Ho-Oh (Pokémon)/Generation VII learnset

← Ho-Oh Ho-Oh

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Whirlwind Normal Status 0000 00——% 20
011 Weather Ball Normal Special 05050 100100% 10
099 Gust Flying Special 04040 100100% 35
1515 Brave Bird Flying Physical 120120 100100% 15
2323 Extrasensory Psychic Special 08080 100100% 20
2929 Sunny Day Fire Status 0000 00——% 5
3737 Fire Blast Fire Special 110110 08585% 5
4343 Sacred Fire Fire Physical 100100 09595% 5
5050 Punishment Dark Physical 0000 100100% 5
5757 Ancient Power Rock Special 06060 100100% 5
6565 Safeguard Normal Status 0000 00——% 25
7171 Recover Normal Status 0000 00——% 10
7979 Future Sight Psychic Special 120120 100100% 10
8585 Natural Gift Normal Physical 0000 100100% 15
9393 Calm Mind Psychic Status 0000 00——% 20
9999 Sky Attack Flying Physical 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19  TM19 Roost Flying Status 0000 00—}}—% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58  TM58 Sky Drop Flying Physical 06060 100}}100% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76  TM76 Fly Flying Physical 09090 095}}95% 15
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Ho-Oh in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ho-Oh in that game.
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Defog Flying Status —% 15
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Sky Attack Flying Physical 140 90% 5
S M US UM Snore Normal Special 50 100% 15
S M US UM Tailwind Flying Status —% 15
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Ho-Oh can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ho-Oh cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Ultra Space Wilds (Cliff World)US Burn Up Fire Special 130 100% 5
  • A superscript level indicates that Ho-Oh can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Air Cutter Flying Special 06060 095}}95% 25
II III IV V VI Celebrate Normal Status 0000 00—}}—% 40
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Detect Fighting Status 0000 00—}}—% 5
II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI Dragon Breath Dragon Special 06060 100}}100% 20
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Flash Normal Status 0000 100}}100% 20
II III IV V VI Incinerate Fire Special 06060 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
II III IV V VI Ominous Wind Ghost Special 06060 100}}100% 5
II III IV V VI Pluck Flying Physical 06060 100}}100% 20
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI Swift Normal Special 06060 00—}}—% 20
II III IV V VI Twister Dragon Special 04040 100}}100% 20
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Legendary Pokémon Celebration Ho-OhM Burn Up Fire Special 130 100% 5
  • A superscript level indicates that Ho-Oh can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see moves from other generations