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Force Fire (talk | contribs) (→Trivia: this should still be here) |
(→Advances in gameplay: In the core series of Generation 1-4, a Pokémon's eyes stay open while asleep due to the sprite not being animated (it was only animated when sent in Crystal, Emerald and Generation 4).) Tags: Mobile edit Mobile web edit |
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** The speed at which Pokémon move slows as the [[HP]] goes down and with most [[status condition]]s ({{status|frozen}} Pokémon do not move at all). | ** The speed at which Pokémon move slows as the [[HP]] goes down and with most [[status condition]]s ({{status|frozen}} Pokémon do not move at all). | ||
** When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokémon with its eyes closed. | ** When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokémon with its eyes closed. | ||
* A Pokémon now closed his eyes while sleeping, which was only the case for side-series games before Generation 5. | |||
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind. | * The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind. | ||
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokémon as the battle progresses. | ** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokémon as the battle progresses. |
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