Heal Pulse (move)

Revision as of 18:51, 28 March 2013 by Yvnr (talk | contribs) (→‎Trivia)
Heal Pulse
いやしのはどう Healing Wave
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Heal Pulse (Japanese: いやしのはどう Healing Wave) is a non-damaging Psychic-type move introduced in Generation V.

Effect

Heal Pulse restores up to 50% of the target's current HP. It will fail if the target's HP stat is already full or if it is behind a Substitute. Heal Pulse can hit non-adjacent targets in Triple Battles.

Description

Games Description
The user emits a healing pulse which restores the target's HP by up to half of its max HP.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
079   Slowpoke Water Psychic 58 '
080   Slowbro Water Psychic 68 '
113   Chansey Normal Normal 38 '
199   Slowking Water Psychic 58 '
242   Blissey Normal Normal 38 '
280   Ralts Psychic Psychic 23 '
281   Kirlia Psychic Psychic 25 '
282   Gardevoir Psychic Psychic 25 '
358   Chimecho Psychic Psychic 49 '
380   Latias Dragon Psychic 65 '
381   Latios Dragon Psychic 65 '
448   Lucario Fighting Steel 42 '
475   Gallade Psychic Fighting 25 '
531   Audino Normal Normal 35 '
594   Alomomola Water Water 17 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
152   Chikorita Grass Grass    
370   Luvdisc Water Water  
420   Cherubi Grass Grass  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0420   Cherubi Grass Dream World - Dream Park
0150   Mewtwo Psychic Movie Mewtwo
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Audino


The user unleashes a healing pulse of energy.
Pokémon Method
User First Used In Notes
  Audino puts its hands in front of its body and a light pink ball of energy appears in between them. Audino then opens its arms and the orb breaks apart into multiple light pink sparkles, releasing waves of light pink energy with light pink sparkles in it that expand outward, causing the opponent to relax.
Nurse Joy's Audino A Venipede Stampede! Debut


Trivia

  • Heal Pulse, along with other moves with Pulse in their name (Dark Pulse, Dragon Pulse, Water Pulse) and Aura Sphere are the only non-Flying-type moves that can hit a non-adjacent Pokémon. Also, their Japanese names (including Aura Sphere) contain はどう hadō (wave/pulse).
  • Along with Present and Pain Split, Heal Pulse is one of three moves that can heal the opponent.
    • However, this is the only one of the three that is guaranteed to heal the opponent.

In other languages

Language Title
Mandarin Chinese 治癒波動 Zhìyù Bōdòng
  European French Vibra Soin
  German Heilwoge
  Italian Ondasana
  Korean 치유파동 Chiyu Padong
  Brazilian Portuguese Vibração de Cura
Spanish   Latin America Pulso Sanador
  Spain Pulso Cura


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.