40
edits
DavidJCobb (talk | contribs) (Total rewrite in progress!) |
DavidJCobb (talk | contribs) (Rewrite finished.) |
||
Line 18: | Line 18: | ||
Consequently, Glitch City is really nothing more than a corrupted version of whatever map you were on when you ran out of time. When a player views the Town Map while in Glitch City, the map will say that they are in the area they were in prior to entering Glitch City, because technically, they ''are'' in that area -- they're just in an incredibly corrupted version of that area. This is why, in the Cycling Road Glitch City, the player will constantly be walking downward (and why, when they try to ride the bike, they get the message "You can't get off here."). It is also why, in the Victory Road Glitch City, statues from Victory Road can be seen. | Consequently, Glitch City is really nothing more than a corrupted version of whatever map you were on when you ran out of time. When a player views the Town Map while in Glitch City, the map will say that they are in the area they were in prior to entering Glitch City, because technically, they ''are'' in that area -- they're just in an incredibly corrupted version of that area. This is why, in the Cycling Road Glitch City, the player will constantly be walking downward (and why, when they try to ride the bike, they get the message "You can't get off here."). It is also why, in the Victory Road Glitch City, statues from Victory Road can be seen. | ||
The dimensions of the "source map" are apparently preserved -- going too far in any direction while in a Glitch City will cause you to walk (or SURF) outside the map, crashing the game. Oddly, Pokemon Stadium's GBA Tower mistakes this crash for a corrupted game. | |||
Although some aspects of the "sources" of Glitch City are preserved (such as Cycling Road's slope and Victory Road's statues), most other attributes of the source maps are completely changed, such as what is and what isn't walkable terrain. There are essentially five types of tiles in Glitch City: walkable tiles, ledges, walls, SURFable tiles, and traps -- traps being tiles that, once you walk on them, you can't get off them. In many Glitch Cities the player cannot move at all. Because of the terrain alteration, there are many cases where you can SURF outside the map (see previous paragraph). | |||
Apparently, in Glitch City, map links are ignored. That is, maps are "linked together" such that you can walk from one map into another (for example, from Pallet Town into Route 1); these links are ignored in Glitch City so that if you manage to navigate to where an adjacent map ''should'' be and try to walk into it, the results will be the same as if you walked outside of the map. | |||
In Pokemon Yellow, Glitch City appears to have a profound effect on Pikachu's overworld AI, causing it to run to and from random places. Certain glitched tiles also make it disappear, although it will reappear and follow your "recorded" path once you leave the tiles. | |||
The only way to end the glitch is to FLY out of Glitch City. Don't worry about the map being permanently destroyed -- the corruption is only temporary and you can safely return to the map that you entered Glitch City from at any time. However, saving while in Glitch City is ''not'' recommended, '''especially''' if you don't have a Pokemon that knows FLY in your party. | |||
===Quirks=== | |||
The music | #Pressing START while in Glitch City (or fishing) often changes the appearance of glitched terrain. In some cases all terrain may be changed into SURFable water tiles. | ||
#Wild Pokemon data appears to be "inherited" from the map you entered Glitch City from; Tentacool, for example, are common in the Cinnibar Coast Glitch City. However, the Cinnibar Coast Glitch City sometimes also contains MISSINGNO. and 'M for the same reason. | |||
#The background music is also taken from the map you entered Glitch City from. The reason the overworld music plays on sea routes is because that IS the background music for the route -- you just never hear it because there's no land on that route and SURF has its own music. | |||
#If the glitch is done whilst in the middle of jumping off a ledge in a route that has a Door 4, upon returning to that route, you may be able to walk through walls. | |||
#The Glitch Cities found in the Yellow version are different to those that are found in the Red and Blue versions. | |||
===Cinnibar Coast Glitch City=== | |||
In the Glitch City accessed through the Cinnabar Coast, in some cases players are able to surf in a northern direction until they reach the barrier that normally prevents them to leave Sea Route 20 northward. However, if a player surfs too far north (or in any direction), they will actually surf outside the map and crash the game. | |||
In the Glitch City accessed through the Cinnabar Coast, in some cases players are able to surf in a northern direction until they reach the barrier that normally prevents them to leave Sea Route 20 northward. However, if a player surfs too far north (or in any direction), they will actually surf outside the map and crash the game | |||
Because invisible walls that trap the player exist on the western side of the city, going north is usually the only way to escape the "normal" Glitch City. If a player goes to the westernmost "checker-board" water pattern in the city, and goes left of it one square and then right one square, this will enable the entire city to become water (when the player presses "start") and allow the player to swim north until they surf outside the map. Once the player is far north, but not so far that they crash the game, the player can swim east or west for a long period of time until they exit the map and crash the game. | Because invisible walls that trap the player exist on the western side of the city, going north is usually the only way to escape the "normal" Glitch City. If a player goes to the westernmost "checker-board" water pattern in the city, and goes left of it one square and then right one square, this will enable the entire city to become water (when the player presses "start") and allow the player to swim north until they surf outside the map. Once the player is far north, but not so far that they crash the game, the player can swim east or west for a long period of time until they exit the map and crash the game. | ||
===Other Glitch Cities=== | |||
===Other | |||
In the [[Pokémon Yellow|Yellow version]], if the player goes to [[Route 13]] while doing the Glitch City trick, the player will be transported to a Glitch City where any move the player makes will send him or her to the Saffron City gym. Once he or she leaves the gym, the player will be in a completely different Glitch City. | |||
==Prevention of Glitch City in later games== | ==Prevention of Glitch City in later games== |
edits