Great Marsh: Difference between revisions

Line 41: Line 41:
At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. When bait is thrown and the flee stage is not decreased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to {{stat|Stages|stat stages}}: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.
At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. When bait is thrown and the flee stage is not decreased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to {{stat|Stages|stat stages}}: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.


At the end of each turn, a random number between 0 and 255 is generated, and if it is less than the modified escape rate, the Pokémon escapes.
At the end of each turn, a random number between 0 and 254 (inclusive) is generated, and if it is less than the modified escape rate, the Pokémon escapes.


Due to a programming error, {{p|Whiscash}} does not have a flee rate programmed into the game, and thus will never run from a battle.
Due to a programming error, {{p|Whiscash}} does not have a flee rate programmed into the game, and thus will never run from a battle.
95

edits