Honchkrow (Pokémon)

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Pokémon
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This article is about the species. For a specific instance of this species, see Honchkrow (disambiguation).
Honchkrow
ドンカラス Dongkarasu
#430
430Honchkrow.png
Art by Ken Sugimori from Diamond and Pearl
Type
Dark Flying
Category
Big Boss Pokémon
Abilities
Insomnia or Super Luck Moxie
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Sinnoh
#075
Regional Browser numbers
Almia
R-186
Oblivia
R-056 N-187
Height
2'11"
Imperial
0.9 m
Metric
Weight
60.2 lbs.
Imperial
27.3 kg
Metric
Dex color
Black
Catch rate
30 (3.9%)
Body style
Body09.png BodyUnknown.png
Blue-Striped
Footprint
 F430.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Flying group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 187 Battle Exp.: 1871*

Honchkrow (Japanese: ドンカラス Dongkarasu) is a dual-type Dark/Flying Pokémon.

It evolves from Murkrow when exposed to a Dusk Stone.

Biology

Physiology

Honchkrow is roughly twice the size of its pre-evolution, Murkrow. Its feathers are mainly dark blue, while the underside of its wings is partially red. The tail's base is a white, cylindrical stalk, on which there is a growth of red feathers on the end. Honchkrow has a white and prominent crest of feathers on its chest that bears resemblance to a beard or cravat. Honchkrow has black feet with four toes, arranged in similar fashion as Murkrow's. Its head is supported by a broad and short neck. It has a slightly curved, yellow beak. The circular eyes have a white cornea and the pupils are red. It has dark blue eyelids. A large feather crest on its head makes it appear to be wearing a fedora hat that has spikes extending from the back. Its specific coat of feathers make it bear vague resemblance to a man dressed in a formal suit and a hat.

Gender differences

None.

Special abilities

Like most fully evolved Pokémon it can use Hyper Beam and Giga Impact. It can wield the strong Flying-type move Sky Attack. Being a Dark-type Pokémon, it can use a few disruptive moves such as Taunt and Torment, and can also learn Dark Pulse.

Behavior

Honchkrow are known to be ruthless. Honchkrow have been known to organize flocks of Murkrow. It is said that a Honchkrow will never forgive the mistakes of the Murkrow that follow it. These flocks have been seen flying at night. The purpose of the flocks is unclear, but they are known to collect food for the Honchkrow that organized them. Honchkrow normally spend the daytime hours tending to their feathers in solitude.

Habitat

Honchkrow live in swamps, forests, human towns and cities, and plains.

Diet

Main article: Pokémon food

Honchkrow, like Murkrow, are scavengers.

In the anime

Major appearances

Paul's Honchkrow

 
Honchkrow in the anime

Paul's Murkrow evolved into a Honchkrow prior to Lost Leader Strategy!. Honchkrow made its first physical appearance in Aiding the Enemy where it battled against Ash's Turtwig. It appeared again in Pursuing a Lofty Goal! where Paul enters it in a PokéRinger competition. However, it lost to Ash's Staraptor, which evolved in the middle of their competition. Paul scolded it after its loss, saying that its reaction time was too slow.

Other

Honchkrow first appeared in The Rise of Darkrai under the ownership of Allegra.

Minor appearances

A Honchkrow made a brief cameo appearance in Giratina and the Sky Warrior.

Pokédex entries

Episode Pokémon Source Entry
DP100 Honchkrow Ash's Pokédex Honchkrow, the Big Boss Pokémon and the evolved form of Murkrow. Honchkrow recruits many Murkrow to travel with it, and it spends much of its time at home preening its feathers.

In the manga

 
Honchkrow in Pokémon Adventures

In the Pokémon Adventures manga

Honchkrow appears in Pokémon Adventures, in the Diamond & Pearl chapter, under Cyrus's command. Later, in the HeartGold & SoulSilver arc, Silver's Murkrow evolves into a Honchkrow alongside his Sneasel, which becomes a Weavile.

In the TCG

Main article: Honchkrow (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond Becoming active at night, it is known to swarm with numerous Murkrow in tow.
Pearl It makes its Murkrow cronies bring it food. It idles its time away, grooming itself in its nest.
Platinum If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
HeartGold It is merciless by nature. It is said that it never forgives the mistakes of its Murkrow followers.
SoulSilver
Generation V
Black If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
White
Black 2 If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Murkrow (Diamond only)
Platinum
None Trade
HeartGold SoulSilver
None Evolve Murkrow
Pal Park
None
Pokéwalker
None
Generation V
Black White
Rare Abundant Shrine (Rustling Grass) (Black only)
Black 2 White 2
None Evolve Murkrow
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Dark Crater Pit (B7-B14)
Mt. Mistral (1F-19F)
Spacial Rift (1F-15F)
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Pokémon Ranger:
Guardian Signs
Sky
Dark Temple
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Hauntyard: Everspring Valley (Post-ending)
PokéPark Wii: Pikachu's Adventure Haunted Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
125
117 - 194 229 - 383
52
51 - 114 98 - 223
105
99 - 172 193 - 339
52
51 - 114 98 - 223
71
68 - 135 132 - 265
Total:
505
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
5/5 ★★★★★
Total
16/20 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Astonish Ghost Physical 03030 100100% 15
00Start Pursuit Dark Physical 04040 100100% 20
00Start Haze Ice Status 0000 —% 30
00Start Wing Attack Flying Physical 06060 100100% 35
2525 Swagger Normal Status 0000 09090% 15
3535 Nasty Plot Dark Status 0000 —% 20
4545 Foul Play Dark Physical 09595 100100% 15
5555 Night Slash Dark Physical 07070 100100% 15
6565 Quash Dark Status 0000 100100% 15
7575 Dark Pulse Dark Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM60 Quash Dark Status 0000 100}}100% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Pluck Flying Physical 06060 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM95 Snarl Dark Special 05555 095}}95% 15
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Brave Bird Flying Physical 120 100% 15
Confuse Ray Ghost Status 100% 10
Drill Peck Flying Physical 80 100% 20
Faint Attack Dark Physical 60 —% 20
FeatherDance Flying Status 100% 15
Mirror Move Flying Status —% 20
Perish Song Normal Status —% 5
Psycho Shift Psychic Status 90% 10
Roost Flying Status —% 10
Screech Normal Status 85% 40
Sky Attack Flying Physical 140 90% 5
Whirlwind Normal Status 100% 20
Wing Attack Flying Physical 60 100% 35
  • Moves marked with an asterisk (*) must be chain bred onto Honchkrow in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Honchkrow in that game.
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Honchkrow can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Honchkrow cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Peck Flying Physical 35 100% 35
  Night Shade Ghost Special 100% 15
  Assurance Dark Physical 50 100% 10
  Faint Attack Dark Physical 60 —% 20
  Mean Look Normal Status —% 5
  TailwindBW Flying Status —% 30
  Sucker Punch Dark Physical 80 100% 5
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Dark  Poké Assist:  
( Dark )
Field move:  
(Cut ×3)
Browser entry  
It looses gusts of dark wind and twisters. It also attacks with dark pulses.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Dark   
( Dark )
Past
 
( Normal )
 
(Cut ×3)
Past
 
(Electrify ×1)
Browser entry  
It releases dark pulses around itself that make Pokémon Tired.
Attack ●●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Nothing scares Honchkrow--except ghosts! He has the most fun at sky-based Attractions like Pelipper's Circle Circuit.
PokéPark 2: Wonders Beyond
  Strong:   Weak:  
PokéPark Pad entry:
He used to be a leader of the Tech Area, but he was impressed by Conkeldurr's spirit and handed over his position to him.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Murkrow
 Dark  Flying 
 
Dusk Stone


 
First evolution
Honchkrow
 Dark  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Honchkrow images on Bulbagarden Archives.

Trivia

  • Honchkrow has been used in battle by the leaders of the two main villainous teams in the Generation IV games, Cyrus and Giovanni.
  • Honchkrow's English name uses a Japanese-origin word in its name ("honcho" is derived from hanchō), while Honchkrow's Japanese name uses a western-origin word in its name ("don" is derived from Italian don and Latin dominus). Both are leader-like names and sometimes are used for leaders of shadier organizations.

Origin

Honchkrow is based on a crow or raven. Due to its bulkier, more powerful appearance, Honchkrow looks much more similar to a raven than its pre-evolution does, and it also bears a resemblance to the hooded crow. While Murkrow appears to be based on witches of western folklore, Honchkrow's appearance is reminiscent of a crime boss, giving a new interpretation to Murkrow as a gang member under it. However, Honchkrow's tail does bear a resemblance to a broom, which has long been connected with witchcraft. Honchkrow's crest resembles a wide-brimmed fedora hat, an article of clothing often associated with mobsters.

Name origin

Honchkrow is a combination of honcho (a leader or boss) and crow.

Dongkarasu is a combination of don (Spanish for lord and a title for Mafia leaders) and 烏 karasu (crow).

In other languages

Language Title Meaning
  Japanese ドンカラス Dongkarasu From don and karasu
  French Corboss From corbeau and boss
  Spanish Honchkrow Same as English name
  German Kramshef From Krähe and Chef
  Italian Honchkrow Same as English name
  Korean 돈크로우 Donkeurou From don and crow
  Mandarin Chinese 烏鴉頭頭 / 乌鸦头头 Wūyātóutóu Literally "Crow chief"
  Cantonese Chinese


Related articles

  #429: Mismagius
Pokémon
#431: Glameow  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.