Haunter (Pokémon)/Generation II learnset

← Haunter Haunter

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Hypnosis Psychic 0000 060}}60% 20
011 Lick Ghost 02020 100}}100% 30
011 Spite Ghost 0000 100}}100% 10
088 Spite Ghost 0000 100}}100% 10
1313 Mean Look Normal 0000 00—}}—% 5
1616 Curse ??? 0000 00—}}—% 10
2121 Night Shade Ghost 0000 100}}100% 15
3131 Confuse Ray Ghost 0000 100}}100% 10
3939 Dream Eater Psychic 100100 100}}100% 15
4848 Destiny Bond Ghost 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM19 Giga Drain Grass 60 100% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM30 Shadow Ball Ghost 80 100% 15
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM42 Dream Eater Psychic 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM50 Nightmare Ghost 100% 15
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Haze Ice —% 30
Perish Song Normal —% 5
Psywave Psychic 80% 15
  • Moves marked with an asterisk (*) must be chain bred onto Haunter in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Haunter in that game.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Haunter can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Haunter cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Explosion Normal 250250 100}}100% 5
I Mega Drain Grass 04040 100}}100% 10
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Selfdestruct Normal 200200 100}}100% 5
I Substitute Normal 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see transfer-only moves for other generations