Grimer (Pokémon)/Generation V learnset

← Grimer Grimer

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Poison Gas Poison Status 0000 080}}80% 40
0011 0011 Pound Normal Physical 04040 100}}100% 35
0044 0044 Harden Normal Status 0000 00—}}—% 30
0077 0077 Mud-Slap Ground Special 02020 100}}100% 10
01212 01212 Disable Normal Status 0000 100}}100% 20
02020 01515 Sludge Poison Special 06565 100}}100% 20
01717 01818 Minimize Normal Status 0000 00—}}—% 20
02323 02121 Mud Bomb Ground Special 06565 085}}85% 10
03636 02626 Sludge Bomb Poison Special 09090 100}}100% 10
02828 02929 Fling Dark Physical 0000 100}}100% 10
03333 03232 Screech Normal Status 0000 085}}85% 40
04444 03737 Sludge Wave Poison Special 09595 100}}100% 10
03939 04040 Acid Armor Poison Status 0000 00—}}—% 40
04949 04343 Gunk Shot Poison Physical 120120 070}}70% 5
05252 04848 Memento Dark Status 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM34 Sludge Wave Poison Special 09595 100}}100% 10
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray Poison Special 40 100% 20
Curse Ghost Status —% 10
Haze Ice Status —% 30
Imprison Psychic Status —% 10
Lick Ghost Physical 20 100% 30
Mean Look Normal Status —% 5
Scary Face Normal Status 100% 10
Shadow Punch Ghost Physical 60 —% 20
Shadow Sneak Ghost Physical 40 100% 30
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Grimer in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Grimer in that game.
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Grimer can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Grimer cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Haze Ice Status —% 30
Dream Park Shadow Sneak Ghost Physical 40 100% 30
  • A superscript level indicates that Grimer can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Helping Hand Normal Status 0000 00—}}—% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
III IV Shock Wave Electric Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • Click on the generation numbers at the top to see transfer-only moves for other generations