High Jump Kick (move)

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Hi Jump Kick
とびひざげり Jumping Knee Kick
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  100
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Hi Jump Kick (Japanese: とびひざげり Jumping Knee Kick) is a damage-dealing Template:Type2 move introduced in Generation I. This move was the signature move of Hitmonlee until Generation III.

Effect

Generation I

Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.

If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

Generation II-III

The user loses half the HP of the damage it would have done for crashed damage. If used against a Template:Type2, user does not take crash damage.

Generation IV

Same as before, but its base power was increased from 85 to 100. The user also takes crash damage if hitting a Ghost-type Pokémon.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0106   Hitmonlee
Fighting 48
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0106   Hitmonlee
Fighting 26
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0236 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonlee, Hitmonchan, Hitmontop

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation III

By leveling up

#   Pokémon Type Level
0106   Hitmonlee
Fighting 26
0307   Meditite
Fighting Psychic 32
0307   Meditite
Fighting Psychic 33
0308   Medicham
Fighting Psychic 32
0308   Medicham
Fighting Psychic 33
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0236 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonlee, Hitmonchan, Hitmontop

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation IV

By leveling up

#   Pokémon Type Level
0106   Hitmonlee
Fighting 29
0307   Meditite
Fighting Psychic 32
0308   Medicham
Fighting Psychic 32
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0236 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonlee, Hitmonchan, Hitmontop |- | style="background: #FFF; font-family:monospace,monospace" | 0447 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Riolu
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonlee
Meditite, Medicham

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
  Raticate makes a big leap towards the opponent and kicks on impact.
Ash's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Hi Jump Kick.
  Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air lands and knees the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee DP184 None
  Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
  Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None


Trivia

  • The reason why it is not called "High Jump Kick" is because of the character limit on moves.

In other languages

  • Spanish: Patada S. Alta
  • French: Pied Voltige
  • German: Turmkick
  • Italian: Calcinvolo
  • Portuguese: Chute com Pulo Alto
  • Dutch: Hoge sprong schop

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