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Ground (type)

Revision as of 15:57, 29 August 2008 by Jeffthepokébear (talk | contribs) (Characteristics)

Template:ElementalTypes Template:TypeNotice So far, there are only two notable Ground-type specialist trainers: Giovanni of Viridian City and Bertha of the Sinnoh Elite Four.


Statistical averages

Stat Range
At Lv. 50 At Lv. 100
126 - 173 242 - 336
77 - 146 150 - 287
81 - 151 159 - 298
52 - 115 99 - 225
56 - 121 108 - 236
53 - 116 101 - 227
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Battle properties

Ground-type moves:

Ground-type Pokémon:


Defensively, the Ground-type is mediocre. it is weak to Water, Grass and Ice-the other of the three key atacking types. It resists Posion, a rare offensive type, and Rock. It is Electric immune, a great advantage due to the minitory of Pokémon resisting Electric-type moves that are not Electric-types themself, and the lack of a X1/4 resistiance to Electric up to now.

Offensively, the Ground-type is one of the three most important attacking types, together with Ice and Fighting. It is the onlt type super-effective against Electric, and is super-effective against five type-together with Fighting, more than any other type in the game. It is also super-effective against the best defensive type-Steel. Grass and Bug-type do resist Ground, but many of them lose their Ground resistiance due to part Poison-typing. The greatest disadvantage of the Ground-type is that it does not effect the very common Flying-type at all, nor Pokémon with the Levitate trait.

Quite expectedly, Ground combines very well with the Ice-type, as Ice covers Grass and Flying, while Ground covers Rock, Steel and Fire. Ground and Rock, such similar types, also work very well together, Rock covering Ice and Flying while Ground covers Steel; up to now, only Claydol, Flygon and Breloom resists both Rock and Ground. Most Ground-type are able to learn Rock-type moves, for that need. No Pokémon up to now resists Ice/Ground/Rock all together besides Bronzor and Bronzong with the Levitate trait, making Mamoswine a top-tier OU Pokémon by all opinions, a great step forward from RSE's Piloswine.



Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Bone Club Physical Tough 65 85% 20 One foe Has a 10% chance of causing the opponent to flinch.
Bone Rush Physical Tough 25 80% 10 One foe Attacks two to five times in a row.
Bonemerang Physical Cool 50 90% 10 One foe Hits twice.
Dig Physical Smart 80 100% 10 One foe In battle: User digs the first turn, then strikes the next turn.
Out of battle: Used to escape tunnels.
Earth Power Special Smart 90 100% 10 One foe Has 10% chance to lower the target's Special Defense.
Earthquake Physical Tough 100 100% 10 Everyone else
Fissure Physical Tough 30% 5 One foe Target faints.
Magnitude Physical Tough Varies 100% 30 Everyone else Damage chosen randomly.
Mud Bomb Special Smart 65 85% 10 One foe Has 30% chance to lower the target's accuracy.
Mud Shot Special Tough 55 95% 15 One foe Lowers the opponent's Speed.
Mud-Slap Physical Cute 20 100% 10 One foe Lowers the opponent's accuracy.
Sand Tomb Physical Smart 15 70% 15 One foe Attacks for two to five turns.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Mud Sport Status Cute —% 15 User Weakens Template:Type2 moves.
Sand-Attack Status Cute 100% 15 One foe Lowers opponent's accuracy by 1 level.
Spikes Status Smart —% 20 Both foes Lays spikes that damage opponents who switch into battle.


  • Electric is the only type not neutral to Ground that was not combined with the Ground-type itself.

In other languages

  • French: Sol
  • German: Boden
  • Italian: Terra
  • Spanish: Tierra
  • Korean: ttang
  • Hebrew: אדמה adamah