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Gulpin (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Gulpin
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Pound
Normal
Physical
040
40
100}}
100%
35
Tough
4
♥♥♥♥
0
006
6
005
5
Yawn
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
009
9
008
8
Poison Gas
Poison
Status
0000
—
090}}
90%
40
Clever
3
♥♥♥
0
014
14
010
10
Sludge
Poison
Special
065
65
100}}
100%
20
Tough
2
♥♥
3
♥♥♥
017
17
012
12
Amnesia
Psychic
Status
0000
—
00—}}
—%
20
Cute
1
♥
0
034
34
017
17
Acid Spray
Poison
Special
040
40
100}}
100%
20
Beautiful
2
♥♥
1
♥
023
23
020
20
Encore
Normal
Status
0000
—
100}}
100%
5
Cute
2
♥♥
0
028
28
025
25
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
039
39
028
28
Stockpile
Normal
Status
0000
—
00—}}
—%
20
Tough
1
♥
0
039
39
028
28
Spit Up
Normal
Special
0000
—
100}}
100%
10
Tough
1
♥
0
039
39
028
28
Swallow
Normal
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
0
044
44
033
33
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
049
49
036
36
Gastro Acid
Poison
Status
0000
—
100}}
100%
10
Tough
3
♥♥♥
0
040
40
041
41
Belch
Poison
Special
120
120
090}}
90%
10
Tough
1
♥
0
054
54
044
44
Wring Out
Normal
Special
0000
—
100}}
100%
5
Tough
2
♥♥
1
♥
059
59
049
49
Gunk Shot
Poison
Physical
120
120
080}}
80%
5
Tough
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Gulpin
Italic
indicates a move that gets STAB only when used by an evolution of Gulpin
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
Beautiful
2
♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
Tough
3
♥♥♥
0
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
Cute
3
♥♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Gulpin
Italic
indicates a move that gets STAB only when used by an evolution of Gulpin
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Acid Armor
Poison
Status
—
—%
20
Tough
1
♥
0
Curse
Ghost
Status
—
—%
10
Tough
3
♥♥♥
0
Destiny Bond
Ghost
Status
—
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
Mud-Slap
Ground
Special
20
100%
10
Cute
3
♥♥♥
0
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
Smog
Poison
Special
30
70%
20
Tough
4
♥♥♥♥
0
Venom Drench
*
Poison
Status
—
100%
20
Clever
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Gulpin in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Gulpin in that game.
Bold
indicates a move that gets
STAB
when used by Gulpin
Italic
indicates a move that gets STAB only when used by an evolution of Gulpin
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Gastro Acid
Poison
Status
—
100%
10
Tough
3
♥♥♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Gulpin can be tutored the move in that game
A colored abbreviation in a white box indicates that Gulpin cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Gulpin
Italic
indicates a move that gets STAB only when used by an evolution of Gulpin
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Bullet Seed
Grass
Physical
025
25
100}}
100%
30
Cool
1
♥
0
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Counter
Fighting
Physical
0000
—
100}}
100%
20
Tough
2
♥♥
0
III
IV
V
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
Cute
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Clever
1
♥
3
♥♥♥
III
IV
V
Rollout
Rock
Physical
030
30
090}}
90%
20
Cute
3
♥♥♥
0
III
IV
V
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
III
IV
V
Sing
Normal
Status
0000
—
055}}
55%
15
Cute
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Gulpin
Italic
indicates a move that gets STAB only when used by an evolution of Gulpin
Click on the generation numbers at the top to see transfer-only moves for other generations