Grass (type)

The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Notable Trainers who specialize in Grass-type Pokémon are Erika of Celadon City, Gardenia of Eterna City, Cilan of Striaton City, and Ramos of Coumarine City. Prior to changes in Generation IV, all Grass-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 65.29
Attack: 70.29
Defense: 69.51
Sp.Atk: 73.51
Sp.Def: 71.10
Speed: 60.26
Total: 409.95


Fully evolved*

Stat
HP: 79.03
Attack: 87.47
Defense: 82.37
Sp.Atk: 89.45
Sp.Def: 83.97
Speed: 73.68
Total: 495.97


Battle properties

Generation I

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
 
 
 
 
 
 
None None


Generation II-onward

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
 
 
 
 
 
 
 
None None


Generation VI-onward

Grass-type Pokémon are now immune to powder and spore moves.

Characteristics

Offense

Offensively, although they are the only type that can super-effectively handle commonly-used Water/Ground Pokémon such as Quagsire, Grass types have problems in most other situations. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too many Pokémon types resist these moves (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have severe drawbacks. Leaf Storm harshly lowers Special Attack, Wood Hammer causes recoil damage, Petal Dance causes confusion, Solar Beam requires charging up if intense sunlight is not present and Frenzy Plant requires a turn to recharge after being used. The majority of Grass types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Normal-type moves (as seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the Ability Sap Sipper, which several Pokémon have, negates Grass-type attacks, and even raises Attack whenever hit by one.

Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions, such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms. A majority of Grass types have above-average Attack or Special Attack as well as high Speed, as seen in Sceptile, Leafeon, and Lilligant, which can become mixed, physical, and special sweepers, respectively.

Defense

Defensively speaking, Grass types have both good and bad points. Whilst weak to the Ice type and Fire type—two very commonly used types offensively—the other weaknesses of the Grass types are rarely used offensively; furthermore, two of the types that specialise in moves that Grass types are weak to are hindered by their poor offensive stats. Also, most Grass types have a secondary type which eliminates their weaknesses to Poison- and Bug-type moves, which in turn makes Flying-type moves more of a threat. Furthermore, all of Grass's resistances are quite common.

On the other hand, Grass types' main problem is their weakness to five types — the most weaknesses of all types, tied with the Rock type. Also, in practice, Grass types' resistances are still of little use. Almost all Water types make use of Ice Beam, and most Electric types can learn Signal Beam, while several Rock types and Ground types can learn Fire-type moves. With a number of Grass types being half Poison-type, their resistance to Ground-type moves has been hindered. Given all of this, Grass types are difficult to switch into play.

Despite some of its defensive flaws, it is typical for Grass types to learn Leech Seed and Synthesis, among other disabling moves, like PoisonPowder, Sleep Powder and Stun Spore. This enables Grass-type Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.

As of Generation VI, Grass-type Pokémon are immune to spore and powder moves, such as Spore. Because of this, alongside their resistance to Grass-type moves and immunity to Leech Seed, they are good at defending against other Grass-types.

Contest properties

In Contests, Grass-type moves are typically Smart moves, but can also be any of the other four Contest types.

Pokémon

As of Generation VI, there are 86 Grass-type Pokémon or 11.7% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the fourth most common type.

Pure Grass-type Pokémon

# Name
114   Tangela
152   Chikorita
153   Bayleef
154   Meganium
182   Bellossom
191   Sunkern
192   Sunflora
252   Treecko
253   Grovyle
254   Sceptile
273   Seedot
285   Shroomish
331   Cacnea
387   Turtwig
388   Grotle
420   Cherubi
421   Cherrim
455   Carnivine
465   Tangrowth
470   Leafeon
492   Shaymin*
495   Snivy
496   Servine
497   Serperior
511   Pansage
512   Simisage
548   Petilil
549   Lilligant
556   Maractus
650   Chespin
651   Quilladin
672   Skiddo
673   Gogoat

Pokéstar Studios opponents

# Name
N/A   Black Door

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
001   Bulbasaur Grass Poison
002   Ivysaur Grass Poison
003   Venusaur Grass Poison
003   Mega Venusaur Grass Poison
043   Oddish Grass Poison
044   Gloom Grass Poison
045   Vileplume Grass Poison
069   Bellsprout Grass Poison
070   Weepinbell Grass Poison
071   Victreebel Grass Poison
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
187   Hoppip Grass Flying
188   Skiploom Grass Flying
189   Jumpluff Grass Flying
254   Mega Sceptile Grass Dragon
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
286   Breloom Grass Fighting
315   Roselia Grass Poison
332   Cacturne Grass Dark
357   Tropius Grass Flying
389   Torterra Grass Ground
406   Budew Grass Poison
407   Roserade Grass Poison
459   Snover Grass Ice
460   Abomasnow Grass Ice
460   Mega Abomasnow Grass Ice
492   Shaymin* Grass Flying
546   Cottonee* Grass Fairy
547   Whimsicott* Grass Fairy
590   Foongus Grass Poison
591   Amoonguss Grass Poison
597   Ferroseed Grass Steel
598   Ferrothorn Grass Steel
640   Virizion Grass Fighting
652   Chesnaught Grass Fighting

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046   Paras Bug Grass
047   Parasect Bug Grass
251   Celebi Psychic Grass
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
345   Lileep Rock Grass
346   Cradily Rock Grass
413   Wormadam* Bug Grass
479   Mow Rotom* Electric Grass
540   Sewaddle Bug Grass
541   Swadloon Bug Grass
542   Leavanny Bug Grass
585   Deerling Normal Grass
586   Sawsbuck Normal Grass
708   Phantump Ghost Grass
709   Trevenant Ghost Grass
710   Pumpkaboo Ghost Grass
711   Gourgeist Ghost Grass

Moves

Gen Move Category Contest Power Accuracy PP Target Description
I Absorb Special Smart 20 100% 25 (max 40)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
III Aromatherapy Status Smart % 5 (max 8)
     
     
All allies
The user releases a soothing scent that heals all status problems affecting the user's party.
III Bullet Seed Physical Cool 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
V Cotton Guard Status % 10 (max 16)
     
     
Self
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
II Cotton Spore Status Beauty 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
IV Energy Ball Special Beauty 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
VI Forest's Curse Status % 20 (max 32)
     
     
Any adjacent Pokémon
The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
III Frenzy Plant Special Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams the target with an enormous tree. The user can't move on the next turn.
II Giga Drain Special Smart 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IV Grass Knot Special Smart Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
V Grass Pledge Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
III Grass Whistle Status Smart 55% 15 (max 24)
     
     
Any adjacent Pokémon
The user plays a pleasant melody that lulls the target into a deep sleep.
VI Grassy Terrain Status % 10 (max 16)
     
     
Any adjacent Pokémon
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
V Horn Leech Physical 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
III Ingrain Status Smart % 20 (max 32)
     
     
Self
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
III Leaf Blade Physical Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
IV Leaf Storm Special Cute 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
V Leaf Tornado Special 65 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
I Leech Seed Status Smart 90% 10 (max 16)
     
     
Any adjacent Pokémon
A seed is planted on the target. It steals some HP from the target every turn.
III Magical Leaf Special Beauty 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters curious leaves that chase the target. This attack will not miss.
I Mega Drain Special Smart 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
III Needle Arm Physical Smart 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
VI Petal Blizzard Physical 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user stirs up a violent petal blizzard and attacks everything around it.
I Petal Dance Special Beauty 120 100% 10 (max 16)
     
     
Any adjacent foe
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IV Power Whip Physical Beauty 120 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user violently whirls its vines or tentacles to harshly lash the target.
I Razor Leaf Physical Cool 55 95% 25 (max 40)
     
     
All adjacent foes
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
IV Seed Bomb Physical Smart 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams a barrage of hard-shelled seeds down on the target from above.
IV Seed Flare Special Cool 120 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
I Sleep Powder Status Smart 75% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters a big cloud of sleep-inducing dust around the target.
I Solar Beam Special Cool 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
VI Spiky Shield Status 100% 15 (max 24)
     
     
Self
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
I Spore Status Smart 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters bursts of spores that induce sleep.
I Stun Spore Status Smart 75% 30 (max 48)
     
     
Any adjacent Pokémon
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
II Synthesis Status Smart % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
I Vine Whip Physical Cool 45 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is struck with slender, whiplike vines to inflict damage.
IV Wood Hammer Physical Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams its rugged body into the target to attack. The user also sustains serious damage.
IV Worry Seed Status Beauty 100% 10 (max 16)
     
     
Any adjacent Pokémon
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with Grass-type

Users of Color Change will be changed into Grass-type after it is hit with a Grass-type move. Protean will change its user into Grass-type when it uses a Grass-type move. When a Pokémon with Multitype holds a Meadow Plate, it will become a Grass-type Pokémon. When a Pokémon with Imposter is sent out and its opposite opponent is Grass-type, it will transform into that Pokémon and turn into Grass-type.

Gen Ability Description
VI Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
III Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
V Sap Sipper Boosts the Attack stat when hit by a Grass-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

In addition, as of Generation VI, Grass-type Pokémon are immune to Effect Spore.

Exclusive Abilities

Only Grass-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Chlorophyll Boosts the Pokémon's Speed stat in sunshine.
III Effect Spore Contact may poison or cause paralysis or sleep.
V Harvest May create another Berry after one is used.
IV Leaf Guard Prevents status conditions in sunny weather.
III Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine.
  • Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
  • The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions:
  • Every type combination that has a double weakness to Grass is represented by at least one Pokémon. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Geodude is Rock/Ground.
  • The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
  • There are 28 Pokémon with a double weakness to Grass, more than any other type.
    • Moreover, in all generations Grass was the most common double weakness, with the exception of Generation I where the Bug type had one more Pokémon with a double weakness to it.
    • However, Grass is also the most doubly resisted type.
  • The Grass type, like the Water type, has been paired with every other type, except for the Fire type.

In other languages

Language Title
  Japanese くさ (草) Kusa
Mandarin Chinese Cǎo
  Danish Græs
  Dutch Gras
  Finnish Ruoho
  French Plante
  German Pflanze
  Greek Φυτού Fitou
  Hebrew עשב Esev
  Indonesian Rumput
  Italian Erba
  Korean Pul
  Norwegian Gress
  Polish Trawiasty
Portuguese   Brazil Grama
Planta
Vegetal
  Portugal Erva
  Romanian Iarbă
  Russian Травяной Travyanoi
Spanish   Latin America Hierba*
  Spain Planta
  Swedish Gräs
  Thai พืช or หญ้า