HM: Difference between revisions

12 bytes removed ,  4 April 2013
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** [[Generation IV]] is the only generation in which two moves share the same HM number.
** [[Generation IV]] is the only generation in which two moves share the same HM number.
* HM moves have so far been only of the {{t|Flying}}, {{t|Fighting}}, {{t|Water}}, and {{t|Normal}} types.
* HM moves have so far been only of the {{t|Flying}}, {{t|Fighting}}, {{t|Water}}, and {{t|Normal}} types.
* The only HM moves that are [[Status move|status moves]] so far are related to [[accuracy]]: {{m|Flash}} decrease the foe's accuracy while {{m|Defog}} decrease the foe's [[evasion]].
* The only HM moves that are [[status move]]s so far are related to [[accuracy]]: {{m|Flash}} decrease the foe's accuracy while {{m|Defog}} decrease the foe's [[evasion]].
* In {{2v|HeartGold|SoulSilver}}, on {{rt|20|Kanto}}, a Trainer states "{{m|Surf}} is no longer the only HM move you use in water" when he is defeated. This is a reference to [[Generation I]], where the only HM usable in the water was Surf.
* In {{2v|HeartGold|SoulSilver}}, on {{rt|20|Kanto}}, a Trainer states "{{m|Surf}} is no longer the only HM move you use in water" when he is defeated. This is a reference to [[Generation I]], where the only HM usable in the water was Surf.
* The only way for the player to delete an HM move in the handheld games is to use the Move Deleter. Note that "HM moves" are not always HMs in every game, and can be replaced freely in games where they are not HMs:
* The only way for the player to delete an HM move in the handheld games is to use the Move Deleter. Note that "HM moves" are not always HMs in every game, and can be replaced freely in games where they are not HMs: