Healing Wish (move)

Healing Wish
いやしのねがい Healing Wish
Healing Wish.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  0  
Jam  0  
The Points received are equal to the judges voltage.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  0  
Jamming  0  

Healing Wish (Japanese: いやしのねがい Healing Wish) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Healing Wish causes the user to faint, but restores the HP and removes all status ailments of the Pokémon that is sent out to take its place. If the user moves before the opponent, the revived Pokémon is then sent out before the end of its turn. This may result in the opponent attacking the revived Pokémon during its turn. Healing Wish will fail if used by the last remaining Pokémon in the party.

Generation V

The receiving Pokémon is now sent out at the end of the turn, regardless of the user's current Speed stat.

Pokémon Mystery Dungeon

Healing Wish reduces the user's HP to 1, and restores all the HP and PP of team members in the same room as the user. It also removes any status ailments on those Pokémon and breaks any move seals caused by seal traps.

Description

Games Description
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035   Clefairy Normal Normal 46 49 55 '
113   Chansey Normal Normal 42 50 '
242   Blissey Normal Normal 42 50 '
251   Celebi Psychic Grass 73 73 '
282   Gardevoir Psychic Psychic -- -- '
358   Chimecho Psychic Psychic 49 57 '
380   Latias Dragon Psychic 60 85 '
385   Jirachi Steel Psychic 50 50 '
427   Buneary Normal Normal 53 63 '
428   Lopunny Normal Normal 53 63 '
481   Mesprit Psychic Psychic 76 76 '
492   Shaymin Grass Grass   91 91 '
594   Alomomola Water Water   57 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
420   Cherubi Grass Grass no  
439   Mime Jr. Psychic Psychic      
531   Audino Normal Normal no  
548   Petilil Grass Grass no  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

#   Pokémon Type Obtained with
0251   Celebi Psychic Grass 13th Movie Premiere Event
Winter 2011 Celebi
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 治癒願望 Zhìyù Yuànwàng
  French Vœu Soin
  German Heilopfer
  Greek Ιαματική Ευχή
  Italian Curardore
  Korean 치유소원 Chiyu Soweon
  Serbian Želja za Lečenje
  Spanish Deseo Cura


Variations of the move Destiny Bond
  Destiny BondGrudge


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.