Helioptile (Pokémon)/Generation VI learnset

← Helioptile Helioptile

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Pound Normal Physical 04040 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Tail Whip Normal Status 0000 100100% 30 Cute 2 ♥♥ 0  
066 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
1111 Charge Electric Status 0000 00——% 20 Clever 1 0  
1313 Mud-Slap Ground Special 02020 100100% 10 Cute 3 ♥♥♥ 0  
1717 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
2222 Razor Wind Normal Special 08080 100100% 10 Cool 3 ♥♥♥ 0  
2525 Parabolic Charge Electric Special 05050 100100% 20 Clever 1 0  
3131 Thunder Wave Electric Status 0000 100100% 20 Cool 1 3 ♥♥♥
3535 Bulldoze Ground Physical 06060 100100% 20 Tough 2 ♥♥ 2 ♥♥
4040 Volt Switch Electric Special 07070 100100% 20 Cool 4 ♥♥♥♥ 0  
4545 Electrify Electric Status 0000 00——% 20 Clever 2 ♥♥ 1
4949 Thunderbolt Electric Special 09090 100100% 15 Cool 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10 Tough 3 ♥♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM03  HM03 Surf Water Special 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Agility Psychic Status —% 30 Cool 3 ♥♥♥ 0  
Camouflage Normal Status —% 20 Clever 1 0  
Electric Terrain* Electric Status —% 10 Clever 3 ♥♥♥ 0  
Glare Normal Status 100% 30 Tough 1 3 ♥♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Helioptile in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Helioptile in that game.
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Electroweb Electric Special 55 95% 15 Beautiful 2 ♥♥ 1
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Helioptile can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Helioptile cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile