Hariyama (Pokémon)

Makuhita #296: Makuhita
Pokémon
#298: Azurill Azurill
This article is about the species. For a specific instance of this species, see Hariyama (disambiguation).
Hariyama
ハリテヤマ Hariteyama
#297
297Hariyama.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Fighting '
Category
Arm Thrust Pokémon
Abilities
Thick Fat or Guts Brute Force
Hidden Ability
Exp. at Lv. 100
1,640,000
Regional Pokédex numbers
Hoenn
#049
Regional Browser numbers
Fiore
R-084
Almia
R-029
Oblivia
R-198 N-093
Height
7'07"
Imperial
2.3 m
Metric
Weight
559.5 lbs.
Imperial
253.8 kg
Metric
Dex color
Brown
Catch rate
200 (26.1%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F297.png   F487O.png
Blue-Striped
Gender ratio
75% male, 25% female
Breeding
Humanshape group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 184 Battle Exp.: 1841*

Hariyama (Japanese: ハリテヤマ Hariteyama) is a Template:Type2 Pokémon.

It evolves from Makuhita starting at level 24.

Biology

Physiology

Hariyama are very large, hulking and mostly grayish-colored Pokémon that are modeled after sumo wrestlers. Their most notable feature, of which they use extensively in battle, is their extremely large orange hands with three fingers. Hariyama's head has a pointed, triangular crest, and the pattern of blue, across the tops of their eyes like a V, sports a long blue ponytail in the back. On the sides of Hariyama's head is its round, stubby ears with visible holes in them. They have a semicircular pattern of orange coloration, shaped somewhat like a rising sun, on their abdomen. Hariyama has yellow skirt-like extensions on its waist and large, thick blue legs with orange, two-toed feet. While Hariyama's body appears to be mostly fat, it is actually mostly muscle.

Gender differences

None.

Special abilities

Like many Fighting-type Pokémon, Hariyama is extremely physically strong. Hariyama's Arm Thrust could snap a telephone pole in two or send a 10-ton truck flying. Hariyama is able to learn the move Brine, despite its Fighting-type: possibly a reference to how sumo wrestlers purify the ring with salt before the match.

Behavior

Hariyama are competitive Pokémon that love to match their strengths against other big-bodied Pokémon. Hariyama is known to stand on train tracks and stop trains using Arm Thrust. Hariyama also stomps on the ground to build power.

Habitat

Diet

Main article: Pokémon food

In the anime

 
Hariyama in the anime

Hariyama first appeared in Brave the Wave. Brawly's Makuhita evolved into the Arm Thrust Pokémon while battling against Ash.

Tyson used a Hariyama during the Hoenn League.

Greta used a Hariyama to battle against Ash in Wheel of Frontier. Greta's Hariyama defeated Ash's Grovyle, but it was defeated by Ash's Snorlax.

In Pikachu's Island Adventure, a Hariyama assisted Meowth in kicking out a bunch of Wynaut and others from their island playground. Along with Exploud, Hariyama used his powerful attacks to bully the others, but was easily tricked and eventually defeated by Mirror Coat.

Hariyama appeared in Another One Gabites the Dust!.

A Hariyama was used by one of the participants of Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.

Paul used a Hariyama in his battle against Brandon. It lost to Brandon's Regirock.

Pokédex entries

Episode Pokémon Source Entry
AG020 Hariyama May's Pokédex Hariyama, the Arm Thrust Pokémon. Hariyama is the evolved form of Makuhita. When tensing its body, its muscles become hard as stone.
Episode Pokémon Source Entry
DP128 Hariyama Dawn's Pokédex Hariyama, the Arm Thrust Pokémon. Hariyama can send a truck flying with its powerful Arm Thrusts.

In the manga

In the TCG

Main article: Hariyama (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon's powerful, openhanded, straight-arm punches could snap a telephone pole in two.
Sapphire Hariyama's thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.
Emerald It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.
FireRed It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
LeafGreen
Generation IV
Diamond It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Pearl
Platinum
HeartGold It loves challenging others to tests of strength. It has the power to stop a train with a slap.
SoulSilver
Generation V
Black からだの おおきな ポケモンたちと ちからくらべをすることが だいすき。はりてで トラックを ふっとばす。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Victory Road
Emerald
Uncommon Victory Road
FireRed LeafGreen
None Trade
Colosseum
None Evolve Makuhita
XD
None Evolve Makuhita
Generation IV
Diamond Pearl
None Evolve Makuhita
Platinum
None Evolve Makuhita
HeartGold SoulSilver
None Evolve Makuhita
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Makuhita
Pokémon Trozei! Endless Level 28
Forever Level 77
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Makuhita
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lost Wilderness (B1-B17)
Pokémon Ranger Krokka Tunnel
Pokémon Ranger:
Shadows of Almia
Volcano Cave
Pokémon Ranger:
Guardian Signs
Air Fortress
Fire Temple
Odd Temple

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
144
204 - 251 398 - 492
120
112 - 189 220 - 372
60
58 - 123 112 - 240
40
40 - 101 76 - 196
60
58 - 123 112 - 240
50
49 - 112 94 - 218
Total:
474
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
5/5 ★★★★★
Skill
2/3 ★★
Stamina
3/4 ★★★
Jump
2/5 ★★☆☆☆
Total
14/19 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Brine Water Special 06565 100100% 10
00Start Tackle Normal Physical 05050 100100% 35
00Start Focus Energy Normal Status 0000 —% 30
00Start Sand-Attack Ground Status 0000 100100% 15
00Start Arm Thrust Fighting Physical 01515 100100% 20
044 Sand-Attack Ground Status 0000 100100% 15
077 Arm Thrust Fighting Physical 01515 100100% 20
1010 Vital Throw Fighting Physical 07070 —% 10
1313 Fake Out Normal Physical 04040 100100% 10
1616 Whirlwind Normal Status 0000 100100% 20
1919 Knock Off Dark Physical 02020 100100% 20
2222 SmellingSalt Normal Physical 06060 100100% 10
2727 Belly Drum Normal Status 0000 —% 10
3232 Force Palm Fighting Physical 06060 100100% 10
3737 Seismic Toss Fighting Physical 0000 100100% 20
4242 Wake-Up Slap Fighting Physical 06060 100100% 10
4747 Endure Normal Status 0000 —% 10
5252 Close Combat Fighting Physical 120120 100100% 5
5757 Reversal Fighting Physical 0000 100100% 15
6262 Heavy Bomber Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 —}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Knock Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Ankle Sweep Fighting Physical 06060 100}}100% 20
  TM48 Canon Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliation Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Smooth Over Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Cheer Up Normal Status 0000 —}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bullet Punch Steel Physical 40 100% 30
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5
Detect Fighting Status —% 5
DynamicPunch Fighting Physical 100 50% 5
Faint Attack Dark Physical 60 —% 20
Feint Normal Physical 30 100% 10
Focus Punch Fighting Physical 150 100% 20
Foresight Normal Status —% 40
Helping Hand Normal Status —% 20
Retaliation Normal Physical 70 100% 20
Revenge Fighting Physical 60 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Hariyama in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 297.png Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP Let me straight-arm my way to victory!
26%-50% HP I have only half my health left now...
1%-25% HP I'm done... My straight-arm punches have no weight behind them...
Level up Leveled up! My straight-arm punches piston harder now!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My straight-arm punches piston harder now!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: E
Pokémon Ranger
Group:  Fighting  Poké Assist:  
( Fighting )
Field move:    
(Crush ×3)
Loops: 12 Min. exp.: 70 Max. exp.: 90
Browser entry  
Hariyama looses a barrage of straight-arm punches that can shatter anything.
Pokémon Ranger: Shadows of Almia
Group:  Fighting  Poké Assist:  
( Fighting )
Field move:  
(Crush ×3)
Browser entry  
It attacks with punches, shock waves, and by thrashing about.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Fighting   
( Fighting )
Past
 
( Normal )
 
(Crush ×4)
Past
 
(Electrify ×1)
Browser entry  
It attacks with punches.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Makuhita
 Fighting 
 
Level 24


 
First evolution
Hariyama
 Fighting 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Hariyama images on Bulbagarden Archives.

Trivia

Origin

Hariyama is based on a sumo wrestler.

Name origin

Hariyama's name is a shortening of its Japanese name, Hariteyama. Its name may be a combination of 張り手harite, an open-hand slap move in sumo, 張り合う hariau, to compete with, or 張り倒す haritaosu, to knock down, and 山 yama, mountain. Hariyama literally means 針山, pincushion, and it is also a sumo ranking.

In other languages

Related articles

External links

  #296: Makuhita
Pokémon
#298: Azurill  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.