Generation V: Difference between revisions

9,142 bytes removed ,  18 January 2013
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Black 2 and White 2 occur two years after the events of Black and White.
Black 2 and White 2 occur two years after the events of Black and White.


==Advances in gameplay==
'''How are you gentlemen?'''
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No Pokémon from previous generations can be found in Unova itself until after the [[National Pokédex]] is obtained.
* The addition of 92 new [[move]]s, bringing the total to 559.
* The addition of 41 new [[Ability|Abilities]], bringing the total to 164. Many older Pokémon are allowed to have new Abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
* Yet another region to explore, the [[Unova]] region, far away from the previous four and based on {{wp|New York City}}, rather than a region of Japan.
* A new [[Villainous teams|villainous team]], [[Team Plasma]], whose goals include separating the worlds of Pokémon and humans to make a black and white world.
* [[Triple Battle]]s and [[Rotation Battle]]s are now a part of gameplay, which are variations of battling like [[Double Battle]]s.
* The introduction of the [[Wonder Launcher]], a new battle mode which can stack with double, triple and Rotation Battles.
* The introduction of {{DL|Tall grass|dark grass}}, where Double Battles against [[wild Pokémon]] can occur.
* The introduction of [[Phenomenon|phenomena]], occurrences which involve wild Pokémon or items moving and making sounds to indicate their position, somewhat similar to the [[Poké Radar]].
* The introduction of [[seasons]], which alternate every month.
* Expanded variance in camera placement, making the cities and towns of Unova more realistic and lifelike. There are also curves in places like [[Castelia City]], [[Dragonspiral Tower]], and the [[Skyarrow Bridge]].
* The [[Poké Mart]] is now combined with the [[Pokémon Center]].
* Introduction of the [[Entralink]], which allows players to visit each other in-game, rather than just inside of the [[Union Room]] or [[the Underground]].
* The new [[Pokémon Global Link]], which allows players to connect their games to the internet to view statistics or download some changes to the games, such as the design of the [[Pokédex]]. This also grants players access to the [[Pokémon Dream World]], where players may befriend Pokémon and send them over to their games.
* [[Weather conditions]] and the current [[time]] are now displayed on the bottom screen during battle when making selections as to what to do during the turn.
* One new variant of Poké Ball, the {{DL|Poké Ball|Dream Ball}}, retaining the 25 found in previous games.
** The [[Apricorn]] Poké Balls and the {{DL|Poké Ball|Sport Ball}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
* Pokémon now animate constantly throughout battle, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status ailment]]s, and {{status|frozen}} Pokémon do not move at all.
* When a Pokémon is affected by a status ailment, in addition to slowing movement, it also glows a color depending on the status ailment (except for sleep). When a Pokémon is {{status|asleep}}, it uses a different sprite that depicts it sleeping, usually with its eyes closed.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but seen from behind.
* The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
* In the Japanese version of the game, the option to display {{wp|kanji}} in game menus and text is available, in addition to {{wp|hiragana}} and {{wp|katakana}} as in the previous four generations.
* In international versions of the game, Pokémon names are displayed with only one capital letter, rather than having all capital letters, as it was prior to Generation V.
* The number of boxes in the [[Pokémon Storage System]] has been increased from 18 to 24. However, players only start with 8 boxes. Additional space is available once the player has placed one captured Pokémon in each of the 8 boxes, then receiving an additional 8 boxes for storage, bringing the total to 16. This cycle continues until the player finally has 24 boxes, for a storage total of 720 Pokémon.
* [[TM]]s have expanded from 92 to 95. Many of the 92 TMs found in Generation IV contain different moves.
** In addition, TMs now have infinite uses, like [[HM]]s.
*** To prevent repeated usage of TMs for the purpose of PP restoration, when a Pokémon forgets a move in order to learn from a TM or HM, the move learned takes on the current {{PP}} of the move replaced (up to its own maximum).
* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.
* The [[trade|trading]] process has been upgraded: players may now trade Pokémon directly from their [[PC]] boxes, without having to place offered Pokémon in their party first. The [[Global Terminal]] also allows players to trade using this method. Furthermore, players can trade outside of the [[Pokémon Center]] via [[infrared]].
* The expansion of key item registration to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon (unless it's a Pokémon that stays airborne like {{p|Hydreigon}}, {{p|Ho-Oh}} or {{p|Goldeen}}; or it is {{p|Diglett}} or {{p|Dugtrio}}).


===Alterations from Generation IV===
'''All your Bulbapedia are belong to us!'''
* The abandonment of [[Pokémon Contest]]s and the [[Pokéathlon]] in favor of the [[Pokémon Musical]], a different type of competition which does not factor in a Pokémon's moves.
* [[Seal]]s and [[Ball Capsule]]s are no longer available for use on [[Poké Ball]]s.
* The {{type|???}} does not exist in this generation. {{m|Curse}} is now a {{type|Ghost}} move.
* {{p|Rotom}}'s appliance forms are now no longer {{type|Ghost}} Pokémon; instead, they are {{t|Electric}} and the type of their special move.
* Pokémon in the [[party]] can no longer [[walking Pokémon|follow the player outside of battle]] in [[Amity Square|any point of the game]].
* The abandonment of encounter rate differences based on the [[time]] of day.
* The option to have the [[Running Shoes]] on at all times, as in HeartGold and SoulSilver, has been removed.
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100.
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.
* [[Mixing records]] is no longer a feature.
* The persistent bottom-screen menu from {{game|HeartGold and SoulSilver|s}} is no longer present, as that screen now displays the [[C-Gear]]. The menu is brought up on the touch screen in the same way, though, with X.
* The way some [[key items]] are used, such as the Dowsing Machine, has been altered.
* {{status|Poison}} no longer inflicts damage outside the battle.
* [[Badges]] are no longer necessary in order to use [[HM]] {{OBP|field move|main series}}s.
* The Elite Four no longer have to be battled in a set order.
* [[Shiny Pokémon]] no longer sparkle if they break out of a Poké Ball.
* Many Pokémon have their experience yield changed, which is no longer limited to 255.


===Additions in Black 2 and White 2===
'''You have no chance to re-edit. Make your back up.'''
* A sequel pair to the primary pair of games, with an all-new story.
 
* New attractions, such as [[Pokéstar Studios]] and the [[Pokémon World Tournament]].
{{wp|All your base are belong to us|Ha Ha Ha ...}}
* Challenge Mode and Easy Mode, which raise and lower the NPC opponents' Pokémon's strength, respectively.
* All opponent Trainers now have fluidly animated sprites that move before battle.


==Region==
==Region==