There! I've leveled! Can I resist wind any better?
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:  Grass  Poké Assist:  
( Grass )
Field move: None
Loops: 4 Min. exp.: 10 Max. exp.: 40
Browser entry  
Hoppip floats on the air to waft about. Where it goes depends only on the winds.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Grass   
( Grass )
Past
 
( Normal )
 
(Cut ×1)
Past
 
(Electrify ×1)
Browser entry  
It creates vines around itself that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Hoppip, in the Granite Zone, promised to let only worthy Pokémon travel the path into the ruins, and she keeps her promises.
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
She was timid, with a small voice, but she is very considerate and notices things that others don't. She is a good friend of Squirtle.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Hoppip
 Grass  Flying 
 
Level 18
 
First evolution
Skiploom
 Grass  Flying 
 
Level 27
 
Second evolution
Jumpluff
 Grass  Flying 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
  For other sprites and images, please see Hoppip images on the Bulbagarden Archives.


Trivia

Origin

Hoppip appears to be based on a bulb or root. The leaves on its head resemble leaves of a dandelion.

Name origin

Hoppip may derive from hop, hip-hop, or hippity-hop, indicating that it jumps or flies through the air. It may also derive from pip, a type of seed, or pipsqueak. The names of all stages of its evolutionary line are based on the phrase, "Just a hop, skip, and a jump away."

Hanecco may be any combination of 葉 ha (leaf), 跳ねる haneru (to jump or hop), or 羽 hane (wing), and 根っ子 nekko (root).

In other languages

Language Title Meaning
  Japanese ハネッコ Hanecco From 葉 ha, 跳ねる haneru or 羽 hane, and 根っ子 nekko
  French Granivol From graine and vol
  Spanish Hoppip Same as English name
  German Hoppspross From hopsen and Spross
  Italian Hoppip Same as English name
  Korean 통통코 Tongtongko From 통통 tongtong and part of its Japanese name kko
  Mandarin Chinese 毽子草 Jiànzicǎo Literally Shuttlecock grass
  Cantonese Chinese


Related articles

Notes

External links

  #186: Politoed
Pokémon
#188: Skiploom  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.