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Hoopa (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Hoopa
By
leveling up
Hoopa Confined
Generation VI
Other generations:
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Hyperspace Hole
Psychic
Special
080
80
00—}}
—%
5
Clever
3
♥♥♥
0
001
1
001
1
Trick
Psychic
Status
0000
—
100}}
100%
10
Clever
2
♥♥
1
♥
001
1
001
1
Destiny Bond
Ghost
Status
0000
—
00—}}
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
001
1
001
1
Ally Switch
Psychic
Status
0000
—
00—}}
—%
15
Clever
3
♥♥♥
0
001
1
001
1
Confusion
Psychic
Special
050
50
100}}
100%
25
Clever
4
♥♥♥♥
0
006
6
006
6
Astonish
Ghost
Physical
030
30
100}}
100%
15
Cute
2
♥♥
3
♥♥♥
010
10
010
10
Magic Coat
Psychic
Status
0000
—
00—}}
—%
15
Beautiful
2
♥♥
0
019
19
015
15
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
015
15
019
19
Psybeam
Psychic
Special
065
65
100}}
100%
20
Beautiful
3
♥♥♥
0
025
25
025
25
Skill Swap
Psychic
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
029
29
029
29
Power Split
Psychic
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
035
35
029
29
Guard Split
Psychic
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
046
46
035
35
Phantom Force
Ghost
Physical
090
90
100}}
100%
10
Cool
1
♥
0
N/A
N/A
046
46
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Clever
4
♥♥♥♥
0
050
50
050
50
Wonder Room
Psychic
Status
0000
—
00—}}
—%
10
Clever
3
♥♥♥
0
055
55
050
50
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
068
68
055
55
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
N/A
N/A
068
68
Nasty Plot
Dark
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
075
75
075
75
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
085
85
085
85
Hyperspace Hole
Psychic
Special
080
80
00—}}
—%
5
Clever
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Hoopa
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Hoopa
Hoopa Unbound
Generation VI
Other generations:
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
N/A
N/A
001
1
Hyperspace Fury
Dark
Physical
100
100
00—}}
—%
5
Tough
3
♥♥♥
0
N/A
N/A
001
1
Trick
Psychic
Status
0000
—
100}}
100%
10
Clever
2
♥♥
1
♥
N/A
N/A
001
1
Destiny Bond
Ghost
Status
0000
—
00—}}
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
N/A
N/A
001
1
Ally Switch
Psychic
Status
0000
—
00—}}
—%
15
Clever
3
♥♥♥
0
N/A
N/A
001
1
Confusion
Psychic
Special
050
50
100}}
100%
25
Clever
4
♥♥♥♥
0
N/A
N/A
006
6
Astonish
Ghost
Physical
030
30
100}}
100%
15
Cute
2
♥♥
3
♥♥♥
N/A
N/A
010
10
Magic Coat
Psychic
Status
0000
—
00—}}
—%
15
Beautiful
2
♥♥
0
N/A
N/A
015
15
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
N/A
N/A
019
19
Psybeam
Psychic
Special
065
65
100}}
100%
20
Beautiful
3
♥♥♥
0
N/A
N/A
025
25
Skill Swap
Psychic
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
N/A
N/A
029
29
Power Split
Psychic
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
N/A
N/A
029
29
Guard Split
Psychic
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
N/A
N/A
046
46
Knock Off
Dark
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
N/A
N/A
050
50
Wonder Room
Psychic
Status
0000
—
00—}}
—%
10
Clever
3
♥♥♥
0
N/A
N/A
050
50
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
N/A
N/A
055
55
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
N/A
N/A
075
75
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
N/A
N/A
085
85
Hyperspace Fury
Dark
Physical
100
100
00—}}
—%
5
Tough
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Hoopa
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Hoopa
By
TM
/
HM
Generation VI
Other generations:
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
OR
AS
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Hoopa
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Hoopa
By
breeding
Generation VI
Other generations:
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Hoopa in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hoopa in that game.
Bold
indicates a move that gets
STAB
when used by Hoopa
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Hoopa
By
tutoring
Generation VI
Other generations:
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Block
Normal
Status
—
—%
5
Cute
2
♥♥
0
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Dual Chop
Dragon
Physical
40
90%
15
Tough
2
♥♥
1
♥
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Last Resort
Normal
Physical
140
100%
5
Cute
1
♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Magic Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Hoopa can be tutored the move in that game
A colored abbreviation in a white box indicates that Hoopa cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hoopa
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Hoopa
By
events
Generation VI
Other generations:
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Cinema Hoopa
Manesh Hoopa
Harry Hoopa
Mighty Hoopa
Mac Hoopa
Korean Hoopa
Alexander Hoopa
Nasty Plot
Lv.50
Dark
Status
—
—%
20
Clever
1
♥
0
A superscript level indicates that Hoopa can learn this move normally in Generation VI
Bold
indicates a move that gets
STAB
when used by Hoopa
Italic
indicates a move that gets STAB only when used by an evolution or
alternate form
of Hoopa