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Greninja (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Greninja
By
leveling up
Generation VI
Other generations:
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Night Slash
Dark
Physical
070
70
100
100%
15
Cool
3
♥♥♥
0
01
1
Role Play
Psychic
Status
0000
—
00—
—%
10
Cute
1
♥
0
01
1
Mat Block
Fighting
Status
0000
—
00—
—%
10
Cool
1
♥
3
♥♥♥
01
1
Pound
Normal
Physical
040
40
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
05
5
Bubble
Water
Special
040
40
100
100%
30
Cute
4
♥♥♥♥
0
08
8
Quick Attack
Normal
Physical
040
40
100
100%
30
Cool
3
♥♥♥
0
10
10
Lick
Ghost
Physical
030
30
100
100%
30
Cute
2
♥♥
3
♥♥♥
14
14
Water Pulse
Water
Special
060
60
100
100%
20
Beautiful
3
♥♥♥
0
20
20
Smokescreen
Normal
Status
0000
—
100
100%
20
Clever
2
♥♥
3
♥♥♥
23
23
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
Clever
3
♥♥♥
0
28
28
Spikes
Ground
Status
0000
—
00—
—%
20
Clever
2
♥♥
0
33
33
Feint Attack
Dark
Physical
060
60
00—
—%
20
Clever
2
♥♥
0
36
36
Water Shuriken
Water
Physical
015
15
100
100%
20
Cool
3
♥♥♥
0
43
43
Substitute
Normal
Status
0000
—
00—
—%
10
Cute
2
♥♥
0
49
49
Extrasensory
Psychic
Special
080
80
100
100%
20
Cool
2
♥♥
1
♥
52
52
Double Team
Normal
Status
0000
—
00—
—%
15
Cool
1
♥
0
56
56
Haze
Ice
Status
0000
—
00—
—%
30
Beautiful
3
♥♥♥
0
60
60
Hydro Pump
Water
Special
110
110
080
80%
5
Beautiful
1
♥
0
70
70
Night Slash
Dark
Physical
070
70
100
100%
15
Cool
3
♥♥♥
0
75
75
Water Shuriken
Water
Physical
015
15
100
100%
20
Cool
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
TM
/
HM
Generation VI
Other generations:
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
Tough
2
♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
Cool
1
♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM05
HM05
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
breeding
Generation VI
Other generations:
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Bestow
*
Normal
Status
—
—%
15
Cute
1
♥
0
Camouflage
Normal
Status
—
—%
20
Clever
1
♥
0
Mind Reader
Normal
Status
—
—%
5
Clever
3
♥♥♥
0
Mud Sport
Ground
Status
—
—%
15
Cute
2
♥♥
0
Toxic Spikes
*
Poison
Status
—
—%
20
Clever
2
♥♥
0
Water Sport
Water
Status
—
—%
15
Cute
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Greninja in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Greninja in that game.
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
tutoring
Generation VI
Other generations:
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
X
Y
OR
AS
Hydro Cannon
Water
Special
150
90%
5
Beautiful
4
♥♥♥♥
4
♥♥♥♥
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Water Pledge
Water
Special
80
100%
10
Beautiful
2
♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Greninja can be tutored the move in that game
A colored abbreviation in a white box indicates that Greninja cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By a prior
evolution
Generation VI
Other generations:
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
events
Generation VI
Other generations:
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Pokémon General Election 720 Greninja
Gunk Shot
X
Y
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
Pokémon General Election 720 Greninja
Happy Hour
Normal
Status
—
—%
30
Cute
2
♥♥
0
A superscript level indicates that Greninja can learn this move normally in Generation VI
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja