Heal Order
かいふくしれい Heal Order
Heal Order.png
[[File:|center]]
Type  Bug
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Smart
Appeal  0  
Jamming  0  

Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Template:Type2 move introduced in Generation IV. It is one of Vespiquen's three signature moves.

Effect

Heal Order recovers half of the user's maximum HP.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
416   Vespiquen Bug Flying 25 25 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Description

Games Description
DPPtHGSSBW The user calls out its underlings to heal it. The user regains up to half of its max HP.


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
Mandarin Chinese 回復指令 Huí​fù​ Zhǐ​lìng​
  French Appel Soins
  German Heilbefehl
  Greek Προσταγή Ίασης
  Italian Comandocura
  Korean 회복지령 Hoebok Jiryeong
  Portuguese Ordem de cura
  Spanish Auxilio



Variations of the move Recover
  RecoverSoft-BoiledMilk DrinkSlack OffHeal OrderRoost


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.