HM: Difference between revisions

4 bytes added ,  11 November 2012
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All HM moves have the ability to be used outside of battle in the games they are HMs in, though a move's ability to be used outside of battle does not mean that it is necessarily an HM move. To be used outside of battle, specific [[Badge]]s must be obtained by the player prior to Generation V to advance the game's storyline.
All HM moves have the ability to be used outside of battle in the games they are HMs in, though a move's ability to be used outside of battle does not mean that it is necessarily an HM move. To be used outside of battle, specific [[Badge]]s must be obtained by the player prior to Generation V to advance the game's storyline.


A Pokémon knowing an HM move cannot be sent forward from [[Generation III]] to [[Generation IV]] or from Generation IV to [[Generation V]] unless the HM move is deleted. {{m|Dive}} prevents sending forward from {{game|FireRed and LeafGreen|s}} despite not being considered an HM by those games, while {{m|Defog}} and {{m|Whirlpool}} only prevent Pokémon being sent forward from the games they are an HM in. Pokémon with Whirlpool can freely be sent into {{game|HeartGold and SoulSilver|s}} from Generation III, while Pokémon with Dive can freely be sent into Generation V games. In Generation V Pokémon knowing a HM move can not be traded via IR communications if it's in the party. This is because the player can trade via IR anywhere ingame and could potentially get stuck somewhere that needs a HM move to escape.  
A Pokémon knowing an HM move cannot be sent forward from [[Generation III]] to [[Generation IV]] or from Generation IV to [[Generation V]] unless the HM move is deleted. {{m|Dive}} prevents sending forward from {{game|FireRed and LeafGreen|s}} despite not being considered an HM by those games, while {{m|Defog}} and {{m|Whirlpool}} only prevent Pokémon being sent forward from the games they are an HM in. Pokémon with Whirlpool can freely be sent into {{game|HeartGold and SoulSilver|s}} from Generation III, while Pokémon with Dive can freely be sent into Generation V games. In Generation V Pokémon knowing a HM move can not be traded via IR communications if it's in the party. This is because the player can trade via IR anywhere in game and could potentially get stuck somewhere that requires a HM move to escape.  


==Generation I==
==Generation I==
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