Geodude (Pokémon)/Generation V learnset

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← Geodude Geodude

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Defense Curl Normal Status 0000 —% 40
044 Mud Sport Ground Status 0000 —% 15
088 Rock Polish Rock Status 0000 —% 20
1111 Rock Throw Rock Physical 05050 09090% 15
1515 Magnitude Ground Physical 0000 100100% 30
1818 Rollout Rock Physical 03030 09090% 20
2222 Rock Blast Rock Physical 02525 09090% 10
2525 Smack Down Rock Physical 05050 100100% 15
2929 Selfdestruct Normal Physical 200200 100100% 5
3232 Bulldoze Ground Physical 06060 100100% 20
3636 Stealth Rock Rock Status 0000 —% 20
3939 Earthquake Ground Physical 100100 100100% 10
4343 Explosion Normal Physical 250250 100100% 5
4646 Double-Edge Normal Physical 120120 100100% 15
5050 Stone Edge Rock Physical 100100 08080% 5
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM69 Rock Polish Rock Status 0000 —}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Autotomize Steel Status —% 15
Block Normal Status —% 5
Curse Ghost Status —% 10
Endure* Normal Status —% 10
Flail Normal Physical 100% 15
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Mega Punch Normal Physical 80 85% 20
Rock Climb Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Geodude in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Geodude in that game.
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Geodude can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Geodude cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave Rock Climb Normal Physical 90 85% 20
Icy CaveLv.10 Stealth Rock Rock Status —% 20
  • A superscript level indicates that Geodude can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see event moves from other generations