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Helioptile (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Helioptile
By
leveling up
Generation VI
Other generations:
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Pound
Normal
Physical
040
40
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Tail Whip
Normal
Status
0000
—
100
100%
30
Cute
2
♥♥
0
06
6
Thunder Shock
Electric
Special
040
40
100
100%
30
Cool
4
♥♥♥♥
0
11
11
Charge
Electric
Status
0000
—
00—
—%
20
Clever
1
♥
0
13
13
Mud-Slap
Ground
Special
020
20
100
100%
10
Cute
3
♥♥♥
0
17
17
Quick Attack
Normal
Physical
040
40
100
100%
30
Cool
3
♥♥♥
0
22
22
Razor Wind
Normal
Special
080
80
100
100%
10
Cool
3
♥♥♥
0
25
25
Parabolic Charge
Electric
Special
050
50
100
100%
20
Clever
1
♥
0
31
31
Thunder Wave
Electric
Status
0000
—
100
100%
20
Cool
1
♥
3
♥♥♥
35
35
Bulldoze
Ground
Physical
060
60
100
100%
20
Tough
2
♥♥
2
♥♥
40
40
Volt Switch
Electric
Special
070
70
100
100%
20
Cool
4
♥♥♥♥
0
45
45
Electrify
Electric
Status
0000
—
00—
—%
20
Clever
2
♥♥
1
♥
49
49
Thunderbolt
Electric
Special
090
90
100
100%
15
Cool
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
By
TM
/
HM
Generation VI
Other generations:
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM72
TM72
Volt Switch
Electric
Special
070
70
100}}
100%
20
Cool
4
♥♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
Tough
3
♥♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
By
breeding
Generation VI
Other generations:
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Agility
Psychic
Status
—
—%
30
Cool
3
♥♥♥
0
Camouflage
Normal
Status
—
—%
20
Clever
1
♥
0
Electric Terrain
*
Electric
Status
—
—%
10
Clever
3
♥♥♥
0
Glare
Normal
Status
—
100%
30
Tough
1
♥
3
♥♥♥
Moves marked with an asterisk (*) must be
chain bred
onto Helioptile in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Helioptile in that game.
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
By
tutoring
Generation VI
Other generations:
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Electroweb
Electric
Special
55
95%
15
Beautiful
2
♥♥
1
♥
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Magnet Rise
Electric
Status
—
—%
10
Clever
2
♥♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Helioptile can be tutored the move in that game
A colored abbreviation in a white box indicates that Helioptile cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile