Ghost (type)

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The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Ghost-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 65.36
Attack: 77.91
Defense: 84.44
Sp.Atk: 77.18
Sp.Def: 80.04
Speed: 62.35
Total: 447.28


Fully evolved

Stat
HP: 74.17
Attack: 88.91
Defense: 93.20
Sp.Atk: 86.89
Sp.Def: 91.54
Speed: 71.83
Total: 506.54


Battle properties

Generation I

Offensive   Defensive
Power Types   Power Types
  ½×  
 
½× None  
 
 
 
 


Generations II to V

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×  
 
 
 
   
 


Generation VI onwards

Ghost-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×    
 
   
 


Characteristics

Defense

Ghost is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. As of Generation VI, Ghost-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghost types are also guaranteed to run from wild battles regardless of Speed. Most Ghost-type Pokémon can learn Will-O-Wisp and other status condition-inducing moves.

Ghost types are also unique in the fact that they have a type-specific attack: Curse, which works differently for Ghost-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghost type to the target's types.

Offense

While Ghost is ineffective against Normal, this immunity can be ignored by Foresight or Odor Sleuth.

Since Steel-type Pokémon no longer resist Ghost-type attacks in Generation VI, Ghost is tied with Dragon for the least resisted type. No Pokémon resists a combination of Fighting and Ghost-type attacks, as the only combination capable of this (Normal/Ghost) has never materialized (except when Trick-or-Treat is considered).

Contest properties

In Contests, Ghost-type moves are typically Clever moves, but some may be any of the other Contest conditions.

Pokémon

As of Generation VIII, there are 54 Ghost-type Pokémon or 6.0% of all Pokémon (counting those that are Ghost-type in at least one of their forms, including Alola Forms), making it the 2nd rarest of the eighteen types, only above Ice.

Pure Ghost-type Pokémon

# Name
200   Misdreavus
222   Corsola
Galar Form
353   Shuppet
354   Banette
  Mega
Banette
355   Duskull
356   Dusclops
429   Mismagius
477   Dusknoir
562   Yamask
563   Cofagrigus
854   Sinistea
855   Polteageist
864   Cursola

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
  Mega
Gengar
Ghost Poison
425   Drifloon Ghost Flying
426   Drifblim Ghost Flying
442   Spiritomb Ghost Dark
487   Giratina
Altered Forme
Ghost Dragon
  Giratina
Origin Forme
Ghost Dragon
607   Litwick Ghost Fire
608   Lampent Ghost Fire
609   Chandelure Ghost Fire
708   Phantump Ghost Grass
709   Trevenant Ghost Grass
710   Pumpkaboo Ghost Grass
711   Gourgeist Ghost Grass
741   Oricorio
Sensu Style
Ghost Flying
769   Sandygast Ghost Ground
770   Palossand Ghost Ground
778   Mimikyu Ghost Fairy
781   Dhelmise Ghost Grass

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
105   Marowak
Alola Form
Fire Ghost
292   Shedinja Bug Ghost
302   Sableye Dark Ghost
  Mega
Sableye
Dark Ghost
478   Froslass Ice Ghost
479   Rotom Electric Ghost
562   Yamask
Galar Form
Ground Ghost
592   Male
Frillish
Water Ghost
  Female
Frillish
Water Ghost
593   Male
Jellicent
Water Ghost
  Female
Jellicent
Water Ghost
622   Golett Ground Ghost
623   Golurk Ground Ghost
679   Honedge Steel Ghost
680   Doublade Steel Ghost
681   Aegislash Steel Ghost
720   Hoopa
Confined
Psychic Ghost
724   Decidueye Grass Ghost
792   Lunala Psychic Ghost
800   Dawn Wings
Necrozma
Psychic Ghost
802   Marshadow Fighting Ghost
806   Blacephalon Fire Ghost
867   Runerigus Ground Ghost
885   Dreepy Dragon Ghost
886   Drakloak Dragon Ghost
887   Dragapult Dragon Ghost

Pokéstar Studios opponents

 
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
III Astonish Physical Cute 30 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
I Confuse Ray Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is exposed to a sinister ray that triggers confusion.
II Curse Status Tough % 10 (max 16)
     
     
Self
A move that works differently for the Ghost type than for all other types.
II Destiny Bond Status Clever % 5 (max 8)
     
     
Self
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
III Grudge Status Tough % 5 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special Clever 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This relentless attack does massive damage to a target affected by status conditions.
I Lick Physical Cute 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
VII Menacing Moonraze Maelstrom Special 200 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
VII Moongeist Beam Special 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
VII Never-Ending Nightmare Physical % 1 (max 1)
     
     
Any adjacent Pokémon
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
VII Never-Ending Nightmare Special % 1 (max 1)
     
     
Any adjacent Pokémon
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
I Night Shade Special Clever Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
II Nightmare Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Beautiful 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
VI Phantom Force Physical Cool 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
II Shadow Ball Special Clever 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
VII Shadow Bone Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
IV Shadow Claw Physical Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
IV Shadow Force Physical Cool 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
III Shadow Punch Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user throws a punch from the shadows. This attack never misses.
IV Shadow Sneak Physical Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user extends its shadow and attacks the target from behind. This move always goes first.
VII Sinister Arrow Raid Physical 180 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
VII Soul-Stealing 7-Star Strike Physical 195 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
VII Spectral Thief Physical 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
VII Spirit Shackle Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
II Spite Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
VI Trick-or-Treat Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Ghost type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, uses a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.

Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.

Gen Ability Description
V Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
IV Scrappy Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ghost-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Cursed Body Has a 30% chance of disabling any move that hits the Pokémon.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Ghost Gem A gem with an ordinary essence. When held, it strengthens the power of a Ghost-type move one time.
  Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Ghostium Z It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
  Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
  Kasib Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
  Spell Tag An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves.
  Spooky Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.

Notable Ghost-type Trainers

Main article: Category:Ghost-type Trainers
Gen Trainer Title Location
I  
Agatha
Elite FourRBYFRLGPE Indigo PlateauRBYFRLGPE
II  
Morty
Gym Leader Ecruteak Gym
III  
Phoebe
Elite Four Ever Grande City
IV  
Fantina
Gym Leader
Coordinator
Hearthome Gym
V  
Shauntal
Elite Four Unova Pokémon League
VII  
Acerola
Trial Captain
Elite Four
Thrifty Megamart (Abandoned Site)
Alola Pokémon League
VIII  
AllisterSh
Gym Leader Stow-on-Side Stadium

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG compared to game series, Ghost Pokémon fall under the Psychic-type.

Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness and Metal Pokémon can resist this type.

Trivia

 
A deceased Totem Trevenant in the anime
  • Generation VII introduced the most Ghost-type Pokémon of any generation, with ten.
    • Generation VII also introduced the most Ghost-type moves of any generation, with eight.
  • Generation II introduced the fewest Ghost-type Pokémon, with only one, Misdreavus.
  • Generation V introduced the fewest Ghost-type moves, with only one, Hex.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghost moves actually be super effective against Psychic-type Pokémon.
  • There are no Ghost-type moves with an accuracy lower than 100%.
  • While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (Generation II onward).
  • From Generation VI onward, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are Pawniard and Bisharp, both of which are Dark/Steel.
  • The Ghost type is the only type immune to two types: Normal and Fighting.
    • It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
    • Ghost and Normal are the only two types to be ineffective against each other.
  • Kalos is the only region without a notable Ghost-type specialist.
  • In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
  • Ghost and Dark are super effective against the same types. As of Generation VI, the only differences between them is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do not affect Normal Pokémon.
  • As shown in the anime's Sun & Moon series, Ghost-type Pokémon, despite their name, have lifespans and can die. This was first mentioned in Why Not Give Me a Z-Ring Sometime?, where Acerola revealed that her Shiny Mimikyu, Mimikins, is in fact the ghost of a deceased Mimikyu. Later, in A Timeless Encounter!, it is revealed that Professor Kukui had once befriended a Totem Trevenant that he nicknamed Elder. It is later revealed that Elder had passed away sometime afterwards, its body now a regular tree.
  • All Ghost-type moves are eligible to be used in Sky Battles.
  • Ghost and Dragon are the only types that are weak to their own element.

In other languages

Language Title
  Japanese ゴースト Ghost
  Bulgarian Призрачни Prizrachni
Chinese Cantonese 幽靈 Yāulìhng
Mandarin 幽靈 / 幽灵 Yōulíng
  Czech Duchový
  Danish Spøgelse
  Dutch Geest
Spook
  Finnish Kummitus
Aave
Haamu
  French Spectre
  German Geist
  Greek Φάντασμα Fántasma
  Hebrew רוח Ruakh
רוח רפאים Ruakh Refa'eem
  Hungarian Szellem
  Indonesian Hantu
  Italian Spettro
  Korean 고스트 Ghost
  Malaysian Hantu
  Norwegian Spøkelse
  Polish Duch
  Portuguese Fantasma
  Romanian Fantomă
  Russian Привидение Privideniye
Призрак Prizrak
  Spanish Fantasma
  Swedish Spöke
  Thai ผี Phi
วิญญาณ Winyan
  Turkish Hayalet
  Vietnamese Ma