Geodude (Pokémon)/Generation IV learnset

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By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
011 Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
044 Mud Sport Ground Status 0000 00—}}—% 15 Cute 2 ♥♥
088 Rock Polish Rock Status 0000 00—}}—% 20 Tough 2 ♥♥
1111 Rock Throw Rock Physical 05050 090}}90% 15 Tough 3 ♥♥♥
1515 Magnitude Ground Physical 0000 100}}100% 30 Tough 2 ♥♥
1818 Selfdestruct Normal Physical 200200 100}}100% 5 Beauty 0  
2222 Rollout Rock Physical 03030 090}}90% 20 Tough 2 ♥♥
2525 Rock Blast Rock Physical 02525 080}}80% 10 Tough 2 ♥♥
2929 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥
3232 Explosion Normal Physical 250250 100}}100% 5 Beauty 0  
3636 Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
3939 Stone Edge Rock Physical 100100 080}}80% 5 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM28 Dig Ground Physical 80 100% 10 Smart 1
  TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM35 Flamethrower Fire Special 95 100% 15 Beauty 2 ♥♥
  TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
  TM38 Fire Blast Fire Special 120 85% 5 Beauty 2 ♥♥
  TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM56 Fling Dark Physical 100% 10 Tough 1
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM64 Explosion Normal Physical 250 100% 5 Beauty 0  
  TM69 Rock Polish Rock Status —% 20 Tough 2 ♥♥
  TM71 Stone Edge Rock Physical 100 80% 5 Tough 2 ♥♥
  TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
  TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
  HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Block Normal Status —% 5 Cute 2 ♥♥
CurseHGSS ??? Status —% 10 Tough 0  
Flail Normal Physical 100% 15 Cute 2 ♥♥
Hammer Arm Fighting Physical 100 90% 10 Cool 2 ♥♥
Mega Punch Normal Physical 80 85% 20 Tough 2 ♥♥
Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Geodude in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Geodude in that game.
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS AncientPower Rock Special 60 100% 5 Tough 2 ♥♥
D P Pt HG SS Block Normal Status —% 5 Cute 2 ♥♥
D P Pt HG SS Earth Power Ground Special 90 100% 10 Smart 2 ♥♥
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Geodude can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Geodude cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
I - II - V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥
III DynamicPunch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥
III Metronome Normal Status 0000 00—}}—% 10 Cute 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see transfer-only moves for other generations