Hail (move)

Revision as of 15:58, 26 March 2013 by Yvnr (talk | contribs) (→‎Trivia)
Hail
あられ Hail
Hail.png
[[File:|center]]
Type  Ice
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Beauty
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Beauty
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Hail (Japanese: あられ Hail) is a non-damaging Ice-type move introduced in Generation III. It has been TM07 since Generation III.

Effect

Generation III

When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other weather effect.

While Hail is in effect, all Pokémon not of the Ice-type will be damaged at the end of each turn. Synthesis, Morning Sun and Moonlight will recover only ¼ of the user's maximum HP. Additionally, Castform and the move Weather Ball become Ice-type.

Generation IV

Blizzard's accuracy increases to 100% during Hail. In Diamond and Pearl, it can strike through Protect and Detect with 30% accuracy. This was fixed in Platinum.

Pokémon with the Ice Body Ability recover 1/16 of their maximum HP each round. Pokémon with the Snow Cloak Ability increase their evasion by 20%. If an Icy Rock is held by the Pokémon using Hail at the time of use, the duration of Hail will increase from 5 to 8 turns.

Generation V

Blizzard will now hit during Hail regardless of target's evasion and user's accuracy.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
RSE Summons a hailstorm that strikes every turn.*
Summons a hailstorm that hurts all types except Ice.*
FRLG A hailstorm lasting five turns damages all Pokémon except the Ice-type.
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
086   Seel Water Water     53 '
087   Dewgong Water Ice     65 '
144   Articuno Ice Flying   85 85 '
351   Castform Normal Normal 20 20 30 20 '
361   Snorunt Ice Ice 37 40 40 '
362   Glalie Ice Ice 42 40 40 '
363   Spheal Ice Water 31 31 31 '
364   Sealeo Ice Water 31 31 31 '
365   Walrein Ice Water 31 31 31 '
471   Glaceon Ice Ice   64 64 37 '
473   Mamoswine Ice Ground   25 25 21 '
478   Froslass Ice Ghost   40 40 '
582   Vanillite Ice Ice     40 '
583   Vanillish Ice Ice     42 '
584   Vanilluxe Ice Ice     42 '
613   Cubchoo Ice Ice     49 '
614   Beartic Ice Ice     53 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
--
III
TM07
IV
TM07
V
TM07
VI
TM08
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
054   Psyduck Water Water
055   Golduck Water Water
060   Poliwag Water Water
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
086   Seel Water Water
087   Dewgong Water Ice
090   Shellder Water Water
091   Cloyster Water Ice
098   Krabby Water Water
099   Kingler Water Water
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
116   Horsea Water Water
117   Seadra Water Water
118   Goldeen Water Water
119   Seaking Water Water
120   Staryu Water Water
121   Starmie Water Psychic
124   Jynx Ice Psychic
130   Gyarados Water Flying
131   Lapras Water Ice
134   Vaporeon Water Water
138   Omanyte Rock Water
139   Omastar Rock Water
140   Kabuto Rock Water
141   Kabutops Rock Water
144   Articuno Ice Flying
147   Dratini Dragon Dragon
148   Dragonair Dragon Dragon
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill Water Water
184   Azumarill Water Water
186   Politoed Water Water
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
215   Sneasel Dark Ice
220   Swinub Ground Ice
221   Piloswine Ground Ice
222   Corsola Water Rock
225   Delibird Ice Flying
226   Mantine Water Flying
230   Kingdra Water Dragon
238   Smoochum Ice Psychic
242   Blissey Normal Normal
245   Suicune Water Water
249   Lugia Psychic Flying
258   Mudkip Water Water
259   Marshtomp Water Ground
260   Swampert Water Ground
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
278   Wingull Water Flying
279   Pelipper Water Flying
298   Azurill Normal Normal
318   Carvanha Water Dark
319   Sharpedo Water Dark
320   Wailmer Water Water
321   Wailord Water Water
339   Barboach Water Ground
340   Whiscash Water Ground
341   Corphish Water Water
342   Crawdaunt Water Dark
349   Feebas Water Water
350   Milotic Water Water
351   Castform Normal Normal
359   Absol Dark Dark
361   Snorunt Ice Ice
362   Glalie Ice Ice
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
366   Clamperl Water Water
367   Huntail Water Water
368   Gorebyss Water Water
369   Relicanth Water Rock
370   Luvdisc Water Water
378   Regice Ice Ice
382   Kyogre Water Water
393   Piplup Water Water
394   Prinplup Water Water
395   Empoleon Water Steel
418   Buizel Water Water
419   Floatzel Water Water
422   Shellos Water Water
423   Gastrodon Water Ground
440   Happiny Normal Normal
456   Finneon Water Water
457   Lumineon Water Water
458   Mantyke Water Flying
459   Snover Grass Ice
460   Abomasnow Grass Ice
461   Weavile Dark Ice
471   Glaceon Ice Ice
473   Mamoswine Ice Ground
478   Froslass Ice Ghost
484   Palkia Water Dragon
489   Phione Water Water
490   Manaphy Water Water
493   Arceus Normal Normal
501   Oshawott Water Water
502   Dewott Water Water
503   Samurott Water Water
515   Panpour Water Water
516   Simipour Water Water
535   Tympole Water Water
536   Palpitoad Water Ground
537   Seismitoad Water Ground
550   Basculin Water Water
580   Ducklett Water Flying
581   Swanna Water Flying
582   Vanillite Ice Ice
583   Vanillish Ice Ice
584   Vanilluxe Ice Ice
592   Frillish Water Ghost
593   Jellicent Water Ghost
594   Alomomola Water Water
613   Cubchoo Ice Ice
614   Beartic Ice Ice
615   Cryogonal Ice Ice
646   Kyurem Dragon Ice
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Froslass


The user summons a hail storm.
Pokémon Method
User First Used In Notes
  Froslass's body glows light blue and it floats into the sky. Then, thick clouds appear above the battlefield and a thick fog forms. Froslass then floats into the clouds. Snow starts to fall from the clouds, and occasionally large balls of hail fly down and hit the opponent repeatedly. When Froslass takes a lot of damage, the clouds fade away and disappear.
Paul's Froslass A Real Rival Rouser! Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • Hail is the only weather-inducing move that was not introduced in Generation II.

In other languages

Language Title
Mandarin Chinese 冰雹 Bīng​báo
  Dutch Hagel
  French Grêle
  German Hagelsturm
  Greek Χαλάζι
  Indonesian Kabut Salju
  Italian Grandine
  Korean 싸라기눈 Ssaragi Nun
  Norwegian Hagle
  Polish Grad
  Brazilian Portuguese Granizo
  Serbian Grad
  Spanish Granizo


Moves that cause weather conditions
  SandstormRain DanceSunny DayHailSnowscape
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.