Hoppip (Pokémon)

Revision as of 05:39, 23 January 2011 by Adil (talk | contribs)
Politoed #186: Politoed
Pokémon
#188: Skiploom Skiploom
Hoppip
ハネッコ Hanecco
#187
187Hoppip.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Grass Flying
Category
Cottonweed Pokémon
Abilities
Chlorophyll or Leaf Guard Slip Through
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#067
Hoenn
#332
Regional Browser numbers
Fiore
R-010
Oblivia
R-026
Height
1'04"
Imperial
0.4 m
Metric
Weight
1.1 lbs.
Imperial
0.5 kg
Metric
Dex color
Pink
Catch rate
255 (33.3%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F187.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Fairy and
Plant groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 74 Battle Exp.: 741*

Hoppip (Japanese: ハネッコ Hanecco) is a dual-type Grass/Flying Pokémon.

It evolves into Skiploom starting at level 18, who evolves into Jumpluff starting at level 27.

Biology

Physiology

Hoppip has a small, round pink body with long green sprouts, resembling the leaves of dandelions in shape, coming out of its head. It is extremely light and can easily blow away in the wind. It also has big, triangular ears with dark insides, small arms and legs, and a tiny tail. Hoppip’s beady yellow eyes appear to lack pupils, and it has a circular yellow spot on the underside of its feet.

Gender differences

None.

Special abilities

Hoppip’s most unique feature is its ability to be blown into the air. All it needs is a light breeze and Hoppip can be lifted off the ground and blown by the wind. Hoppip are also capable of using a variety of Template:Type2 moves, like those involving powders, seeds, and the draining of energy, although Hoppip are also capable of learning the Template:Type2 move U-turn.

Behavior

Hoppip are by necessity social creatures. Their light bodies make them extremely vulnerable to winds, so they cluster together and link sprouts with each other in order to anchor themselves in place, or grip the ground firmly with its feet to keep from being blown away.

Habitat

Hoppip live in grasslands, although they drift through fields, mountains, and even urban environments.

Diet

Main article: Pokémon food

As a Grass-type, it is possible that Hoppip uses sunlight as energy.

In the anime

 
Hoppip in the anime

Major appearances

Hoppip made its anime debut in Foul Weather Friends, in which a trainer named Mariah used several of them to predict the weather.

Minor appearances

Many Hoppip appeared in Pikachu and Pichu.

There were many Hoppip in Bulbasaur... the Ambassador!.

A Hoppip was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

In Who's Flying Now?, James bought what he thought was a Chimecho from the Magikarp salesman, but it really turned out to be a Hoppip.

A Hoppip appeared in The Saffron Con as a Pokémon owned by a Coordinator that was taken by Team Rocket.

Hoppip also appeared in Pokémon Ranger and the Kidnapped Riolu! Part One.

Pokédex entries

Episode Pokémon Source Entry
EP137 Hoppip Ash's Pokédex Hoppip, the Cottonweed Pokémon. This hopping Pokémon is light as a feather, and can be lifted by the gentlest breeze.

In the manga

Pokémon Adventures

Orm uses an octet of Hoppip to lift him up in a basket for flight transport.

In the TCG

Main article: Hoppip (TCG)

Other appearances

Super Smash Bros. Brawl

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Stadium 2 To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation III
Ruby This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Sapphire
Emerald This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.
FireRed Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation IV
Diamond It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pearl
Platinum
HeartGold To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilver Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Generation V
Black かぜに ながされて ただよう。のやまに ハネッコが あつまりだすと はるが おとずれると いわれている。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Uncommon Routes 13, 14, 15, 32, 33 (Day)
Crystal
Uncommon Routes 11, 13, 14, 15, 29, 30, 31, 32, 33 (Day)
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Common Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth
Colosseum
None Trade
XD
Common Oasis Poké Spot
Generation IV
Diamond Pearl
Rare Diamond: Route 205 (North and South) (Poké Radar)
Pearl: Fuego Ironworks, Route 205 (South) (Poké Radar)
Platinum
Rare Route 205 (Poké Radar)
HeartGold SoulSilver
Unknown Routes 32 and 33 (Day), Route 48
Pal Park
Field
Pokéwalker
Resort
Generation V
Black White
Common White Forest (White only)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Back Yard
Pokémon Trozei! Endless Level 15
Endless Level 31
Forever Level 15
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Pitfall Valley (4F-8F)
Remains Island (B5-B8)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Apple Woods (1F-5F)
Oran Forest (1F-4F)
Pokémon Ranger Lyra Forest
Pokémon Ranger:
Guardian Signs
Dolce Island
Teakwood Forest
Lapras Beach
PokéPark Wii: Pikachu's Adventure Granite Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 142 180 - 274
35
36 - 95 67 - 185
40
40 - 101 76 - 196
35
36 - 95 67 - 185
55
54 - 117 103 - 229
50
49 - 112 94 - 218
Total:
250
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
1/2
Skill
1/1
Stamina
1/1
Jump
5/5 ★★★★★
Total
11/14 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Splash Normal Status 0000 —% 40
044 Synthesis Grass Status 0000 —% 5
077 Tail Whip Normal Status 0000 100100% 30
1010 Tackle Normal Physical 05050 100100% 35
1212 PoisonPowder Poison Status 0000 07575% 35
1414 Stun Spore Grass Status 0000 07575% 30
1616 Sleep Powder Grass Status 0000 07575% 15
1919 Bullet Seed Grass Physical 02525 100100% 30
2222 Leech Seed Grass Status 0000 09090% 10
2525 Mega Drain Grass Special 04040 100100% 15
2828 Acrobat Flying Physical 05555 100100% 15
3131 Anger Powder Bug Status 0000 —% 20
3434 Cotton Spore Grass Status 0000 100100% 40
3737 U-turn Bug Physical 07070 100100% 20
4040 Worry Seed Grass Status 0000 100100% 10
4343 Giga Drain Grass Special 07575 100100% 10
4646 Bounce Flying Physical 08585 08585% 5
4949 Memento Dark Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Canon Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM62 Acrobat Flying Physical 05555 100}}100% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 —}}—% 30
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia* Psychic Status —% 20
Aromatherapy Grass Status —% 5
Confusion Psychic Special 50 100% 25
Cotton Guard Grass Status —% 10
Double-Edge Normal Physical 120 100% 15
Encore Normal Status 100% 5
Endure Normal Status 100% 10
Helping Hand Normal Status —% 20
Seed Bomb Grass Physical 80 100% 15
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Hoppip in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoppip in that game.
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Hoppip can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoppip cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Bounce Flying Physical 85 85% 5
Dream World Bullet Seed Grass Physical 25 100% 30
Dream World Encore Normal Status 100% 5
Dream World Helping Hand Normal Status —% 20
  • A superscript level indicates that Hoppip can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see event moves from other generations

Anime only

Move Pokémon Episode
Fly Hoppip AG084

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 187.png Body size: 1
Recruit rate: 8.5%
Friend Area: Beau Plains
Phrases
51%-100% HP All I do is get blown by the wind~♪
26%-50% HP My health is down by half...
1%-25% HP I can't hold on... Even a breeze will send me flying...
Level up There! I've leveled! Can I resist wind any better?
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up There! I've leveled! Can I resist wind any better?
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:  Grass  Poké Assist:  
( Grass )
Field move: None
Loops: 4 Min. exp.: 10 Max. exp.: 40
Browser entry  
Hoppip floats on the air to waft about. Where it goes depends only on the winds.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Grass   
( Grass )
Past
 
( Normal )
 
(Cut ×1)
Past
 
(Electrify ×1)
Browser entry  
It creates vines around itself that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Hoppip, in the Granite Zone, promised to let only worthy Pokémon travel the path into the ruins, and she keeps her promises.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Hoppip
 Grass  Flying 
 
Level 18


 
First evolution
Skiploom
 Grass  Flying 
 
Level 27


 
Second evolution
Jumpluff
 Grass  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Hoppip images on Bulbagarden Archives.

Trivia

Origin

Hoppip appears to be based on a bulb or root. The leaves on its head resemble leaves of a dandelion.

Name origin

Hoppip's name is probably based on hop or hip-hop or hippity-hop, indicating that it jumps or flies through the air. It may also come from pip, a type of seed. The names of all stages of its evolutionary line are likely based on the phrase, "Just a hop, skip, and a jump away". Its Japanese name is a combination of 葉 ha, leaf, and 根っ子 nekko, root. 跳ねる haneru, to jump or hop, and 羽 hane, wing, may also be part of its name.

In other languages

External links

  #186: Politoed
Pokémon
#188: Skiploom  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.